After installing DynDOLOD I noticed a few floating items above bleakwind basin, a barrel, a door and some wheat. These objects don't load in till up close and are from what I believe to be some errors within their respective mods, they can also be disabled.
However, a stone pillar is also floating there that I can see from at least as far away as the other side of whiterun.
The object id is 5D005FC4. My dyndolod esp id is 5d.
I can't disable the pillar as it simply respawns when far enough away. I tried to use sseedit to remove it but it does not exist within sseedit. I have tried deleting and resetting up dyndolod to no avail. The only thing that removes it is turning off dyndolod but I still want to use it if possible.
I am new to modding so I may have missed an obvious solution.
Question
SpookyMrSkeltal
After installing DynDOLOD I noticed a few floating items above bleakwind basin, a barrel, a door and some wheat. These objects don't load in till up close and are from what I believe to be some errors within their respective mods, they can also be disabled.
However, a stone pillar is also floating there that I can see from at least as far away as the other side of whiterun.
The object id is 5D005FC4. My dyndolod esp id is 5d.
I can't disable the pillar as it simply respawns when far enough away. I tried to use sseedit to remove it but it does not exist within sseedit. I have tried deleting and resetting up dyndolod to no avail. The only thing that removes it is turning off dyndolod but I still want to use it if possible.
I am new to modding so I may have missed an obvious solution.
Any help would be much appreciated.
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