I tried creating a shortcut with MO to launch BodySlide but when I launch it, a process appears, but no window. I can manually launch it, but if I do that, none of the CBBE assets are detected, naturally. It would need to be executed with VFS to have access to those, I assume. When I went to test this in the data tab, it will open when I right click and select "execute" but if I select "execute with VFS" I get only a process and no window. I've tried re-installing it multiple times, but I still don't know if I missed a crucial step. I've already installed Nemesis and LOOT and both of those work just fine, it's only BodySlide that is giving me trrouble. Apart from what I have already gleaned, I have no idea what to do next, so suggestions would be appreciated.
Hey, I'm just gonna paste my r/skyrimmods thread here because it contains pretty much all information:
I've now generated the occlusion.esp and it did fix the GPU usage in the wilds, running around with 98% with dyndolod enabled.
However still absolutely 0 difference in cities.
Standing at Whiterun gate, looking towards market:
Without Dyndolod: 90-95% gpu usage, 105+fps
With dyndolod, no occlusion - 50-60% GPU usage - 55-60 FPS - 8/9k drawcalls
With dyndolod and occlusion - 50-60% gpu usage, 55-60 FPS - around 6k draw calls
Also, what does the "height" parameter do when generating occlusion?
the manual says : "Height - the algorithm uses the highest point of the height map or object LOD between two samples points. Since the player itself could be standing on the highest point, this can add a bit of additional height if required." which i dont understand
The STEP guide tells to set it to 0
The Phoenix Flavour guide tells to set it to 100
Hi guys recently my SKSE loader was working fine until modded game started crashing and the i had to re install everything. I went to put in the new SKSE launcher but it would not launch due to this errors or warning: Couldn't find TESV.exe if anyone could please help me resolve this i would be very grateful and thankful.
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