Jump to content
Sign in to follow this  

Skyrim Special Edition Upscaled Textures (by Kartoffels)

Recommended Posts

Discussion topic:
Skyrim Special Edition Upscaled Textures by Kartoffels
Wiki Link

STEP SE Notes:
Test Files: 2x files
There is probably little reason not to include this mod. It's the companion mod to Cleaned Skyrim SE Textures. It should also be tested against SE vanilla textures and has the same issue with grass and plants as Cleaned Skyrim SE Textures.

The mod should be placed directly after Cleaned Skyrim SE Textures, so that it overwrites that mod. It should also be compared against current STEP SE to see if it's possible that it remove some other mods in favor of these fixed textures.

Share this post

Link to post
Share on other sites

I'm placing this under "Foundation" just after CSSET in the MO load order.

Share this post

Link to post
Share on other sites

Given what we've found with CSSET, we should probably also look more closely at this. Tech is including SSEUT in his compares on other threads just after vanilla ... so far, these seem to be a slight improvement in those cases. Looks like these versions have slightly increased gamma and saturation compared to vanilla SE, which adds some detail ... not sure if this also affects mips, but it would need to to be consistent.

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Similar Content

    • By CorneliusC
      Starting a list for all the mods in the current STEP guide, which are in need to be updated (or already are) to work with the current game version 1.6.640. I'm listing only relevant mods in each category (please correct me if i missed anything).
      For a more comprehensive view on SKSE dependencies please see https://modding.wiki/en/skyrim/users/skse-plugins
    • By mooit
      I'm using DynDOLOD Alpha99...
      In the past I was able to get my distance grass colors more balanced, looking similar, now the farthest distance out is a greener color, then the rest of the grass.
      Here's a screen shot of the grass I am referring to with red boxes around it, that appears greener than the rest...
      Green Grass — Freeimage.host
      I'm using Complex Grass... 
      To balance the colors, is this just playing around the TexGen Direct/Ambient?
      In DynDOLOD I've tried default settings and these settings for the complex grass.
      ComplexGrassBrightnessTopR=0.500 ComplexGrassBrightnessTopR=0.500 ComplexGrassBrightnessTopR=0.500 ; make bottom darker to fake shadowing ComplexGrassBrightnessTopR=0.500 ComplexGrassBrightnessTopR=0.500 ComplexGrassBrightnessTopR=0.500 THANKS
    • By TechAngel85
      Discussion topic:
      Particle Patch for ENB by mindflux
      Wiki Link
  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...

Important Information

By using this site, you agree to our Terms of Use.