Hi guys, first post here, happy to have joined! I've been tearing my hair out trying to get No Grass in Objects to work without causing stutter upon changing cells/loading new objects, trees, etc. I've heard so many people get great results with it, and I'm wondering if I'm doing something wrong or if it's a hardware limitation. I tested it with a separate MO2 profile, enabling only NetScriptFramework and No Grass in Objects, along with a pregenerated cache of grass, and "Low" Bethini settings, and was still getting stuttering, so it shouldn't be a mod conflict or an ini problem, though I'll post my ini files anyway. I've also tried it with DynDOLOD 3.00 and the same thing happened, but I don't believe it to be a consequence of DynDOLOD.
My hardware specs are as follows:
CPU: Intel i7-9750H @ 2.60GHz
GPU: GeForce GTX 1660-Ti 6GB
Here are my ini files:
Is there something I'm missing? I added some exclusions to the grass precaching process, but the stuttering occurs in areas not related to those exclusions. I'm really at a loss for what to do.
Thanks for any help!
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