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joaron7

Skyrim Remastered - Glaciers and Ice (by gravos8890)

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Skyrim Remastered - Glaciers and Ice by gravos8890
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I believe this mod could be a better alternative to Just Ice in the STEP Guide since it provides textures to glaciers/ice on both DLC's for a more consistent look overall and LOD files are also avaible.

I haven't had the time to test it but I think the mod is worth a look.

Screens comparing Step (Just Ice, Cathedral Landscapes, SRO, others):

Step > This mod

1ji.jpg1sm.jpg

2ji.jpg2sm.jpg

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OP updated.

I only looked at this one area, but it was enough for me. This mod does not work for Step, and the current Step textures/meshes are a lot better, IMO.

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By the shots it looks like it was designed to work with the "improved" snow shader using T4's bluish tint tweaks. I agree it doesn't work with our current setup. 

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      DynDOLOD.exe - use alternative version of setting up grids
      DynDOLOD.exe - added switch to control which version of setting up grids is used Changelog DynDOLOD 2.05 BETA DynDOLOD.exe - use merged map data also for lists using partial mod filename matches
      DynDOLOD.exe - only ignore worldspaces if master mod is ignored
      DynDOLOD.exe - always copy XEMI from highest override
      TexGen.exe - sync updates with DynDOLOD.exe Changelog DynDOLOD 2.06 BETA TexGen.exe - ensure trailing slash is added to selected output path
      DynDOLOD.exe - fixed using some preset settings in wizard mode Changelog DynDOLOD 2.07 BETA DynDOLOD.exe - export stage id -2 for dynamic creepy SovngardeStatue - high only
      DynDOLOD.exe - optimized processing of merged form ids
      TexGen.exe - added generation for stockadeplanks01.dds
      DynDOLOD_Manual.html - updated compatibility information for several mods
      DynDOLOD Resources - Papyrus Scripts - set current pos/angle from parent when enabling LOD object for stage id -2
      DynDOLOD Resources - added SolitudeExterior
      DynDOLOD Resources - updated/added LOD meshes/textures for better compatibility with mods Changelog DynDOLOD 2.08 BETA DynDOLOD.exe - skip loading - animation, - interface, - shaders, - sound, - voices .BSA
      DynDOLOD.exe - get glow LOD from higher LOD level if lower level is not defined
      DynDOLOD.exe - only set Has Distant LOD if LOD level 4 has static LOD
      DynDOLOD.exe - apply patch rules regardless of mod ignore list
      DynDOLOD.exe - disable and set other options accordingly if dynamic LOD is not generated
      DynDOLOD.exe - added _dynamic/_static rule file functionality
      Edit Scripts - fail properly when being started from xEdit.exe
      TexGen.exe - sync updates with DynDOLOD.exe
      DynDOLOD_Manual.html - updated with new step-by-step video
      DynDOLOD_Manual.html - updated compatibility information for several mods
      Papyrus Scripts - disable MCM if PapyrusUtil is not present
      DynDOLOD Resources - updated SolitudeExterior for better compatibility with other mods
      DynDOLOD Resources - updated HighHrothgarWindowGlow to carry forward ULSEEP
      DynDOLOD Resources - updated/added meshes for better compatibility with mods Changelog DynDOLOD 2.09 BETA DynDOLOD.exe - fixed trying to clean dynamic LOD data Changelog DynDOLOD 2.10 DynDOLOD.exe - Release
      DynDOLOD.exe - added feature to always use LOD assignments from base records for specified plugins
      TexGen.exe - sync updates with DynDOLOD.exe
      DynDOLOD_Manual.html - updated compatibility information for several mods
      DynDOLOD Resources - updated/added meshes for better compatibility with mods Changelog DynDOLOD 2.11 DynDOLOD.exe - try to catch an unknown case of non existing base record
      TexGen.exe - added to also read files from ../skyrim/data/DynDOLOD/DynDOLOD_TES5_TexGen_[alpha|noalpha|copy]_modnameesp.txt so mod authors can supply custom LOD Texture generation for their mod
      DynDOLOD_Mod_Authors.html - updated info about creating files for TexGen.exe
      DynDOLOD-FAQ.txt - cleaned up for standalone version
      DynDOLOD_Manual.html - updated compatibility information for a mod Changelog DynDOLOD 2.12 DynDOLOD.exe - use linksto instead of baserecord
      DynDOLOD.exe - fixed an infinite loop while cleaning up worldspace
      DynDOLOD.exe - added mini atlas data to texture atlas text file for LODGen.exe
      DynDOLOD.exe - added UseDecalFlag switch to ini for setting same switch in LODGen.exe export file
      DynDOLOD.exe - added simple check resource core files are installed
      TexGen.exe - added generation for magestatuelod.dds, statueofauriellod, seruinsmarble01_4x4lod.dds, seruinswall01_1x2lod.dds
      LODGen.exe - fixed not properly assigning null texture replacement
      LODGen.exe - print nice error message if some hashing goes wrong
      LODGen.exe - use of re-UV function (untiling) for miniatlas before applying world atlas for game mode TES5
      LODGen.exe - keep decal shader flag from for game mode TES5
      DynDOLOD_Manual.html - updated compatibility information for several mods
      Papyrus Scripts - open/close dynamic LOD DOORs according to parent
      DynDOLOD Resources - updated/added meshes/textures for better compatibility with mods Changelog DynDOLOD 2.13 DynDOLOD.exe - Added a couple filechecks before trying to read them in case things go awry Changelog DynDOLOD 2.14 DynDOLOD.exe - made worldspace discovery eligible for LOD more resilient against mod errors
      DynDOLOD.exe - use fastercreate for large worldspaces only
      DynDOLOD.exe - added an EditorID check for 'DynDOLOD_NOLOD' to skip references for LOD discovery ('_NOLOD' EditorID for base records already exists in vanilla)
      DynDOLOD.exe - print strings filename if there is an error
      TexGen.exe - sync updates with DynDOLOD.exe
      DynDOLOD Resources - updated the EditorIDs of objects in WhiterunExterior and SolitudeExterior Changelog DynDOLOD 2.15 DynDOLOD.exe - added logic for Enderal and seperate set of rule files
      DynDOLOD.exe - create diffuse LOD texture atlas with explicit (1 bit) alpha
      DynDOLOD.exe - added FakeLightsIntensity= to DynDOLOD_TES5.ini to choose intensity of Fake Lights nif
      DynDOLOD.exe - fixed a case of siLODirt
      DynDOLOD.exe - added flag to mesh rules to disable window glow LOD, not exposed to interface yet
      DynDOLOD.exe - added debug= to DynDOLOD.ini
      DynDOLOD.exe - added FakeLightsIntensity to DynDOLOD.ini to select different intensity of the glowing orb mesh for fake lights
      LODGen.exe - fixed a case of using wrong offset for higher LOD levels if origin is not multiple of 4
      LODGen.exe - fixed not being able to generate for specific cell if x/y equals -1
      LODGen.exe - fixed sometimes not keeping vertex colors in higher LOD levels for passthru
      LODGen.exe - trim spaces from texture strings
      TexGen.exe - added logic for Enderal and seperate set of rule files
      TexGen.exe - added alpha threshold to texture creation if explicit alpha type is used, threshold of 0 disables alpha
      TexGen.exe - added a texture convertion with mipmap filter control
      TexGen.exe - added check for earlier TexGen Output files in game data folder to avoid circular creation of newly added textures
      DynDOLOD_Manual.html - updated compatibility information for several mods and Enderal
      trees.ultra\DynDOLOD-Trees.html - txt converted to html
      trees.ultra\DynDOLOD-Trees.html - added 3rd party hybrid tree information
      DynDOLOD Resources - removed some glow maps that might interfere with other mods - these are created by TexGen now
      DynDOLOD Resources - updated/added meshes/textures for better compatibility with mods and Enderal
      Papyrus Scripts - made scripts backwards compatible with PapyrusUtil 2.8 - was just a convinience function
      Papyrus Scripts - made deactivating from MCM work more consistent
      DynDOLOD Patches - added improved terrain LOD meshes and textures for Enderal Changelog DynDOLOD 2.16 DynDOLOD.exe - removed extraneous files
      DynDOLOD_Manual.html - updated compatibility information for several mods
      DynDOLOD Resources - updated/added meshes for better compatibility with mods Changelog DynDOLOD 2.17 DynDOLOD.exe - added an installation check
      DynDOLOD.exe - do not report manual non-dynamic LOD references having no Grids when loading existing data
      DynDOLOD.exe - added childworldfull file to be able to set parent world copy to full model
      DynDOLOD.exe - fixed a case of not assigning enough memory for a thread list
      DynDOLOD.exe - show message when building reference info to verify usage of missing models
      DynDOLOD.exe - added fasterbase switch to DynDOLOD.ini
      TexGen.exe - sync updates with DynDOLOD.exe
      TexGen.exe - added more helpful messages for file not found errors
      DynDOLOD_Manual.html - updated compatibility information for several mods Changelog DynDOLOD 2.18 DynDOLOD.exe - fixed sometimes not falling back to billboard when generating ultra trees
      DynDOLOD.exe - add the worldspace Master as activate parent for Never Fade LOD/Full LOD objects
      DynDOLOD.exe - set VWD on original base records used for dynamic LOD only as well
      TexGen.exe - sync updates with DynDOLOD.exe
      TexGen.exe - fixed generation of dlc01castlefortlod.dds
      TexGen.exe - generation for impwood01lod.dds
      Papyrus Scripts - activate worldspace Master in case the activate all function is called
      DynDOLOD_Manual.html - updated compatibility information for several mods
      DynDOLOD Resources - updated/added meshes/textures for better compatibility with mods
      DynDOLOD Patches - added script patches for Caranthir Tower Reborn Changelog DynDOLOD 2.19 DynDOLOD.exe - added xespignore file for XESP markers to ignore instead of the one hardcoded dunCGOutsideClutterMarker from intro scene
      DynDOLOD.exe - fixed sometimes not correctly identifying Has Tree LOD flag on base records
      DynDOLOD.exe - added settings FlatLODLightingEffect, FlatLODGlowMap and FlatLODLevelLODFlat to DynDOLOD.ini, see docs\trees.ultra\DynDOLOD-Trees.html
      DynDOLOD.exe - added a switch Temporary to use less persistent references for overloaded load orders, will result in more plugins required as masters and larger esp
      DynDOLOD.exe - added verbose switch for LODGen.exe to DynDOLOD.ini
      DynDOLOD.exe - updated reading existing tree LOD to be able to read btt data from BSA
      DynDOLOD.exe - some minor performance improvements
      DynDOLOD.exe - changed log filename to DynDOLOD_log.txt
      DynDOLOD.exe - added a x64 version
      TexGen.exe - sync updates with DynDOLOD.exe
      TexGen.exe - some minor performance improvements
      TexGen.exe - changed log filename to TexGen_log.txt
      TexGen.exe - added a x64 version
      LODGen.exe - added optional --inputfile path/to/file command line parameter, first parameter just being path/to/file still works too
      LODGen.exe - make billboards soft lighting behave more similar to vanilla tree LOD (FlatLODLightingEffect and FlatLODGlowMap)
      LODGen.exe - added setting LOD Objects flag for higher LOD levels on billboards (FlatLODLevelLODFlat)
      LODGen.exe - added a x64 version
      DynDOLOD_Manual.html - updated compatibility information for several mods
      DynDOLOD Resources - updated/added meshes for better compatibility with mods Changelog DynDOLOD 2.20 DynDOLOD.exe - fixed a list assignment
      TexGen.exe - sync updates with DynDOLOD.exe
      DynDOLOD Resources - Papyrus Scripts - fixed a race condition Changelog DynDOLOD 2.21 DynDOLOD.exe - fixed a case of removing entire worlds when removing empty cells
      DynDOLOD.exe - added an installation path check
      DynDOLOD_Manual.html - updated compatibility information for several mods
      DynDOLOD Patches - added script patches for Caranthir Tower Reborn 2.x Changelog DynDOLOD 2.22 General performance and stability improvements - for real
      DynDOLOD.exe - fixed sometimes using wrong glow LOD when using original LOD assignments
      DynDOLOD.exe - added RemoveUnseenZShift to ini for same setting in LODGen.exe export file
      DynDOLOD.exe - added Level32 switch to ini for same switch in LODGen.exe export file, see docs\trees.ultra\DynDOLOD-Trees.html
      DynDOLOD.exe - added FlatLODVertexColor to ini to set vertex color of flat LOD, see docs\trees.ultra\DynDOLOD-Trees.html
      DynDOLOD.exe - added FlatLODColorVariance to ini to randomly change vertex color of flat LOD, see docs\trees.ultra\DynDOLOD-Trees.html
      DynDOLOD.exe - added StaticLODDiffuseFormat, StaticLODNormalFormat, TreeLODDiffuseFormat and TreeLODNormalFormat to ini to set texture atlas formats
      DynDOLOD.exe - added TreeLODAverageColor to ini to replace black transparent parts of billboards with the average tree color - works only with alpha channel output formats
      DynDOLOD.exe - added TreeLODBackgroundTexture to ini to replace black transparent parts of billboards with a texture - works only with alpha channel output formats
      DynDOLOD.exe - shrink normal map texture atlas to 4x4 pixels if all pixels are identical
      DynDOLOD.exe - added beta support for SSE, start with -SSE command line argument
      DynDOLOD.exe - added a check to verify DynDOLOD Resources for the current game mode are installed
      TexGen.exe - sync updates with DynDOLOD.exe
      TexGen.exe - added output format options for diffuse and normal textures
      TexGen.exe - fixed cases of not consequently using lowercase for comparisons
      TexGen.exe - added generation for riftenstonewall02lod.dds
      TexGen.exe - added generation for tundradriftwoodbark01lod.dds
      TexGen.exe - fixed generation of rubblepilelod.dds
      TexGen.exe - fixed generation of fxdirtmound01lod.dds
      TexGen.exe - removed the need for temp files in game data folder
      TexGen.exe - added beta support for SSE, start with -SSE command line argument
      TexGen.exe - added fallback to Texconv.exe for reading in case DDS format is not natively supported
      Texconv.exe - new - custom silent version, prints errors only
      LODGen.exe - added support reading SSE LOD nif
      LODGen.exe - added export Mode=SSE
      LODGen.exe - added support for BSA version 0x69
      LODGen.exe - added lz4 decompression
      LODGen.exe - added GameMode=textureslist to generate a list of textures with UV in between atlas tolerance
      LODGen.exe - added command line parameter gamemode to overwrite gamemode in export file
      LODGen.exe - updated lz4 package to latest version
      LODGen.exe - better error message in case required Redistributable is missing
      LODGen.exe - added Level32=True, uses *.nif from LOD level 16 if 4th entry is not set to create LOD Level 32 bto
      LODGen.exe - added RemoveUnseenZShift=[float] to adjust terrain height when removing unseen faces
      LODGen.exe - added vertex color support for flat LOD, column 8 and 9 in FlatTextures file
      LODGen.exe - some minor speed improvements and clean up
      LODGen.exe - use assembly version in log
      DynDOLOD_Manual.html - all docs updated for new game mode
      DynDOLOD_Manual_SSE.html - new
      DynDOLOD-Shortcut.txt - new
      DynDOLOD-Trees.html - added info about static object LOD level 32 for map
      DynDOLOD-Trees.html - added info for vertex colors for 2D tree LOD in static LOD for Skyrim SE
      DynDOLOD Resources - updated/added meshes/textures for better compatibility with mods
      DynDOLOD Resources SE - new - meshes in new Skyrim SE format - removed options/assets that currently do not apply to Skyrim SE
      DynDOLOD Patches - fixed a typo in Wizard.txt Changelog DynDOLOD 2.23 DynDOLOD.exe - fixed some default INI settings
      DynDOLOD Patches - update Beyond Reach billboards to be also for arnima.esm Changelog DynDOLOD 2.24 DynDOLOD.exe - check LODGen log and write result to DynDOLOD log, so it is more obvious if something went wrong
      LODGen.exe - fixed error reading BSTriShapes with no vertices/triangles
      LODGen.exe - apply UVScale and UVOffset shader values to model before merging Changelog DynDOLOD 2.25 DynDOLOD.exe - fixed a memory corruption sometimes causing nasty things
      DynDOLOD.exe - fixed an error trying to check a non existing LODGen log
      LODGen.exe - fixed FO4 export mode not working correctly
      LODGen.exe - updated lz4 package and supporting libraries to latest version Changelog DynDOLOD 2.26 LODGen.exe - fixed a crash caused by a missing serialization Changelog DynDOLOD 2.27 DynDOLOD.exe - fixed trying to check LODGen logfile after wait times out
      DynDOLOD.exe - fixed not reading billboard txt file from BSA
      LODGen.exe - updated lz4 package and supporting libraries to latest version
      LODGen.exe - fixed sometimes not reading BA2 files correctly Changelog DynDOLOD 2.30 DynDOLOD.exe - warn about and try to ignore wild edits causing out of place objects near cell 0, 0 in Tamriel
      DynDOLOD.exe - warn if a deleted reference is found
      DynDOLOD.exe - fixed sometimes not discovering new cells added by plugins
      DynDOLOD.exe - do not convert persistent neverfades if temporary cell does not exist
      DynDOLOD.exe - updated exporting data for destructables
      DynDOLOD.exe - fixed not reading other txt or ini files from BSA
      DynDOLOD.exe - generate new esp version for updated Papyrus Scripts
      DynDOLOD.exe - added worldspace ignore file to filter world space drop down
      DynDOLOD.exe - optimized fallback to full tree model
      TexGen.exe - added generation for volcanictundrarocks01.dds
      TexGen.exe - fixed not reading other txt or ini files from BSA
      DynDOLOD_Manual.html - updated compatibility information for several mods
      DynDOLOD_Manual_SSE.html - added info for a mod
      DynDOLOD-Trees.html - added info for a mod
      DynDOLOD Resources - Optimized Papyrus Scripts - requires new LOD generation from scratch and clean save cycle
      DynDOLOD Resources - Papyrus Scripts - fixed a multi threading race condition
      DynDOLOD Resources - updated/added meshes/textures for better compatibility with mods
      DynDOLOD Resources SE - updated/added meshes/textures for better compatibility with mods
      LODGen.exe - fixed a reading error for bhkMoppBvTreeShape
      LODGen.exe - fixed a reading error for bhkRigidBody
      LODGen.exe - improved material wilcard * support
      LODGen.exe - added option to FlatTextures= file to alternatively define a path to nif instead of path to normals file
      LODGen.exe - added export Mode=convertsse and Mode=convertfo4 to atlas the UV of meshes
      LODGen.exe - normalize material path
      LODGen.exe - support material swaps with wildcard *
      LODGen.exe - added DefaultAlphaThreshold=0-255 for FO4
      LODGen.exe - added mergeVertexColors[LOD4|LOD8|LOD16|LOD32]=true/false to average different vertex colors of duplicate vertices into one vertex (requires RemoveUnseenFaces)
      LODGen.exe - always apply intermediate atlas before applying final atlas
      LODGen.exe - added notTangentsMeshMask[LOD4|LOD8|LOD16|LOD32]=[part of nif filename]
      LODGen.exe - updated supporting libraries to latest version
      LODGen.exe - added notLODFlagMeshMask[LOD4|LOD8|LOD16|LOD32]=[part of nif filename]
      LODGen.exe - added generateVertexColors[LOD4|LOD8|LOD16|LOD32]=true/false
      LODGen.exe - added generateTangents[LOD4|LOD8|LOD16|LOD32]=true/false
      LODGen.exe - added fixTangents[LOD4|LOD8|LOD16|LOD32]=true/false Changelog DynDOLOD 2.31 DynDOLOD - removed older version from archive Changelog DynDOLOD 2.32 DynDOLOD.exe - added support for ESL plugins
      DynDOLOD.exe - print a detailed static LOD tree model/billboard assignment log
      DynDOLOD.exe - optimized generating some lists
      DynDOLOD.exe - fixed a pointer conversion error
      DynDOLOD.exe - delete old atlas map file before generating new atlas
      DynDOLOD.exe - fixed not generating large texture atlas Changelog DynDOLOD 2.33 DynDOLOD.exe - updated completion message to notify about errors in LODGen logs
      DynDOLOD.exe - updated large reference overwrite report to treat ESL like ESM
      DynDOLOD.exe - updated important load screen message
      DynDOLOD.exe - added FasterReplace switch to DynDOLOD.ini
      DynDOLOD.exe - reworked large reference processing for export file to be more robust
      LODGen.exe - check if a directory for loose files exists
      LODGen.exe - fixed a wrong texture replacement
      SkyrimSE-LargeRefGrid.html - bug report updated for latest engine version Changelog DynDOLOD 2.34 DynDOLOD.exe - fixed sometimes not finding billboards for reference rules Changelog DynDOLOD 2.35 DynDOLOD.exe - fixed sometimes not using data from txt for billboards in object Changelog DynDOLOD 2.36 DynDOLOD.exe - added dynamic LOD generation for Skyrim SE, generates a DynDOLOD.esm and a DynDOLOD.esp
      DynDOLOD.exe - added a simple patching function to add/update records in generated DynDOLOD plugin so some options from DynDOLOD Resources do not require a plugin anymore
      DynDOLOD.exe - better version number log report
      DynDOLOD.exe - improved end of generation checks and log messages
      DynDOLOD_Manual_SSE.html - updated requirements, instructions and explanations for dynamic LOD
      DynDOLOD_Manual.html - updated wording to reflect Skyrim SE changes
      DynDOLOD_Manual.html - updated compatibility information for several mods
      DynDOLOD-Trees.html - added info for a mod
      DynDOLOD Resources SE - Papyrus Scripts - added for dynamic LOD
      DynDOLOD Resources SE - updated/added meshes for better compatibility with mods
      DynDOLOD Resources SE - replaced some plugins with patch files so former plugin content is now added to generated DynDOLOD plugins
      DynDOLOD Resources - Papyrus Scripts - minor optmizations
      DynDOLOD Resources - updated/added meshes for better compatibility with mods
      DynDOLOD Resources - replaced some plugins with patch files so former plugin content is now added to generated DynDOLOD plugins
      SkyrimSE-LargeRefGrid.html - bug report updated for latest engine version, scripting with large references is a total cluster ****
      LODGen.exe - fixed using alpha threshold
      LODGen.exe - added TES5VR mode, same as SSE
      LODGen.exe - added TERRAINTES5VR mode, same as TERRAINSSE
      LODGen.exe - added FO4VR mode, same as FO4
      LODGen.exe - added SSEVR mode, same as SSE
      LODGen.exe - added TERRAINFO4VR mode, same as TERRAINFO4
      LODGen.exe - added TERRAINSSEVR mode, same as TERRAINSSE
      LODGen.exe - fixed missing segments for FO4 object LOD
      LODGen.exe - terrain LOD bin file format change to support really large worldspaces
      LODGen.exe - added MaxLevel=
      LODGen.exe - added WaterDelta[LOD4|LOD8|LOD16|LOD32]=-1 = off, 0 = ignore triangles underwater, x = shift shallow vertices under water to be least this distance from water height
      LODGen.exe - fixed wrong segments
      LODGen.exe - added Mode=TERRAINTES5, Mode=TERRAINSSE, Mode=TERRAINFNV, Mode=TERRAINFO3, Mode=TERRAINFO4 to generate terrain LOD from a bin file defined by TerrainData=
      LODGen.exe - added LandHeight=default terrain z, used in case of missing cell data
      LODGen.exe - added ProtectCellBorders=true/false to counter ugly terrain drops
      LODGen.exe - added Quality[LOD4|LOD8|LOD16|LOD32]=-1 = full (LOD4 only), 0 - x = acceptable z deviation to remove vertex
      LODGen.exe - added MaxVerts[LOD4|LOD8|LOD16|LOD32]=0 - 32767 to enforce nif limits
      LODGen.exe - added Skirts=negative = absolute z, 0 = none, positive relative z
      LODGen.exe - make reading of export file more robust
      LODGen.exe - fixed sometimes not reading of shape name for BSTriShape
      LODGen.exe - updated supporting libraries to latest version
      LODGen.exe - data/textures/...
      LODGen.exe - added Level8=True, to force Level8 instead of Level4 output for FO3/FNV
      LODGen.exe - improved reading of export file and file checks at start-up
      LODGen.exe - added feature to use external nif for 2D billboard textures instead of the internally created ones
      LODGen.exe - throw error if there are duplicate command line parameters
      LODGen.exe - check if a directory for loose files exists
      LODGen.exe - fixed a wrong texture replacement Changelog DynDOLOD 2.37 DynDOLOD.exe - added beta support for TES5VR, start with -TES5VR command line argument, uses SSE config files and settings
      DynDOLOD.exe - fixed sometimes not creating a flat atlas
      DynDOLOD.exe - improved replacement textures handling for object and dynamic LOD
      DynDOLOD.exe - added patching function for plugins + worldspace
      DynDOLOD Resources SE - updated/added meshes for better compatibility with mods
      DynDOLOD Resources SE - Papyrus Scripts - added cell attach/trigger counters
      DynDOLOD_Manual.html - updated compatibility information for several mods
      DynDOLOD_Manual_SEE.html - updated compatibility information for several mods
      DynDOLOD_Manual_TES5VR.html - added with brief explanations what is different to the Skyrim SE version
      TexGen.exe - added beta support for TES5VR, start with -TES5VR command line argument, uses SSE config files and settings
      TexGen.exe - added generation for fallforestdirt01.dds, reachdirt01.dds, road01fallforest01.dds and road01reach01.dds
      LODGen.exe - fixed terrain water segments for odd origins
      LODGen.exe - added WaterHeight= default water z, used in case of missing cell data
      LODGen.exe - print global alpha threshold setting to log
      LODGen.exe - catch an error in nif and print its name to log Changelog DynDOLOD 2.38 DynDOLOD.exe - fixed not using -o command line
      DynDOLOD.exe - improve loading of paid mod plugins
      DynDOLOD.exe - create ESM at correct load order
      DynDOLOD.exe - improved error message when trying to add wrong base record of wrong type
      DynDOLOD.exe - fixed sometimes not finding new base records resulting in no model error for dynamic LOD
      DynDOLOD.exe - print plugin type when listing plugins
      DynDOLOD Resources SE - Papyrus Scripts - reworked plugin detection Changelog DynDOLOD 2.39 DynDOLOD.exe - improved some error messages
      DynDOLOD.exe - fixed sometimes injecting worldspaces instead adding them as overwrites
      LODGen.exe - changed requirements to MS Visual C++ 2017 Redistributable (2015 should still work, as they are supposed to be binary compatible)
      LODGen.exe - changed Redistributable missing message to link to https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads
      LODGen.exe - removed obsolete embedded resources Changelog DynDOLOD 2.40 DynDOLOD.exe - fixed sometimes not creating a dedicated dynamic LOD base record with correct overwrites
      DynDOLOD.exe - do not add Quest with SKSE/PapyrusUtil checks to plugin in case dynamic LOD is not generated Changelog DynDOLOD 2.41 DynDOLOD.exe - fixed a pointer conversion error
      DynDOLOD.exe - fixed sometimes adding ESP masters to DynDOLOD.esm
      DynDOLOD.exe - added creation of bugreport.txt in case of exception
      DynDOLOD Resources SE - Papyrus Scripts - reworked plugin detection
      DynDOLOD Resources SE - added patches for better compatibility with mods
      LODGen.exe - fixed LOD water for FO3/FNV to use seperate shapes in correct order for different heights
      LODGen.exe - fixed passthru meshes sometimes not keeping their large reference status Changelog DynDOLOD 2.42 DynDOLOD.exe - fixed using misplaced patches for different game mode
      DynDOLOD.exe - improved export of miniatlas data for LODGen.exe
      DynDOLOD.exe - improved some error messages
      TexGen.exe - added generation for shipwoodfloor01lod.dds
      LODGen.exe - skip automatic re-UV for shapes with a high number of triangles
      LODGen.exe - fixed sometimes scaling water level twice for undefined cells
      LODGen.exe - added support for FO3/FNV placed water references for terrain LOD meshes Changelog DynDOLOD 2.43 DynDOLOD.exe - refined bounds calculations for what counts as a large reference
      DynDOLOD Resources SE - updated/added meshes/textures for better compatibility with mods
      LODGen.exe - reworked simplification of meshes after re-UV
      LODGen.exe - added a sanity check after re-UV
      LODGen.exe - fixed a scaling error when applying miniatlas Changelog DynDOLOD 2.43 DynDOLOD.exe - refined bounds calculations for what counts as a large reference
      DynDOLOD Resources SE - updated/added meshes/textures for better compatibility with mods
      LODGen.exe - reworked simplification of meshes after re-UV
      LODGen.exe - added a sanity check after re-UV
      LODGen.exe - fixed a scaling error when applying miniatlas Changelog DynDOLOD 2.44 DynDOLOD.exe - carried forward latest updates from xEdit for better ESL plugin support and other optimizations
      DynDOLOD.exe - added the possibility to define External Billboard meshes to replace the default 2 plane for LOD trees in object LOD
      DynDOLOD.exe - added possibility to have multiple billboard textures for different sides/shapes
      DynDOLOD.exe - fixed adding *treelod.dds to object LOD texture atlas
      DynDOLOD.exe - skip over NIF errors while checking for NiNodes
      DynDOLOD.exe - fixed some issues of create mod option with Skyrim SE
      DynDOLOD.exe - fixed issue with worldspaces added by ESP
      DynDOLOD-Trees.html - added section for internal and external billboards
      DynDOLOD_Manual.html - added and updated compatibility information for several mods
      DynDOLOD Resources - replaced some plugins with patch files so former plugin content is now added to generated DynDOLOD plugin
      DynDOLOD Resources - updated/added meshes for better compatibility with mods
      DynDOLOD Resources SE - updated/added meshes for better compatibility with mods
      DynDOLOD Resources SE - Papyrus Scripts - Enabled use of Window Glow LOD mulitpliers using Racemnu NiOverride in MCM - disabled by default
      DynDOLOD Resources SE - Papyrus Scripts - Updated for to support worldspaces added by ESP
      LODGen.exe - fixed sometimes applying wrong scale to translation
      LODGen.exe - fixed not applying parent scale to child translation
      LODGen.exe - fixed a bug parsing flat texture data file
      LODGen.exe - added support for different alpha thresholds to atlas replacements
      LODGen.exe - reworked remove unseen object LOD faces to work across quad boundaries
      LODGen.exe - added support to also remove faces under water for FO3/FNV
      LODGen.exe - added support to define billboard NIFs per LOD level
      LODGen.exe - minor speed improvements and multithread enhancements Changelog DynDOLOD 2.44.1 DynDOLOD Resources - fixed FOMOD installer Changelog DynDOLOD 2.45 DynDOLOD DLL - drop-in replacement for PapyrusUtil for Skyrim, Skyrim Special Edition and Skyrim VR consisting of DynDOLOD.DLL and PapyrusScripts
      DynDOLOD_DLL.html - added explanation and install/usage instructions
      DynDOLOD.exe - added creation of data files for DynDOLOD DLL
      DynDOLOD.exe - fixed a problem with adding masters while creating texture replacements
      DynDOLOD.exe - specifically write text files using UTF8 without BOM encoding
      DynDOLOD.exe - skip textures for atlas with NoRevUV in shape name while scanning meshes
      DynDOLOD.exe - carried forward latest updates from xEdit
      DynDOLOD Resources - Papyrus Scripts - merged minion script into firstborn script
      DynDOLOD Resources SE - Papyrus Scripts - merged minion script into firstborn script
      DynDOLOD Patches - updated patches for papyrus scripts to automatically use DynDOLOD DLL if available, else fall back to PapyrusUtil
      LODGen.exe - fixed sometimes failing re-UV due to missing normal
      LODGen.exe - added detection of NoReUV in shape name to skip over potential automatic re-UV Changelog DynDOLOD 2.46 DynDOLOD.exe - fixed sometimes adding wrong master into wrong plugin Changelog DynDOLOD 2.47 DynDOLOD.exe - fixed generating LOD for Skyrim Changelog DynDOLOD 2.48 DynDOLOD.exe - added support for creating atlas textures with BC7 compression, used by default for Skyrim Special Edition and Skyrim VR
      DynDOLOD.exe - carried forward latest updates from xEdit
      DynDOLOD.exe - fixed sometimes not loading all plugins because of too many masters
      DynDOLOD.exe - fixed a problem sometimes preventing loading an existing DynDOLOD plugin
      DynDOLOD.exe - updated some helpful messages
      TexGen.exe - added support for textures with BC7 compression, used by default for Skyrim Special Edition and Skyrim VR
      TexGen.exe - updated some helpful messages
      TexGen.exe - added generation for impwall01.dds
      TexGen.exe - added generation for impfloormuddy01.dds
      TexGen.exe - added generation for treepineforestcut01.dds
      Texconv.exe - updated to latest version
      DynDOLOD-rules - added/updated rules for better compatibility with mods Changelog DynDOLOD 2.49 DynDOLOD.exe - Fixed trying to add game.exe as master
      TexGen.exe - Added some checks/messages for external BC7 execution in case of problems for better troubleshooting
      TexGen.exe - Save full resolution texture to final folder and convert to BC7 in place instead of temp folder Changelog DynDOLOD 2.50 DynDOLOD.exe - fixed a case of TexConv sometimes not being able to convert textures to BC7
      DynDOLOD.exe - do not convert textures DynDOLOD.exe - carried forward latest updates from xEdit Changelog DynDOLOD 2.51 DynDOLOD.exe - Reworked reading of existing DynDOLOD plugins to be more robust
      DynDOLOD.exe - fixed a typo preventing CreateMode to start
      DynDOLOD.exe - streamlined some threaded code
      DynDOLOD.exe - carried forward latest updates from xEdit
      Texconv.exe - improved a few error messages Changelog DynDOLOD 2.52 DynDOLOD.exe - fixed a case of trying to add non textures to flat atlas
      DynDOLOD.exe - print true texture file name in case of errors loading it Changelog DynDOLOD 2.53 DynDOLOD.exe - undo an update sometimes causing errors in plugin
      DynDOLOD.exe - removed some unnecessary log spam Changelog DynDOLOD 2.54 DynDOLOD.exe - fixed an issue with resolving modname;formid to current load order
      DynDOLOD.exe - more streamlining of some threaded code
      DynDOLOD.exe - some library udpates and other optimizations
      DynDOLOD.exe - added some more error messages around executing of command line tools
      DynDOLOD.exe - prevent accidentally interrupting execution of command line tools
      DynDOLOD.exe - silently try to restart command line tools in case of error
      DynDOLOD.exe - carried forward latest updates from xEdit
      Texconv.exe - updated to latest version
      DynDOLOD Resources - do not use OnInit/States for Firstborns/Minions
      DynDOLOD Resources - updated/added meshes and textures for better compatibility with mods
      DynDOLOD Resources SE - do not use OnInit/States for Firstborns/Minions
      DynDOLOD Resources SE - updated/added meshes and textures for better compatibility with mods Changelog DynDOLOD 2.56 DynDOLOD.exe - optimized object LOD atlas generation to use a bit less memory
      DynDOLOD.exe - fixed sometimes not being able to generate atlas with large tile size
      DynDOLOD Resources - updated/added meshes and textures for better compatibility with mods
      DynDOLOD_Manual.html - added and updated compatibility information for several mods
      LODGen.exe - make sure borders between cells match when using protect cell borders Changelog DynDOLOD 2.57 DynDOLOD.exe - fixed a potential memory corruption after saving textures Changelog DynDOLOD 2.58 DynDOLOD.exe - carried forward updates from xEdit
      DynDOLOD.exe - removed useless assigment of variable sometimes causing exception building object LOD atlass
      DynDOLOD.exe - fixed IgnoreIfPluginExists list sometimes not working
      DynDOLOD.exe/TexGen.exe - less artifacts with BC1|2|3 texture compression
      DynDOLOD Resources SE - added meshes for better compatibility with a mod
      DynDOLOD Resources - added meshes for better compatibility with a mod
      DynDOLOD Resources - Papyrus Scripts - fixed swapped error message Changelog DynDOLOD 2.59 DynDOLOD.exe - fixed sometimes accidentally disabling automatic child world scanning
      DynDOLOD-rules - added/updated rules for better compatibility with mods
      DynDOLOD Resources SE - added meshes for better compatibility with mods
      DynDOLOD Resources - updated meshes for better compatibility with mods
      DynDOLOD_Manual.html - updated compatibility information for a mod
      LODGen.exe - set correct mode on BSMultibound for water
      LODGen.exe - updated supporting libraries to latest version Changelog DynDOLOD 2.60 DynDOLOD.exe - fixed sometimes trying to find textures in meshes folder
      DynDOLOD.exe - improved moving existing DynDOLOD.esm into correct load order position
      DynDOLOD.exe - ignore meshes with missing textures, print a report at the end
      DynDOLOD.exe - reduce memory usage while building object LOD atlas
      DynDOLOD.exe - do not set -m 0 for TexConv command line since that is the default anyways
      Texconv.exe - updated to latest version
      TexGen.exe - added generation for vurt_oldgreybarklod.dds
      DynDOLOD Resources SE - added meshes for better compatibility with a mod
      DynDOLOD Resources - added meshes for better compatibility with a mod Changelog DynDOLOD 2.61 DynDOLOD.exe - fixed sometimes garbling assets paths
      DynDOLOD Resources - added meshes/texture for better compatibility with mods Changelog DynDOLOD 2.62 DynDOLOD.exe - improved error message in case TexConv fails importing textures
      DynDOLOD.exe - added version check of output from TexGen and installed Resources
      TexGen.exe - add version information to output
      DynDOLOD Resources - added a mesh for better compatibility with a mod
      DynDOLOD Resources SE - added a mesh for better compatibility with a mod
      DynDOLOD_Manual.html - added compatibility information for several mods Changelog DynDOLOD 2.63 DynDOLOD.exe - use a different library to run external commands
      TexGen.exe - fixed filename of impfloormuddy01lod.dds
      DynDOLOD Resources - added a meshes for better compatibility with a mod
      DynDOLOD Resources - fixed an issue with worldmap in interiors
      DynDOLOD Resources SE - added a meshes for better compatibility with a mod
      DynDOLOD Resources SE - fixed an issue with worldmap in interiors Changelog DynDOLOD 2.64 DynDOLOD.exe - fixed an issue with discovering billboards
      DynDOLOD-rules - added rules for better compatibility with mods
      DynDOLOD Resources - fixed a FOMOD installation error
      DynDOLOD Resources SE - fixed a FOMOD installation error Changelog DynDOLOD 2.65 DynDOLOD.exe - fix output of mesh counting file
      LODGen.exe - memory and other optimizations
      LODGen.exe - updated supporting libraries to latest version
      DynDOLOD Resources - updated/added meshes for better compatibility with mods
      DynDOLOD Resources SE - updated/added meshes for better compatibility with mods Changelog DynDOLOD 2.66 DynDOLOD.exe - ignore texture set with 3rd _g texture for atlas discovery
      DynDOLOD.exe - fixed normal map textures sometimes not having correct size on atlas
      DynDOLOD.exe - fixed a rare multithread memory issue
      TexGen.exe - added generation for castlekitlod.dds, wrroofslate01lod.dds, wrdragontile01lod.dds, wrdragontileblack01lod.dds, wrcitywall01lod.dds, wrtemplefloor01lod.dds, wrplasterint01.dds, wrwoodfloorint01lod.dds, wrwoodplanks01lod.dds, wrwoodbeam01lod.dds, wrwoodbeamint01lod.dds, stonefloor01lod.dds, wrdragoncarvings01lod.dds, wrroofint01lod.dds, wrslate02lod.dds, wrstonebase02lod.dds, wrstoneblocks01lod.dds, wrtrellisvines01lod.dds, wrtrims01lod.dds, wrwoodlattice01lod.dds
      LODGen.exe - fixed sometimes duplicating models
      LODGen.exe - more optimizations
      LODGen.exe - updated supporting libraries to latest version
      DynDOLOD Resources - updated/added meshes and textures for better compatibility with mods
      DynDOLOD Resources SE - updated/added meshes and textures for better compatibility with mods Changelog DynDOLOD 2.67 DynDOLOD.exe - added FlatLODWithNormalMapVertexColor to ini to set vertex color of flat LOD that has normal map textures, see docs\trees.ultra\DynDOLOD-Trees.html
      DynDOLOD.exe - ignore texture set with 5th _em texture for atlas discovery
      LODGen.exe - ignore duplicate triangles when loading models
      DynDOLOD Resources - updated/added meshes for better compatibility with mods
      DynDOLOD Resources SE - updated/added meshes for better compatibility with mods Changelog DynDOLOD 2.68 DynDOLOD.exe - fixed not falling back to billboard in reference rules
      LODGen.exe - more minor optimizations and cleanup Changelog DynDOLOD 2.69 DynDOLOD.exe - removed unintentional log lines
      DynDOLOD-rules - added rules for better compatibility with mods
      DynDOLOD Resources SE - updated/added meshes for better compatibility with mods Changelog DynDOLOD 2.70 DynDOLOD.exe - added optional TVDT occlusion data generation, added related settings to ini
      DynDOLOD.exe - do not set VWD flag on base records added by esp
      DynDOLOD.exe - fixed adding large references to DynDOLOD.esm for base records defined in an esp
      DynDOLOD.exe - fixed sometimes not setting largref on glow LOD in static object LOD
      DynDOLOD.exe - added automatic update of Portal Boxes to Boxes for TES5/ENDERAL, added PortalBoxFix setting to ini
      DynDOLOD.exe - fixed sometimes setting wrong index for texture replacement for dynamic LOD models
      DynDOLOD_Manual.html - added section for TVTD occlusion data generation
      LODGen.exe - always set vertex alpha value to 1 for FO4 since it is not ignored despute LOD_Objects flag
      LODGen.exe - added support for FO4 GreyscaleToPalette_Color flag, 4th texture slot and Grayscale to Palette Scale value used by some full models to change texture coloring
      LODGen.exe - fixed an index range issue when generating terrain LOD level 4 meshes with -1 quality
      DynDOLOD-rules - added rules for better compatibility with mods
      DynDOLOD Resources - Papyrus Scripts - fixed sometimes not disabling LOD model beyond FarGrids
      DynDOLOD Resources - updated/added meshes for better compatibility with mods
      DynDOLOD Resources SE - Papyrus Scripts - fixed sometimes not disabling LOD model beyond FarGrids
      DynDOLOD Resources SE - updated/added meshes for better compatibility with mods Changelog DynDOLOD 2.71 DynDOLOD.exe - ignore wild edit cells that are out of range for occlusion calculation Changelog DynDOLOD 2.72 DynDOLOD.exe - fixed an error reading object LOD meshes for occlusion
      DynDOLOD.exe - added/updated rules for better compatibility
      DynDOLOD.exe - added detection of LotD v5
      DynDOLOD.exe - fixed sometimes not writing log/bugreport in case of exception
      TexGen.exe - added generation for sdragontile01lod, sfloorhouse01lod, sintfloor01lod.dds, sintwalltop01lod, smetaldet01lod.dds, sintwalltop01lod.dds, sstonestep01lod.dds, sstonewall03lod, swoodbeam01lod.dds, farmwindowinterior01lod.dds, scastlecol01lod.dds, finewood3x3lod.dds, dbmstainedglass01lod.dds, dbmstainedglass02lod.dds
      LODGen.exe - fixed 3D name for BSTriShape
      DynDOLOD Resources - updated/added meshes/textures for better compatibility with mods
      DynDOLOD Resources SE - updated/added meshes/textures for better compatibility with mods Changelog DynDOLOD 2.73 DynDOLOD.exe - always fix missing large reference flag 0x4 on MSTT based record
      DynDOLOD.exe - report modified large references in ESL flagged ESP causing large reference bugs
      DynDOLOD.exe - patch large reference bugs caused by smaller scale changes in ESM
      DynDOLOD.exe - patch large reference bugs caused by "deleted" records in ESM
      DynDOLOD-rules - updated rules for better compatibility with mods
      DynDOLOD_Manual.html - added compatibility information for a mod
      LODGen.exe - added support for FO4 EffectShader - automatically done as PassThru
      LODGen.exe - added support for FO4 BGEM (BGEM always trumps data in nif)
      LODGen.exe - updated supporting libraries to latest version
      LODGen.exe - improve BA2 support
      LODGen.exe - adjust multibound max z >= 0
      DynDOLOD Resources SE - updated/added meshes for better compatibility with mods Changelog DynDOLOD 2.74 DynDOLOD.exe - carried forward updates from xEdit
      DynDOLOD.exe - fixed a potential race condition
      Texconv.exe - updated to latest version
      Texconv.exe - fixed not supporting spaces in path names in -flist
      DynDOLOD-rules - updated rules for better compatibility with mods
      DynDOLOD Resources - updated meshes for better compatibility with mods
      DynDOLOD Resources SE - updated meshes for better compatibility with mods Changelog DynDOLOD 2.75 DynDOLOD.exe - carried forward updates from xEdit
      DynDOLOD.exe - fixed not reading RNAM data from ESM-flagged ESP
      DynDOLOD.exe - fixed sometimes not recognizing HasTreeLOD flag
      DynDOLOD.exe - do object LOD for STAT base records with HasTreeLOD flag that are also large references
      DynDOLOD.exe - added/updated rules for better compatibility
      DynDOLOD Resources - updated/added meshes for better compatibility with mods
      DynDOLOD Resources SE - added meshes for better compatibility with mods Changelog DynDOLOD 2.76 DynDOLOD.exe - fixed sometimes adding overwritten records into wrong plugin when applying patches
      DynDOLOD.exe - fixed not overwriting equal rules for winning plugins
      LODGen.exe - updated supporting libraries to latest version
      Texconv.exe - updated to latest version Changelog DynDOLOD 2.77 DynDOLOD.exe - fixed not removing a texture hash when updating form version
      DynDOLOD.exe - fixed plugin update check with IgnoreLargeReferences=1
      DynDOLOD.exe - improved a couple error messages
      DynDOLOD.exe - added/updated rules for better compatibility
      DynDOLOD Resources - updated meshes/patch file for better compatibility with mods
      DynDOLOD Resources SE - updated meshes/patch file for better compatibility with mods Changelog DynDOLOD 2.78 TexGen.exe - fixed a wrong parameter Changelog DynDOLOD 2.79 DynDOLOD.exe - make patching a bit more robust
      Texconv.exe - improve -flist text file handling Changelog DynDOLOD 2.80 DynDOLOD.exe - fixed wrong default tree LOD setting
      DynDOLOD.exe - improved invalid path detection
      DynDOLOD.exe - added rule for better compatibility Changelog DynDOLOD 2.81 DynDOLOD.exe - Ignore neverfades that are initially disabled and have no XESP enable parent
      DynDOLOD.exe - do not set VWD flag on certain MSTT
      DynDOLOD.exe - added rules for better compatibility
      DynDOLOD Resources - Papyrus Scripts - fixed a rare race condition on worldspace re-entry
      DynDOLOD Resources - added mesh for better compatibility with mods
      DynDOLOD Resources SE - Papyrus Scripts - fixed a rare race condition on worldspace re-entry
      DynDOLOD Resources SE - added mesh for better compatibility with mods
      DynDOLOD DLL - Papyrus Scripts - fixed a rare race condition on worldspace re-entry
      DynDOLOD DLL SE - Papyrus Scripts - fixed a rare race condition on worldspace re-entry
      DynDOLOD_Manual.html - added compatibility information for a mod Changelog DynDOLOD 2.82 LODGen.exe - fixed sometimes not setting VertexColor flag on passthru shaders
      DynDOLOD_Manual.html - added information for new alternative vanilla tree LOD billboards
      DynDOLOD Resources SE - added and updated meshes for better compatibility with mods Changelog DynDOLOD 2.83 DynDOLOD.exe - better error handling reading BTT files
      DynDOLOD.exe - fallback to "dumb" object LOD filename conventions for TREEs and STATics with Has Tree LOD flag
      DynDOLOD.exe - update command lines of newer Texconv.exe
      DynDOLOD.exe - added rules for better compatibility
      TexGen.exe - added generation for dlc01frozenlakelod.dds
      trees.ultra\DynDOLOD-Trees.html - updated mod list that support 3D tree LOD out of the box
      LODGen.exe - fixed sometimes not setting VertexColor flag
      LODGen.exe - added height variance to FlatTextures= file
      LODGen.exe - added support for glow atlas
      Texconv.exe - updated to latest version
      DynDOLOD Resources - updated meshes and texture for better compatibility
      DynDOLOD Resources SE - updated meshes and texture for better compatibility Changelog DynDOLOD 2.84 DynDOLOD.exe - added rules for better compatibility
      DynDOLOD Resources SE - updated patch file for better compatibility Changelog DynDOLOD 2.85 DynDOLOD.exe - ignore meshes with uncommon root nodes for dynamic LOD
      DynDOLOD.exe - improved child/parent world copy detection
      DynDOLOD.exe - added/updated rules for better compatibility
      trees.ultra\DynDOLOD-Trees.html - updated mod lists that support 3D tree LOD out of the box
      DynDOLOD Resources - updated meshes and texture for better compatibility
      DynDOLOD Resources SE - updated meshes and texture for better compatibility Changelog DynDOLOD 2.86 DynDOLOD.exe - improved detection of LotD v5
      DynDOLOD.exe - updated/added rules for better compatibility
      LODGen.exe - improve HD LOD support for SSE Changelog DynDOLOD 2.87 DynDOLOD.exe - improved patch handling
      DynDOLOD.exe - updated/added rules for better compatibility
      LODGen.exe - ignore NIF if root node is of unexpected type Changelog DynDOLOD 2.88 DynDOLOD.exe - fixed a race condition processing NIF
      DynDOLOD.exe - added INI settings DoubleSidedTextureMask and DoubleSidedMeshMask to force double sided flag for specific meshes or textures
      DynDOLOD.exe - updated/added rules for better compatibility
      LODGen.exe - DoubleSidedTextureMask= and DoubleSidedMeshMask= added
      DynDOLOD Resources - updated meshes and texture for better compatibility
      DynDOLOD Resources SE - updated meshes and texture for better compatibility Changelog DynDOLOD 2.89 DynDOLOD.exe - updated/added rules for better compatibility
      LODGen.exe - do not fail if optional billboard txt file is not present
      LODGen.exe - fixed sometimes not automatically setting passthru for glow shader
      LODGen.exe - fixed sometimes not applying replacement textures Changelog DynDOLOD 2.90 TexGen.exe/DynDOLOD.exe - added Enderal SE support
      DynDOLOD_Manual.html - updated explanations information for Enderal Changelog DynDOLOD 2.91 DynDOLOD.exe - by default do not generate a DynDOLOD.esm for Enderal SE
      TexGen.exe/DynDOLOD.exe - fix a problem with sometimes not loading a BSA
      DynDOLOD_Manual.html - updated explanations information for Enderal Changelog DynDOLOD 2.92 DynDOLOD.exe - added rules for better compatibility
      LODGen.exe - improved parsing of txt files
      Texconv.exe - updated to latest version Changelog DynDOLOD 2.93 DynDOLOD.exe - fixed a case of not adding all required masters for injected records
      Changelog DynDOLOD 2.94 DynDOLOD.exe - never ignore neverfades in child worlds for upgrading to static or dynamic LOD
      DynDOLOD.exe - added rules for better compatibility
      Changelog DynDOLOD 2.95 TexGen.exe/DynDOLOD.exe - added Enderal SE Steam version support, start with -ENDERALSE command line argument
      Changelog DynDOLOD 2.96 DynDOLOD.exe - fixed not using last TNAM override record
      DynDOLOD.exe - added rules for better compatibility
      LODGen.exe - default threadsplit to number of physical cores
       
      Firstborns were severely harmed in the making of DynDOLOD. It was a rather bloody mess, actually.
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