Jump to content
Sign in to follow this  

JS Purses and Septims SE (by johnskyrim)

Recommended Posts

IMO, anything is better than current Gold Septim - Coins Retex

That mod is not an improvement to vanilla, because it transforms coins from albeit lower res but 'embossed'-looking into flat, cartoonish circles.

In fact, CSSET (also proposed) includes the coin diffuse/normal vanilla replacer, which is worn and quite realistic, IMO. With SMIM's mesh improvement to purses, I think it's best if we don't use this and drop Gold Septim - Coins Retex in favor of CSSET/SMIM.

CSSET coins uses 256 k diffuse/normal, which seems appropriate. Not sure about coin piles though or what the original SSE vanilla coin resolution is.
Here is a compare, vanilla > CSSET > this mod > Gold Septim. Note that CSSET does not replace piles, so that is vanilla. Also Gold Septims - Coins Retex does not provide a replacer for a pile variant, so I think we need to drop that for consistency. For whatever reason one of the piles disappeared when using this mod, but I was able to create them no problem, so must've been a glitch (formids: 04018486 04018488. To spawn coins: player.placeatme F 1 [repeat at least 5x, or they will disappear in the ground])
PdRp5TF2_o.png SpEilpld_o.png hgXMNUl2_o.png Pgu0Dzcn_o.png 0EM7P3rM_o.png 1w5GtlhC_o.png
Based on this, I think individual coins are fine without this mod. I like them a bit more, really. Coin piles from this mod are better. Enough for a total replacer? Maybe.

Share this post

Link to post
Share on other sites

Yeah, I'm not so sure about that color. Really...it's the only thing putting me off. CSSET seems to be fine, imo. There are other replacers for this out there that could be tested.

Share this post

Link to post
Share on other sites

That color reminds me of chocolate candy coins lol.

I never have been happy with coin retextures. Many of them stick out to much in game for such a small item.

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Similar Content

    • By CorneliusC
      Starting a list for all the mods in the current STEP guide, which are in need to be updated (or already are) to work with the current game version 1.6.640. I'm listing only relevant mods in each category (please correct me if i missed anything).
      For a more comprehensive view on SKSE dependencies please see https://modding.wiki/en/skyrim/users/skse-plugins
    • By mooit
      I'm using DynDOLOD Alpha99...
      In the past I was able to get my distance grass colors more balanced, looking similar, now the farthest distance out is a greener color, then the rest of the grass.
      Here's a screen shot of the grass I am referring to with red boxes around it, that appears greener than the rest...
      Green Grass — Freeimage.host
      I'm using Complex Grass... 
      To balance the colors, is this just playing around the TexGen Direct/Ambient?
      In DynDOLOD I've tried default settings and these settings for the complex grass.
      ComplexGrassBrightnessTopR=0.500 ComplexGrassBrightnessTopR=0.500 ComplexGrassBrightnessTopR=0.500 ; make bottom darker to fake shadowing ComplexGrassBrightnessTopR=0.500 ComplexGrassBrightnessTopR=0.500 ComplexGrassBrightnessTopR=0.500 THANKS
    • By TechAngel85
      Discussion topic:
      Particle Patch for ENB by mindflux
      Wiki Link
  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...

Important Information

By using this site, you agree to our Terms of Use.