If you use xEdit to flag every plugin in your load order as an ESM, you gain the following benefits:
1) "Fixes" the _Overwritten_ large reference bug since ESM's can overwrite large references.
2) "Fixes" the esp temporary reference bug*
* All temporary references in esp are treated as persistent references which are kept in memory forever (loaded before you get to the main menu) and there's a relatively low max of 10^20 in memory (CTD when exceeded)
Seriously I can't think of any.
What am I missing here? Of course it would be ideal to have the game or MO2/Vortex/Whatever automatically promote esp's to esm when loading the game, but that functionality doesn't exist.
Dynamic Distant Objects LOD - DynDOLOD
Finally I can see my house from here
You know the price for my mods: blood, sweat and tears. Oh, and your first born.
If you want to help other authors of quality mods then donate to them directly.
For latest information and instructions see the DynDOLOD 2.18 UPDATE POST
What is this?
DynDOLOD is a set of tools based on TES5Edit and TES5LODGen to automatically create a Skyrim mod based on the load order which adds distant LOD for objects to Skyrim. By combining DynDOLOD with TES5LODGen users can create drastically enhanced traditional static LOD plus tree LOD and the new, optional dynamic distant object LOD in a few 'simple' steps.
DynDOLOD is meant for enthusiast modders who are familiar with using TES5Edit. Enthusiast modders have a general knowledge of computers, folders and files, especially Skyrims 'Data' folders and how to install mods safely with a manager or manually.
To fully expand the visual experience and use the additional features offered by TES5LODGen the DynDOLOD package comes with over 1000 new or updated LOD models for objects that were badly missing from the original game like the Skyhaven Temple or landscape features like roads, smaller rocks and dirt cliffs that simply make the distant landscape look much more natural and alive.
What does it do?
It makes Skyrim look like this
PapyrusUtil 2.8 or higher
DynDOLOD Resources - Make sure to use DynDOLOD Resources version only with matching or higher DynDOLOD Standalone versions but never with older versions.
Vanilla Skyrim LOD Billboards from TES5LODGen or Indistinguishable Vanilla Tree Billboards. If using tree mods that do not include billboards, check TES5LODGen for ready-to-use tree LOD billboards for some tree mods. For STEP users all billboards are included in STEP Texture Compilation.
Download standalone and resources from Nexus or use Mega links from the update post
There are quickstart instruction in the main folder. Also check the folder called 'docs' for additional information. See the update post for latest installation information and guides.
Read the update posts for each new version for version specific information and update instructions.
Also read the manual how to update an existing save game, watch the video or check DynDOLOD SkyUI MCM.
DynDOLOD - Dynamic Distant Objects LOD - Sheson
TES5Edit Team in general
Ehamloptiran and Zilav for TES5LODGen and LODGen for trees
Bethesda for the game, models and textures
DynDOLOD includes LOD assets based on models and/or textures from:
Skyrim, Dawnguard, Dragonborn, Hearthfire, High Resolution Texture Pack - Bethesda Skyrim Vanilla LOD Source Files - Nico coiN (fixes included in Unofficial Patches carried forward) 3AM trees - 3AMt Alternative Rock and Mountains 4K_2K_1K and watery Rock - Yuril Building kits and other items - jet4571 HoddminirGroundTextures - elinen Molag Bal's Inferno - Association of Radical Skyrim Engineers - ARSE
Holy Cow I fixed Skyrim - Sheson
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