TechAngel85 15 Report post Posted September 12, 2020 Discussion topic: NPC AI Process Position Fix - SSE by maxsu2017 Wiki Link Share this post Link to post Share on other sites
z929669 2 Report post Posted September 14, 2020 Looks like a winner if it actually works. Looks like it does by the comments ... one bug reported only, but I don't trust the report as a real issue with this mod. I will add it to my setup. Not sure if any of our other AI related mods in STEP (besides "AI Overhaul SSE", which should be compatible, according to the author) conflict with the compat notes in the description. EDIT: I'm in no position to test it specifically though, since I don't really have any test case in my setup and game-play behavior (load game, check out models/textures, take screens ... :D) Share this post Link to post Share on other sites
Greg 30 Report post Posted September 14, 2020 I installed it last night and haven't noticed anything unexpected yet. Share this post Link to post Share on other sites
Eliian 5 Report post Posted September 14, 2020 Reminds me of closing time, which the mod author mentions. I am totally up for a more updated and better working version. Share this post Link to post Share on other sites
Miko19 0 Report post Posted January 10 File requires manual configuration for AI Overhaul from STEP, although it is very easy to do as per the author's instructions:https://www.nexusmods.com/skyrimspecialedition/articles/2463 IE you need to create a file called AIProcessFixModPatch.ini in the same folder where the AIProcessFixModSettings.ini are and paste the into the file: [ModName] CurrentAIModName = AI Overhaul.esp ;The Esp plugin Name of the current running AI Overhaul Mod. Share this post Link to post Share on other sites
Eliian 5 Report post Posted January 15 File requires manual configuration for AI Overhaul from STEP, although it is very easy to do as per the author's instructions:https://www.nexusmods.com/skyrimspecialedition/articles/2463 IE you need to create a file called AIProcessFixModPatch.ini in the same folder where the AIProcessFixModSettings.ini are and paste the into the file: [ModName] CurrentAIModName = AI Overhaul.esp ;The Esp plugin Name of the current running AI Overhaul Mod. I don't think this is true. A patch is needed for Immersive Citizens and maybe other mods that operate the same way. According to the description on the mod page "Fully Compatible with: Fully compatible with AI Overhaul SSE or any AI Overhaul Mod that doesn't include any AI Package added by "Quest Alias". Share this post Link to post Share on other sites
TechAngel85 15 Report post Posted January 15 I don't think this is true. A patch is needed for Immersive Citizens and maybe other mods that operate the same way. According to the description on the mod page "Fully Compatible with: Fully compatible with AI Overhaul SSE or any AI Overhaul Mod that doesn't include any AI Package added by "Quest Alias".I hadn't looked before, but I just did. You are correct. AI Overhaul does not include any additional quest aliases. Share this post Link to post Share on other sites
Miko19 0 Report post Posted January 15 I don't think this is true. A patch is needed for Immersive Citizens and maybe other mods that operate the same way. According to the description on the mod page "Fully Compatible with: Fully compatible with AI Overhaul SSE or any AI Overhaul Mod that doesn't include any AI Package added by "Quest Alias".Huh, nice. I don't recall this part of the description from when I've posted my original comment, good to hear it's compatible out of the box. Share this post Link to post Share on other sites