Jump to content

ElSopa - Creep Cluster SE (by ElSopa)

Recommended Posts

The diffuse is currently provided by Cathedral - Plants ... is that suboptimal?

The normal is provided by SSEUT (currently in testing).


Not sure that we need a replacer for this, so just asking for rationale, as I think it is not worth the trouble otherwise.

Share this post

Link to post
Share on other sites

I know, but 'different' isn't always better. I'm asking if the existing textures are less than ideal in some way or if we've been waiting for a better option that is more consistent with vanilla/STEP. These textures make the creep cluster appear redder than Cathedral - Plants. Not sure offhand if that is more consistent with vanilla or not (or CL for that matter).


If the current mods are providing what we like and there's no issues, then there doesn't seem to be a good reason to consider this option, given how trivial it is.

Share this post

Link to post
Share on other sites

When has "trivial" ever stopped us? Haha!  :lol:


CL and Cathedral Plants are just vanilla textures that have been processed via ESRGAN. They're better than CSSET, imo, because CSSET has LE's fake shadowing that doesn't mix well with SE's lighting.

Share this post

Link to post
Share on other sites

Yeah that red makes the plant stick out very poorly. It somehow reminds me of morrowind level textures..

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Content

    • By CorneliusC
      Starting a list for all the mods in the current STEP guide, which are in need to be updated (or already are) to work with the current game version 1.6.640. I'm listing only relevant mods in each category (please correct me if i missed anything).
      For a more comprehensive view on SKSE dependencies please see https://modding.wiki/en/skyrim/users/skse-plugins
    • By mooit
      I'm using DynDOLOD Alpha99...
      In the past I was able to get my distance grass colors more balanced, looking similar, now the farthest distance out is a greener color, then the rest of the grass.
      Here's a screen shot of the grass I am referring to with red boxes around it, that appears greener than the rest...
      Green Grass — Freeimage.host
      I'm using Complex Grass... 
      To balance the colors, is this just playing around the TexGen Direct/Ambient?
      In DynDOLOD I've tried default settings and these settings for the complex grass.
      ComplexGrassBrightnessTopR=0.500 ComplexGrassBrightnessTopR=0.500 ComplexGrassBrightnessTopR=0.500 ; make bottom darker to fake shadowing ComplexGrassBrightnessTopR=0.500 ComplexGrassBrightnessTopR=0.500 ComplexGrassBrightnessTopR=0.500 THANKS
    • By TechAngel85
      Discussion topic:
      Particle Patch for ENB by mindflux
      Wiki Link
  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...

Important Information

By using this site, you agree to our Terms of Use.