Heya! I'm relatively new to xLodGen and DynDOLOD so forgive me for not fully understanding the technical details.
I'm using xLodGen (high settings) for my terrains and DynDOLOD (2k@high) for objects and trees. My LODs look very impressive yet I noticed that not all mods play well. Interesting Roads is one such mod.
Please correct me if I'm wrong: In my understanding this mod does not come with high quality billboards to support DynDOLOD, thus DynDOLOD generates the LOD based on the texture of the Dolmen which in this case results in a very low res LOD.
My question: Is there something I can do to improve this LOD or is it up to the mod author to fix this?
Question
HielkeSkyrim
Heya! I'm relatively new to xLodGen and DynDOLOD so forgive me for not fully understanding the technical details.
I'm using xLodGen (high settings) for my terrains and DynDOLOD (2k@high) for objects and trees. My LODs look very impressive yet I noticed that not all mods play well. Interesting Roads is one such mod.
Here is a screenshot of what I'm talking about. The dolmen sticks out like a sore thumb because of it's low blocky textutes.
Please correct me if I'm wrong: In my understanding this mod does not come with high quality billboards to support DynDOLOD, thus DynDOLOD generates the LOD based on the texture of the Dolmen which in this case results in a very low res LOD.
My question: Is there something I can do to improve this LOD or is it up to the mod author to fix this?
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