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Nemesis Unlimited Behavior Engine (by Shikyo Kira)

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Nemesis Unlimited Behavior Engine by Shikyo Kira
Wiki Link


This mod replaces FNIS and is the tool that seems to support the most mods anymore. I have tested it out with STEP, and I ran into no issues, and it enabled me to try out a few different other animation mods that require it. It is pretty much plug-n-play. I had been having issues while testing with an FNIS generated skeleton where my character would entirely disappear, which I believe to be due to an animation\skeleton bug. It will be difficult to tell if this fixes it, as it was an issue that typically would go away upon relaunch of the game.

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Sounds like a good alternative to FNIS. Not tested myself yet though.

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55 minutes ago, Dovahkiin3264 said:

I have no idea if this is the place where I report something. Anyway, here's this1138033305_Screenshot2021-09-21222507.thumb.png.ef631d4e89005bc7a051b8fa4690108d.png

I dont know if anyone here knows alot about Nemesis. I use it in my setup.

1. In your picture you have checked every patch. Do you really have all those mods installed? Only check installed mods.

2. After checking a mod in the patch list you should "update" engine before layunching the behaviour engine.

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yes, I have all those mods. I'm not new to Nemesis, it's just I've never encountered this problem before and it says to "Report to Nemesis author immediately"

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Tested this and it works fine, but effectively no different from FNIS with Step.

I support changing to this just for future compatibility. Thoughts?

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I agree (have already made the switch). Maby in the guide tell that Nemesis do not support creatures?

(also many new popular animation mods need neither of them since they use DAR)

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On 10/4/2021 at 8:57 AM, z929669 said:

Tested this and it works fine, but effectively no different from FNIS with Step.

I support changing to this just for future compatibility. Thoughts?

I vote to accept this mod.

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