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cannot upgrade, and menu choice doesn't save


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i was hoping someone here could help me diagnose an issue,
im currently running SE with a few mods, but I've isolated the issue to just my inventory management mod. Skylight UI.

Seem's i can enchant and craft things fine. but i can not upgrade armor or weapons, also say when choosing an inventory item and then switching tabs to another category when i go back again i have to scroll all the way down again to find what i was looking for. also my sort categories dont save either. not sure how i would adjust these settings in an I.N.I. 

Thanks for the help!

 

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here is the config files for the inventory and crafting, maybe someone here can see some type of problem ?


[input]
 
hotkey.search = 32 ; SPACE
hotkey.tabToggle = 18 ; ALT
 
 
[itemInfo]
 
itemcard.align = center
itemcard.xOffset = 0
itemcard.yOffset = 0
 
itemicon.xOffset = 0
itemicon.yOffset = 0
itemicon.scale = 1.5
 
 
[itemList] 
 
entry.width = 530
 
entry.icon.showStolen = true
entry.icon.noColor = false
 
entry.color.enabled.text = 0xffffff
entry.color.enabled.stolen = 0xffffff
entry.color.enabled.negative = 0xff0000
entry.color.disabled.text = 0x4c4c4c
entry.color.disabled.stolen = 0x4c4c4c
entry.color.disabled.negative = 0x800000
 
; Format defaults ------------------------------------------------------------------------------------------
entry.format.font = '$EverywhereMediumFont'
entry.format.align = left
entry.format.bold = false
entry.format.italic = false
entry.format.underline = false
entry.format.size = 17
entry.format.letterSpacing = 0.8
entry.format.kerning = false
entry.format.leftMargin = 0
entry.format.rightMargin = 0
entry.format.indent = 0
entry.format.leading = 0
 
label.format.font = '$EverywhereMediumFont'
label.format.align = left
label.format.bold = false
label.format.italic = false
label.format.underline = false
label.format.size = 13
label.format.letterSpacing = 0.8
label.format.kerning = false
label.format.leftMargin = 0
label.format.rightMargin = 0
label.format.indent = 0
label.format.leading = 0
 
 
; ICONS ------------------------------------------------------------------------------------------
equipColumn.type = EQUIP_ICON
equipColumn.passive = true
equipColumn.indent = -30
equipColumn.label.text = ' '
equipColumn.icon.size = 20
equipColumn.border = <0, 10, 3.2, 3.2> ; left right top bottom
 
iconColumn.type = ITEM_ICON
iconColumn.passive = true
iconColumn.icon.size = 20
iconColumn.label.text = ' '
iconColumn.border = <0, 4, 3.2, 3.2> ; left right top bottom
 
 
; DEFAULT NAME COLUMN -------------------------------------------------------
nameColumn.type = NAME
nameColumn.states = 2
nameColumn.weight = 0.95
nameColumn.border = <0, 0, 0.4, 0> ; left right top bottom
 
nameColumn.state1.label.text = '$NAME'
nameColumn.state1.entry.text = @text
nameColumn.state1.sortOptions = {ASCENDING | CASEINSENSITIVE}
 
nameColumn.state2.label.text = '$STOLEN'
nameColumn.state2.entry.text = @text
nameColumn.state2.sortAttributes = <infoIsStolen, text>
nameColumn.state2.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>
 
 
; FOOD NAME COLUMN -------------------------------------------------------
foodNameColumn.type = NAME
foodNameColumn.states = 2
foodNameColumn.weight = 0.75
foodNameColumn.border = <0, 0, 0.4, 0> ; left right top bottom
 
foodNameColumn.state1.label.text = '$NAME'
foodNameColumn.state1.entry.text = @text
foodNameColumn.state1.sortOptions = {ASCENDING | CASEINSENSITIVE}
 
foodNameColumn.state2.label.text = '$STOLEN'
foodNameColumn.state2.entry.text = @text
foodNameColumn.state2.sortAttributes = <infoIsStolen, text>
foodNameColumn.state2.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>
 
 
; ALL/FAV NAME COLUMN -------------------------------------------------------
allNameColumn.type = NAME
allNameColumn.states = 4
allNameColumn.weight = 0.95
allNameColumn.border = <0, 0, 0.4, 0> ; left right top bottom
 
allNameColumn.state1.label.text = '$NAME'
allNameColumn.state1.entry.text = @text
allNameColumn.state1.sortOptions = {ASCENDING | CASEINSENSITIVE}
 
allNameColumn.state2.label.text = '$EQUIPPED'
allNameColumn.state2.entry.text = @text
allNameColumn.state2.sortAttributes = <infoIsEquipped, text>
allNameColumn.state2.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>
 
allNameColumn.state3.label.text = '$STOLEN'
allNameColumn.state3.entry.text = @text
allNameColumn.state3.sortAttributes = <infoIsStolen, text>
allNameColumn.state3.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>
 
allNameColumn.state4.label.text = '$ENCHANTED'
allNameColumn.state4.entry.text = @text
allNameColumn.state4.sortAttributes = <infoIsEnchanted, text>
allNameColumn.state4.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>
 
 
; SUBTYPE COLUMN -------------------------------------------------------
subTypeColumn.type = TEXT
subTypeColumn.name = '$TYPE'
subTypeColumn.states = 2
subTypeColumn.weight = 0.30
subTypeColumn.border = <0, 0, 0.4, 0> ; left right top bottom
subTypeColumn.label.format.align = right
subTypeColumn.entry.format.align = right
 
subTypeColumn.state1.label.text = '$TYPE'
subTypeColumn.state1.entry.text = @subTypeDisplay
subTypeColumn.state1.sortAttributes = <subTypeDisplay, text>
subTypeColumn.state1.sortOptions = <{ASCENDING | CASEINSENSITIVE}, {ASCENDING | CASEINSENSITIVE}>
 
subTypeColumn.state2.label.text = '$TYPE'
subTypeColumn.state2.entry.text = @subTypeDisplay
subTypeColumn.state2.label.arrowDown = true
subTypeColumn.state2.sortAttributes = <subTypeDisplay, text>
subTypeColumn.state2.sortOptions = <{DESCENDING | CASEINSENSITIVE}, {ASCENDING | CASEINSENSITIVE}>
 
 
; ARMOR/WEAPON NAME COLUMN -------------------------------------------------------
awNameColumn.type = NAME
awNameColumn.states = 4
awNameColumn.weight = 0.95
awNameColumn.border = <0, 0, 0.4, 0> ; left right top bottom
 
awNameColumn.state1.label.text = '$NAME'
awNameColumn.state1.entry.text = @text
awNameColumn.state1.sortOptions = {ASCENDING | CASEINSENSITIVE}
 
awNameColumn.state2.label.text = '$EQUIPPED'
awNameColumn.state2.entry.text = @text
awNameColumn.state2.sortAttributes = <infoIsEquipped, text>
awNameColumn.state2.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>
 
awNameColumn.state3.label.text = '$STOLEN'
awNameColumn.state3.entry.text = @text
awNameColumn.state3.sortAttributes = <infoIsStolen, text>
awNameColumn.state3.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>
 
awNameColumn.state4.label.text = '$ENCHANTED'
awNameColumn.state4.entry.text = @text
awNameColumn.state4.sortAttributes = <infoIsEnchanted, text>
awNameColumn.state4.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>
 
 
; CONTAINER ARMOR/WEAPON NAME COLUMN -------------------------------------------------------
awContNameColumn.type = NAME
awContNameColumn.states = 3
awContNameColumn.weight = 0.95
awContNameColumn.border = <0, 0, 0.4, 0> ; left right top bottom
 
awContNameColumn.state1.label.text = '$NAME'
awContNameColumn.state1.entry.text = @text
awContNameColumn.state1.sortOptions = {ASCENDING | CASEINSENSITIVE}
 
awContNameColumn.state2.label.text = '$STOLEN'
awContNameColumn.state2.entry.text = @text
awContNameColumn.state2.sortAttributes = <isStealing, text>
awContNameColumn.state2.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>
 
awContNameColumn.state3.label.text = '$ENCHANTED'
awContNameColumn.state3.entry.text = @text
awContNameColumn.state3.sortAttributes = <infoIsEnchanted, text>
awContNameColumn.state3.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>
 
 
; CONTAINER ALL NAME COLUMN -------------------------------------------------------
allContNameColumn.type = NAME
allContNameColumn.states = 3
allContNameColumn.weight = 0.95
allContNameColumn.border = <0, 0, 0.4, 0> ; left right top bottom
 
allContNameColumn.state1.label.text = '$NAME'
allContNameColumn.state1.entry.text = @text
allContNameColumn.state1.sortOptions = {ASCENDING | CASEINSENSITIVE}
 
allContNameColumn.state2.label.text = '$STOLEN'
allContNameColumn.state2.entry.text = @text
allContNameColumn.state2.sortAttributes = <isStealing, text>
allContNameColumn.state2.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>
 
allContNameColumn.state3.label.text = '$ENCHANTED'
allContNameColumn.state3.entry.text = @text
allContNameColumn.state3.sortAttributes = <infoIsEnchanted, text>
allContNameColumn.state3.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>
 
 
; ARMOR COLUMN -------------------------------------------------------
arColumn.type = TEXT
arColumn.states = 8
arColumn.weight = 0.30
arColumn.border = <0, 0, 0.4, 0> ; left right top bottom
arColumn.label.format.align = right
arColumn.entry.format.align = right
 
arColumn.state1.label.text = '$TYPE'
arColumn.state1.entry.text = @subTypeDisplay
arColumn.state1.sortAttributes = <subTypeDisplay, text>
arColumn.state1.sortOptions = <{ASCENDING | CASEINSENSITIVE}, {ASCENDING | CASEINSENSITIVE}>
 
arColumn.state2.label.text = '$TYPE'
arColumn.state2.entry.text = @subTypeDisplay
arColumn.state2.label.arrowDown = true
arColumn.state2.sortAttributes = <subTypeDisplay, text>
arColumn.state2.sortOptions = <{DESCENDING | CASEINSENSITIVE}, {ASCENDING | CASEINSENSITIVE}>
 
arColumn.state3.label.text = '$ARMOR'
arColumn.state3.label.arrowDown = true
arColumn.state3.entry.text = @infoArmor
arColumn.state3.sortAttributes = <infoArmorValid, infoArmor, text>
arColumn.state3.sortOptions = <{DESCENDING | NUMERIC}, {DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>
 
arColumn.state4.label.text = '$ARMOR'
arColumn.state4.entry.text = @infoArmor
arColumn.state4.sortAttributes = <infoArmorValid, infoArmor, text>
arColumn.state4.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>
 
arColumn.state5.label.text = '$WARMTH'
arColumn.state5.label.arrowDown = true
arColumn.state5.entry.text = @infoWarmth
arColumn.state5.sortAttributes = <infoWarmthValid, infoWarmth, text>
arColumn.state5.sortOptions = <{DESCENDING | NUMERIC}, {DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>
 
arColumn.state6.label.text = '$WARMTH'
arColumn.state6.entry.text = @infoWarmth
arColumn.state6.sortAttributes = <infoWarmthValid, infoWarmth, text>
arColumn.state6.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>
 
arColumn.state7.label.text = '$CLASS'
arColumn.state7.entry.text = @weightClassDisplay
arColumn.state7.sortAttributes = <weightClassDisplay, text>
arColumn.state7.sortOptions = <{ASCENDING | CASEINSENSITIVE}, {ASCENDING | CASEINSENSITIVE}>
 
arColumn.state8.label.text = '$CLASS'
arColumn.state8.entry.text = @weightClassDisplay
arColumn.state8.label.arrowDown = true
arColumn.state8.sortAttributes = <weightClassDisplay, text>
arColumn.state8.sortOptions = <{DESCENDING | CASEINSENSITIVE}, {ASCENDING | CASEINSENSITIVE}>
 
 
; DAMAGE COLUMN -------------------------------------------------------
damageColumn.type = TEXT
damageColumn.states = 4
damageColumn.weight = 0.30
damageColumn.border = <0, 0, 0.4, 0> ; left right top bottom
damageColumn.label.format.align = right
damageColumn.entry.format.align = right
 
damageColumn.state1.label.text = '$TYPE'
damageColumn.state1.entry.text = @subTypeDisplay
damageColumn.state1.sortAttributes = <subTypeDisplay, text>
damageColumn.state1.sortOptions = <{ASCENDING | CASEINSENSITIVE}, {ASCENDING | CASEINSENSITIVE}>
 
damageColumn.state2.label.text = '$TYPE'
damageColumn.state2.entry.text = @subTypeDisplay
damageColumn.state2.label.arrowDown = true
damageColumn.state2.sortAttributes = <subTypeDisplay, text>
damageColumn.state2.sortOptions = <{DESCENDING | CASEINSENSITIVE}, {ASCENDING | CASEINSENSITIVE}>
 
damageColumn.state3.label.text = '$DAMAGE'
damageColumn.state3.label.arrowDown = true
damageColumn.state3.entry.text = @infoDamage
damageColumn.state3.sortAttributes = <infoDamageValid, infoDamage, text>
damageColumn.state3.sortOptions = <{DESCENDING | NUMERIC}, {DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>
 
damageColumn.state4.label.text = '$DAMAGE'
damageColumn.state4.entry.text = @infoDamage
damageColumn.state4.sortAttributes = <infoDamageValid, infoDamage, text>
damageColumn.state4.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>
 
 
; HUNGER COLUMN -------------------------------------------------------
hungerColumn.type = TEXT
hungerColumn.states = 2
hungerColumn.weight = 0.2
hungerColumn.border = <0, 0, 0.4, 0> ; left right top bottom
hungerColumn.label.format.align = right
hungerColumn.entry.format.align = right
 
hungerColumn.state1.label.text = '$HUNGER'
hungerColumn.state1.label.arrowDown = true
hungerColumn.state1.entry.text = @infoHunger
hungerColumn.state1.sortAttributes = <infoHungerValid, infoHunger, text>
hungerColumn.state1.sortOptions = <{DESCENDING | NUMERIC}, {DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>
 
hungerColumn.state2.label.text = '$HUNGER'
hungerColumn.state2.entry.text = @infoHunger
hungerColumn.state2.sortAttributes = <infoHungerValid, infoHunger, text>
hungerColumn.state2.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>
 
 
; WEIGHT COLUMN -------------------------------------------------------
weightColumn.type = TEXT
weightColumn.states = 2
weightColumn.weight = 0.2
weightColumn.border = <0, 0, 0.4, 0> ; left right top bottom
weightColumn.label.format.align = right
weightColumn.entry.format.align = right
 
weightColumn.state1.label.text = '$WEIGHT'
weightColumn.state1.label.arrowDown = true
weightColumn.state1.entry.text = @infoWeight
weightColumn.state1.sortAttributes = <infoWeight, text>
weightColumn.state1.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>
 
weightColumn.state2.label.text = '$WEIGHT'
weightColumn.state2.entry.text = @infoWeight
weightColumn.state2.sortAttributes = <infoWeight, text>
weightColumn.state2.sortOptions = <{ASCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>
 
 
; VALUE COLUMN -------------------------------------------------------
valueColumn.type = TEXT
valueColumn.states = 4
valueColumn.weight = 0.2
valueColumn.border = <0, 0, 0.4, 0> ; left right top bottom
valueColumn.label.format.align = right
valueColumn.entry.format.align = right
 
valueColumn.state1.label.text = '$VALUE'
valueColumn.state1.label.arrowDown = true
valueColumn.state1.entry.text = @infoValue
valueColumn.state1.sortAttributes = <infoValue, text>
valueColumn.state1.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>
 
valueColumn.state2.label.text = '$VALUE'
valueColumn.state2.entry.text = @infoValue
valueColumn.state2.sortAttributes = <infoValue, text>
valueColumn.state2.sortOptions = <{ASCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>
 
valueColumn.state3.label.text = '$V/W'
valueColumn.state3.label.arrowDown = true
valueColumn.state3.entry.text = @infoWeightValue
valueColumn.state3.sortAttributes = <infoWeightValueValid, infoWeightValue, text>
valueColumn.state3.sortOptions = <{DESCENDING | NUMERIC}, {DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>
 
valueColumn.state4.label.text = '$V/W'
valueColumn.state4.entry.text = @infoWeightValue
valueColumn.state4.sortAttributes = <infoWeightValueValid, infoWeightValue, text>
valueColumn.state4.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>
 
 
; VIEWS -------------------------------------------------------
defaultView.primaryColumn = nameColumn
defaultView.columns = <equipColumn, iconColumn, nameColumn, subTypeColumn, weightColumn, valueColumn>
 
weaponView.primaryColumn = awNameColumn
weaponView.columns = <equipColumn, iconColumn, awNameColumn, damageColumn, weightColumn, valueColumn>
weaponView.category = CAT_INV_WEAPONS
 
armorView.primaryColumn = awNameColumn
armorView.columns = <equipColumn, iconColumn, awNameColumn, arColumn, weightColumn, valueColumn>
armorView.category = CAT_INV_ARMOR
 
allView.primaryColumn = allNameColumn
allView.columns = <equipColumn, iconColumn, allNameColumn, subTypeColumn, weightColumn, valueColumn>
allView.category = <CAT_INV_ALL, CAT_INV_FAVORITES>
 
contWeaponView.primaryColumn = awContNameColumn
contWeaponView.columns = <equipColumn, iconColumn, awContNameColumn, damageColumn, weightColumn, valueColumn>
contWeaponView.category = CAT_CONTAINER_WEAPONS
 
contArmorView.primaryColumn = awContNameColumn
contArmorView.columns = <equipColumn, iconColumn, awContNameColumn, arColumn, weightColumn, valueColumn>
contArmorView.category = CAT_CONTAINER_ARMOR
 
contAllView.primaryColumn = allContNameColumn
contAllView.columns = <equipColumn, iconColumn, allContNameColumn, subTypeColumn, weightColumn, valueColumn>
contAllView.category = CAT_CONTAINER_ALL
 
contFoodView.primaryColumn = foodNameColumn
contFoodView.columns = <equipColumn, iconColumn, foodNameColumn, subTypeColumn, hungerColumn, weightColumn, valueColumn>
contFoodView.category = CAT_CONTAINER_FOOD
 
foodView.primaryColumn = foodNameColumn
foodView.columns = <equipColumn, iconColumn, foodNameColumn, subTypeColumn, hungerColumn, weightColumn, valueColumn>
foodView.category = CAT_INV_FOOD
 
views = <weaponView, armorView, allView, contWeaponView, contArmorView, contFoodView, contAllView, foodView, defaultView>

CRAFTING

; =====================================================================================================================
[input]
; =====================================================================================================================
controls.pc.search = 57 ; SPACE
controls.pc.switchTab = 56 ; ALT
controls.pc.equipMode = 42 ; LSHIFT
 
controls.gamepad.switchTab = 271 ; BACK
controls.gamepad.prevColumn = 274 ; LEFT_SHOULDER
controls.gamepad.nextColumn = 275 ; RIGHT_SHOULDER
controls.gamepad.sortOrder = 272 ; LEFT_THUMB
 
; =====================================================================================================================
[itemInfo]
; =====================================================================================================================
itemcard.align = center
itemcard.xOffset = 0
itemcard.yOffset = 0
 
 
; =====================================================================================================================
[itemList] 
; =====================================================================================================================
quantityMenu.minCount = 6 ; Number of items required to trigger quantity dialog. 0 is disabled
sortingOnEnabled = true
 
 
; =====================================================================================================================
[Appearance] 
; =====================================================================================================================
icons.item.noColor = false
icons.item.showStolen = true
 
colors.text.enabled = 0xffffff
colors.stolen.enabled = 0xffffff
colors.negative.enabled = 0xff0000
colors.text.disabled = 0x4c4c4c
colors.stolen.disabled = 0x4c4c4c
colors.negative.disabled = 0x800000
 
 
; =====================================================================================================================
[ListLayout] 
; =====================================================================================================================
vars.a_textBorder.value = <0, 0, 0.4, 0> ; left right top bottom
vars.n_iconSize.value = 20
 
defaults.entryWidth = 530
 
; Default text format defaults -------------------------------------------------------
defaults.entry.textFormat.font = '$EverywhereMediumFont'
defaults.entry.textFormat.align = right
defaults.entry.textFormat.bold = false
defaults.entry.textFormat.italic = false
defaults.entry.textFormat.underline = false
defaults.entry.textFormat.size = 17
defaults.entry.textFormat.letterSpacing = 0.8
defaults.entry.textFormat.kerning = false
defaults.entry.textFormat.leftMargin = 0
defaults.entry.textFormat.rightMargin = 0
defaults.entry.textFormat.indent = 0
defaults.entry.textFormat.leading = 0
 
defaults.label.textFormat.font = '$EverywhereMediumFont'
defaults.label.textFormat.align = right
defaults.label.textFormat.bold = false
defaults.label.textFormat.italic = false
defaults.label.textFormat.underline = false
defaults.label.textFormat.size = 13
defaults.label.textFormat.letterSpacing = 0.8
defaults.label.textFormat.kerning = false
defaults.label.textFormat.leftMargin = 0
defaults.label.textFormat.rightMargin = 0
defaults.label.textFormat.indent = 0
defaults.label.textFormat.leading = 0
 
 
; ICONS -------------------------------------------------------
columns.equipColumn.type = EQUIP_ICON
columns.equipColumn.passive = true
columns.equipColumn.states = 1
columns.equipColumn.indent = -30
columns.equipColumn.icon.size = n_iconSize
columns.equipColumn.border = <0, 10, 3.2, 3.2> ; left right top bottom
columns.equipColumn.state1.label.text = ' '
 
columns.iconColumn.type = ITEM_ICON
columns.iconColumn.states = 2
columns.iconColumn.icon.size = n_iconSize
columns.iconColumn.border = <0, 4, 3.2, 3.2> ; left right top bottom
 
columns.iconColumn.state1.label.text = ' '
columns.iconColumn.state1.sortAttributes = <type, formType, subType, weightClass, material, infoDamage, infoArmor, infoSchoolName, actorValue, resistance, skillLevel, magnitude, duration, isRead, text>
columns.iconColumn.state1.sortOptions = <{ASCENDING | NUMERIC}, {ASCENDING | NUMERIC}, {ASCENDING | NUMERIC}, {ASCENDING | NUMERIC}, {ASCENDING | NUMERIC}, {DESCENDING | NUMERIC}, {DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}, {ASCENDING | NUMERIC}, {ASCENDING | NUMERIC}, {DESCENDING | NUMERIC}, {DESCENDING | NUMERIC}, {DESCENDING | NUMERIC}, {ASCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>
 
columns.iconColumn.state2.label.text = ' '
columns.iconColumn.state2.label.arrowDown = true
columns.iconColumn.state2.sortAttributes = <type, formType, subType, weightClass, material, infoDamage, infoArmor, infoSchoolName, actorValue, resistance, skillLevel, magnitude, duration, isRead, text>
columns.iconColumn.state2.sortOptions = <{DESCENDING | NUMERIC}, {DESCENDING | NUMERIC}, {DESCENDING | NUMERIC}, {DESCENDING | NUMERIC}, {DESCENDING | NUMERIC}, {ASCENDING | NUMERIC}, {ASCENDING | NUMERIC}, {DESCENDING | CASEINSENSITIVE}, {DESCENDING | NUMERIC}, {DESCENDING | NUMERIC}, {ASCENDING | NUMERIC}, {ASCENDING | NUMERIC}, {ASCENDING | NUMERIC}, {DESCENDING | NUMERIC}, {DESCENDING | CASEINSENSITIVE}>
 
 
; SUBTYPE COLUMN -------------------------------------------------------
columns.subTypeColumn.type = TEXT
columns.subTypeColumn.name = '$TYPE'
columns.subTypeColumn.states = 2
columns.subTypeColumn.width = 0.2
columns.subTypeColumn.border = a_textBorder
 
columns.subTypeColumn.state1.label.text = '$TYPE'
columns.subTypeColumn.state1.entry.text = @subTypeDisplay
columns.subTypeColumn.state1.sortAttributes = <subTypeDisplay, text>
columns.subTypeColumn.state1.sortOptions = <{ASCENDING | CASEINSENSITIVE}, {ASCENDING | CASEINSENSITIVE}>
 
columns.subTypeColumn.state2.label.text = '$TYPE'
columns.subTypeColumn.state2.entry.text = @subTypeDisplay
columns.subTypeColumn.state2.label.arrowDown = true
columns.subTypeColumn.state2.sortAttributes = <subTypeDisplay, text>
columns.subTypeColumn.state2.sortOptions = <{DESCENDING | CASEINSENSITIVE}, {ASCENDING | CASEINSENSITIVE}>
 
 
; ARMOR RATING COLUMN -------------------------------------------------------
columns.arColumn.type = TEXT
columns.arColumn.name = '$ARMOR'
columns.arColumn.states = 6
columns.arColumn.width = 0.11
columns.arColumn.border = a_textBorder
 
columns.arColumn.state1.label.text = '$ARMOR'
columns.arColumn.state1.label.arrowDown = true
columns.arColumn.state1.entry.text = @infoArmor
columns.arColumn.state1.sortAttributes = <infoArmorValid, infoArmor, text>
columns.arColumn.state1.sortOptions = <{DESCENDING | NUMERIC}, {DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>
 
columns.arColumn.state2.label.text = '$ARMOR'
columns.arColumn.state2.entry.text = @infoArmor
columns.arColumn.state2.sortAttributes = <infoArmorValid, infoArmor, text>
columns.arColumn.state2.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>
 
columns.arColumn.state3.label.text = '$WARMTH'
columns.arColumn.state3.label.arrowDown = true
columns.arColumn.state3.entry.text = @infoWarmth
columns.arColumn.state3.sortAttributes = <infoWarmthValid, infoWarmth, text>
columns.arColumn.state3.sortOptions = <{DESCENDING | NUMERIC}, {DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>
 
columns.arColumn.state4.label.text = '$WARMTH'
columns.arColumn.state4.entry.text = @infoWarmth
columns.arColumn.state4.sortAttributes = <infoWarmthValid, infoWarmth, text>
columns.arColumn.state4.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>
 
columns.arColumn.state5.label.text = '$CLASS'
columns.arColumn.state5.entry.text = @weightClassDisplay
columns.arColumn.state5.sortAttributes = <weightClassDisplay, text>
columns.arColumn.state5.sortOptions = <{ASCENDING | CASEINSENSITIVE}, {ASCENDING | CASEINSENSITIVE}>
 
columns.arColumn.state6.label.text = '$CLASS'
columns.arColumn.state6.entry.text = @weightClassDisplay
columns.arColumn.state6.label.arrowDown = true
columns.arColumn.state6.sortAttributes = <weightClassDisplay, text>
columns.arColumn.state6.sortOptions = <{DESCENDING | CASEINSENSITIVE}, {ASCENDING | CASEINSENSITIVE}>
 
 
; DAMAGE COLUMN -------------------------------------------------------
columns.damageColumn.type = TEXT
columns.damageColumn.name = '$DAMAGE'
columns.damageColumn.states = 2
columns.damageColumn.width = 0.11
columns.damageColumn.border = a_textBorder
 
columns.damageColumn.state1.label.text = '$DAMAGE'
columns.damageColumn.state1.label.arrowDown = true
columns.damageColumn.state1.entry.text = @infoDamage
columns.damageColumn.state1.sortAttributes = <infoDamageValid, infoDamage, text>
columns.damageColumn.state1.sortOptions = <{DESCENDING | NUMERIC}, {DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>
 
columns.damageColumn.state2.label.text = '$DAMAGE'
columns.damageColumn.state2.entry.text = @infoDamage
columns.damageColumn.state2.sortAttributes = <infoDamageValid, infoDamage, text>
columns.damageColumn.state2.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>
 
 
; HUNGER COLUMN -------------------------------------------------------
columns.hungerColumn.type = TEXT
columns.hungerColumn.name = '$HUNGER'
columns.hungerColumn.states = 2
columns.hungerColumn.width = 0.1
columns.hungerColumn.border = a_textBorder
 
columns.hungerColumn.state1.label.text = '$HUNGER'
columns.hungerColumn.state1.label.arrowDown = true
columns.hungerColumn.state1.entry.text = @infoHunger
columns.hungerColumn.state1.sortAttributes = <infoHungerValid, infoHunger, text>
columns.hungerColumn.state1.sortOptions = <{DESCENDING | NUMERIC}, {DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>
 
columns.hungerColumn.state2.label.text = '$HUNGER'
columns.hungerColumn.state2.entry.text = @infoHunger
columns.hungerColumn.state2.sortAttributes = <infoHungerValid, infoHunger, text>
columns.hungerColumn.state2.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>
 
 
; WEIGHT COLUMN -------------------------------------------------------
columns.weightColumn.type = TEXT
columns.weightColumn.name = '$WEIGHT'
columns.weightColumn.states = 2
columns.weightColumn.width = 0.1
columns.weightColumn.border = a_textBorder
 
columns.weightColumn.state1.label.text = '$WEIGHT'
columns.weightColumn.state1.label.arrowDown = true
columns.weightColumn.state1.entry.text = @infoWeight
columns.weightColumn.state1.sortAttributes = <infoWeight, text>
columns.weightColumn.state1.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>
 
columns.weightColumn.state2.label.text = '$WEIGHT'
columns.weightColumn.state2.entry.text = @infoWeight
columns.weightColumn.state2.sortAttributes = <infoWeight, text>
columns.weightColumn.state2.sortOptions = <{ASCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>
 
 
; VALUE COLUMN -------------------------------------------------------
columns.valueColumn.type = TEXT
columns.valueColumn.name = '$VALUE'
columns.valueColumn.states = 4
columns.valueColumn.width = 0.1
columns.valueColumn.border = a_textBorder
 
columns.valueColumn.state1.label.text = '$VALUE'
columns.valueColumn.state1.label.arrowDown = true
columns.valueColumn.state1.entry.text = @infoValue
columns.valueColumn.state1.sortAttributes = <infoValue, text>
columns.valueColumn.state1.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>
 
columns.valueColumn.state2.label.text = '$VALUE'
columns.valueColumn.state2.entry.text = @infoValue
columns.valueColumn.state2.sortAttributes = <infoValue, text>
columns.valueColumn.state2.sortOptions = <{ASCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>
 
columns.valueColumn.state3.label.text = '$V/W'
columns.valueColumn.state3.label.arrowDown = true
columns.valueColumn.state3.entry.text = @infoWeightValue
columns.valueColumn.state3.sortAttributes = <infoWeightValue, text>
columns.valueColumn.state3.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>
 
columns.valueColumn.state4.label.text = '$V/W'
columns.valueColumn.state4.entry.text = @infoWeightValue
columns.valueColumn.state4.sortAttributes = <infoWeightValue, text>
columns.valueColumn.state4.sortOptions = <{ASCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>
 
 
; CRAFT NAME COLUMN -------------------------------------------------------
columns.craftNameColumn.type = NAME
columns.craftNameColumn.name = '$NAME'
columns.craftNameColumn.states = 2
columns.craftNameColumn.weight = 1.0
columns.craftNameColumn.border = a_textBorder
columns.craftNameColumn.label.textFormat.align = left
 
columns.craftNameColumn.state1.label.text = '$NAME'
columns.craftNameColumn.state1.entry.text = @text
columns.craftNameColumn.state1.sortAttributes = <text>
columns.craftNameColumn.state1.sortOptions = <{ASCENDING | CASEINSENSITIVE}>
 
columns.craftNameColumn.state2.label.text = '$NAME'
columns.craftNameColumn.state2.entry.text = @text
columns.craftNameColumn.state2.label.arrowDown = true
columns.craftNameColumn.state2.sortAttributes = <text>
columns.craftNameColumn.state2.sortOptions = <{DESCENDING | CASEINSENSITIVE}>
 
 
; SOUL SIZE COLUMN -------------------------------------------------------
columns.soulSizeColumn.type = TEXT
columns.soulSizeColumn.name = '$SoulSize'
columns.soulSizeColumn.states = 2
columns.soulSizeColumn.width = 0.2
columns.soulSizeColumn.border = a_textBorder
columns.soulSizeColumn.label.textFormat.align = right
columns.soulSizeColumn.entry.textFormat.align = right
 
columns.soulSizeColumn.state1.label.text = '$SoulSize'
columns.soulSizeColumn.state1.label.arrowDown = false
columns.soulSizeColumn.state1.entry.text = @soulSizeDisplay
columns.soulSizeColumn.state1.sortAttributes = <soulSizeDisplay, text>
columns.soulSizeColumn.state1.sortOptions = <{ASCENDING | CASEINSENSITIVE}, {ASCENDING | CASEINSENSITIVE}>
 
columns.soulSizeColumn.state2.label.text = '$SoulSize'
columns.soulSizeColumn.state2.label.arrowDown = true
columns.soulSizeColumn.state2.entry.text = @soulSizeDisplay
columns.soulSizeColumn.state2.sortAttributes = <soulSizeDisplay, text>
columns.soulSizeColumn.state2.sortOptions = <{DESCENDING | CASEINSENSITIVE}, {ASCENDING | CASEINSENSITIVE}>
 
 
; ALCHEMY WEIGHT COLUMN -------------------------------------------------------
columns.alchWeightColumn.type = TEXT
columns.alchWeightColumn.name = '$WEIGHT'
columns.alchWeightColumn.states = 2
columns.alchWeightColumn.width = 0.15
columns.alchWeightColumn.border = a_textBorder
 
columns.alchWeightColumn.state1.label.text = '$WEIGHT'
columns.alchWeightColumn.state1.label.arrowDown = true
columns.alchWeightColumn.state1.entry.text = @infoWeight
columns.alchWeightColumn.state1.sortAttributes = <infoWeight, text>
columns.alchWeightColumn.state1.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>
 
columns.alchWeightColumn.state2.label.text = '$WEIGHT'
columns.alchWeightColumn.state2.entry.text = @infoWeight
columns.alchWeightColumn.state2.sortAttributes = <infoWeight, text>
columns.alchWeightColumn.state2.sortOptions = <{ASCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>
 
 
; ALCHEMY VALUE COLUMN -------------------------------------------------------
columns.alchValueColumn.type = TEXT
columns.alchValueColumn.name = '$VALUE'
columns.alchValueColumn.states = 4
columns.alchValueColumn.width = 0.15
columns.alchValueColumn.border = a_textBorder
 
columns.alchValueColumn.state1.label.text = '$VALUE'
columns.alchValueColumn.state1.label.arrowDown = true
columns.alchValueColumn.state1.entry.text = @infoValue
columns.alchValueColumn.state1.sortAttributes = <infoValue, text>
columns.alchValueColumn.state1.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>
 
columns.alchValueColumn.state2.label.text = '$VALUE'
columns.alchValueColumn.state2.entry.text = @infoValue
columns.alchValueColumn.state2.sortAttributes = <infoValue, text>
columns.alchValueColumn.state2.sortOptions = <{ASCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>
 
columns.alchValueColumn.state3.label.text = '$V/W'
columns.alchValueColumn.state3.label.arrowDown = true
columns.alchValueColumn.state3.entry.text = @infoWeightValue
columns.alchValueColumn.state3.sortAttributes = <infoWeightValue, text>
columns.alchValueColumn.state3.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>
 
columns.alchValueColumn.state4.label.text = '$V/W'
columns.alchValueColumn.state4.entry.text = @infoWeightValue
columns.alchValueColumn.state4.sortAttributes = <infoWeightValue, text>
columns.alchValueColumn.state4.sortOptions = <{ASCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>
 
 
; CRAFTING VIEWS -------------------------------------------------------
views.defaultCraftingView.primaryColumn = craftNameColumn
views.defaultCraftingView.columns = <equipColumn, iconColumn, craftNameColumn, subTypeColumn, weightColumn, valueColumn>
 
views.disenchantView.primaryColumn = craftNameColumn
views.disenchantView.columns = <equipColumn, iconColumn, craftNameColumn, subTypeColumn, weightColumn, valueColumn>
views.disenchantView.category = Inventory.FILTERFLAG_ENCHANTING_DISENCHANT
 
views.enchantItemView.primaryColumn = craftNameColumn
views.enchantItemView.columns = <equipColumn, iconColumn, craftNameColumn, subTypeColumn, weightColumn, valueColumn>
views.enchantItemView.category = Inventory.FILTERFLAG_ENCHANTING_ITEM
 
views.enchantEnchantmentView.primaryColumn = craftNameColumn
views.enchantEnchantmentView.columns = <equipColumn, iconColumn, craftNameColumn>
views.enchantEnchantmentView.category = Inventory.FILTERFLAG_ENCHANTING_ENCHANTMENT
 
views.enchantSoulView.primaryColumn = craftNameColumn
views.enchantSoulView.columns = <equipColumn, iconColumn, craftNameColumn, soulSizeColumn, weightColumn, valueColumn>
views.enchantSoulView.category = Inventory.FILTERFLAG_ENCHANTING_SOULGEM
 
views.craftWeaponView.primaryColumn = craftNameColumn
views.craftWeaponView.columns = <equipColumn, iconColumn, craftNameColumn, subTypeColumn, damageColumn, weightColumn, valueColumn>
views.craftWeaponView.category = <Inventory.FILTERFLAG_CUST_CRAFT_WEAPONS, Inventory.FILTERFLAG_CUST_CRAFT_AMMO>
 
views.craftArmorView.primaryColumn = craftNameColumn
views.craftArmorView.columns = <equipColumn, iconColumn, craftNameColumn, subTypeColumn, arColumn, weightColumn, valueColumn>
views.craftArmorView.category = Inventory.FILTERFLAG_CUST_CRAFT_ARMOR
 
views.alchemyView.primaryColumn = craftNameColumn
views.alchemyView.columns = <equipColumn, iconColumn, craftNameColumn, alchWeightColumn, alchValueColumn>
 
views.craftFoodView.primaryColumn = craftNameColumn
views.craftFoodView.columns = <equipColumn, iconColumn, craftNameColumn, subTypeColumn, hungerColumn, weightColumn, valueColumn>
views.craftFoodView.category = Inventory.FILTERFLAG_CUST_CRAFT_FOOD
 
 
; LAYOUTS -------------------------------------------------------
 
layouts.enchantListLayout.name = 'EnchantListLayout'
layouts.enchantListLayout.views = <disenchantView, enchantItemView, enchantEnchantmentView, enchantSoulView, defaultCraftingView>
 
layouts.constructListLayout.name = 'ConstructListLayout'
layouts.constructListLayout.views = <craftWeaponView, craftArmorView, craftFoodView, defaultCraftingView>
 
layouts.weaponSmithingListLayout.name = 'WeaponSmithingListLayout'
layouts.weaponSmithingListLayout.views = <craftWeaponView>
 
layouts.armorSmithingListLayout.name = 'ArmorSmithingListLayout'
layouts.armorSmithingListLayout.views = <craftArmorView>
 
layouts.alchemyListLayout.name = 'AlchemyListLayout'
layouts.alchemyListLayout.views = <alchemyView>

 

 



Moderation:
Added spoilers to the wall.

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