Guard Dialogue Overhaul - UHDAP Patch by mnikjom Eckss sharrken
Guard Dialogue Overhaul - UHDAP Patch (by mnikjom) restores the "HD" voices from the Unofficial High Definition Audio Project for use by GDO (which comes with its own voice files). Not all of them, mind, but a large portion of them. Not sure why, the patch MA only says "Not everything is covered yet. I wasn't able to find some voice lines."
There is no plugin. Can be installed anywhere/anytime, the loose files from the patch will override GDO's BSA.
Are there individual toggles by command console or for INI setting for the various scenarios when in-game time is paused?
Examples: Reading books, looking at menus for Items, Character Sheet, Magic, NPC dialogues.
I have this idea for an immersion mod, perhaps only for multi-monitor setup, where various interaction menus open on the second monitor so that game time persists and player remains vulnerable while they are thinking and deciding or reading. I'll post in the appropriate section for mods and on nexus but include here to provide context.
Interested in INI tweaks as I'm playing through first time and don't want to download mods yet so I get a sense of the game first.
Browsing through the INI and INIPrefs guides for both Skyrim and Skyrim SE but I have some questions.
Some of the images uploaded don't seem to match the section they are posted in.
Sometimes I make changes to the INI or INIPrefs files but don't notice any change in-game. What am I missing or doing wrong?
I'd like to crank up the graphics beyond Ultra presets but wondering the best way to go about testing the variables, whether to use MOD2 or not.
Is there a theoretical max for how much render and terrain distance the game will allow? I'm wondering how the "Ultra" presets were arrived at and guessing they are outdated.
Will a new guide be required for AE or is there really no significant change from SE?
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