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So I've been trying to get dyndolod working with my ridiculous load order right now and something weird is happening. I got it working before but it seems to be messing up now (probably my fault). Basically When I run the first pass without open cities and it's dependancies it runs fine but then at the end when I click "exit" instead of "save and exit" it creates and saves  dyndolod.esp and dyndolod.esm so when I try running the second pass it throws up an error. I tried reinstalling dyndolod but that didn't make a difference. Been reading through the manual and watched multiple video tutorials multiple times to see where I'm going wrong but can't seem to work it out.
 
Like I say it's probably my fault as I'm trying to push my modded game to the extreme and have 1000+ active mods in mo2 and 600+ plugins so I could totally understand and accept if I've made some huge mistake but I'm hoping it's just some weird bug or I've just overlooked something really simple.

 

Only just signed up to this forum to post this and been trying to work out how to post attachments so I can post my logs. Will post this for now in case there's an easy/obvious fix without seeing logs but I'll keep looking and either copy paste them or upload them to another site and link them if I need to.

4 answers to this question

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Posted (edited)

This is the end of the log from the first pass, it doesn't show the error but it shows that it saved despite me clicking "exit" instead of "save and exit". I also made sure that generate dyndolod was unchecked. Rerunning it now to get the full error.

 

[00:33:02.282] LODGenx64.exe for Tamriel completed successfully
[00:33:02.299] LODGenx64.exe for DLC2SolstheimWorld completed successfully
[00:33:02.326] LODGenx64.exe for arnimaDUPLICATE003 completed successfully
[00:33:02.348] LODGenx64.exe for MarkarthWorld completed successfully
[00:33:02.376] LODGenx64.exe for DLC01SoulCairn completed successfully
[00:33:02.392] LODGenx64.exe for DLC2ApocryphaWorld completed successfully
[00:33:02.408] LODGenx64.exe for SkuldafnWorld completed successfully
[00:33:02.424] LODGenx64.exe for ArnimaVoid completed successfully
[00:33:02.442] LODGenx64.exe for Dimfrost completed successfully
[00:33:02.457] LODGenx64.exe for Sovngarde completed successfully
[00:33:02.475] LODGenx64.exe for WyrmstoothWorld completed successfully
[00:33:02.490] LODGenx64.exe for DeepwoodRedoubtWorld completed successfully
[00:33:02.509] LODGenx64.exe for mannyGFO completed successfully
[00:33:02.524] LODGenx64.exe for aaaWereBalokDungeonWorld completed successfully
[00:33:02.542] LODGenx64.exe for DLC1HunterHQWorld completed successfully
[00:33:02.557] LODGenx64.exe for aaaaMODFIREFinalBossWorld completed successfully
[00:33:02.572] LODGenx64.exe for ArnimaDagonRealm completed successfully
[00:33:02.586] LODGenx64.exe for arnimaTheHollow completed successfully
[00:33:02.599] LODGenx64.exe for Blackreach completed successfully
[00:33:02.612] LODGenx64.exe for DLC01FalmerValley completed successfully
[00:33:02.625] LODGenx64.exe for Falskaar completed successfully
[00:33:02.637] LODGenx64.exe for JaphetsFollyWorld completed successfully
[00:33:02.650] LODGenx64.exe for Manantis completed successfully
[00:33:02.662] LODGenx64.exe for NecroDragontailMountains completed successfully
[00:33:02.675] LODGenx64.exe for PalePass completed successfully
[00:33:02.686] LODGenx64.exe for PathOfChampion completed successfully
[00:33:02.698] LODGenx64.exe for TOKMountainPassWorld completed successfully
[00:33:02.709] LODGenx64.exe for XJKislandWorld completed successfully
[00:33:02.720] LODGenx64.exe for XJKislandWorld2 completed successfully
[00:33:02.731] LODGenx64.exe for _EntranceTowerLower completed successfully
[00:33:02.743] LODGenx64.exe for mannyGFL completed successfully
[00:33:02.753] LODGenx64.exe for mannyGFDesert completed successfully
[00:33:02.763]
[00:33:02.773]
[00:33:02.781] DynDOLOD Worlds completed successfully.
[00:48:39.337] [15:41] Saving: DynDOLOD.esm
[00:48:39.377] [15:41] Saving: DynDOLOD.esp
[00:48:39.484] [15:41] Done saving.
Edited by AfroScrolls
  • 0
Posted

I just tried that but got a ctd right after I started a new game. Might have something to do with one of my too many plugins conflicting. Thnaks for the help anyway. Appreciate everything you do for the community. Going to try going through my plugins and working out which ones the problem.

  • 0
Posted (edited)

What does one have to do with the other? Use .NET Framework to troubleshoot CTDs.

 

LOD for Open Cities needs to be generated in two passes. The first pas generates static object and tree LOD meshes and textures. The second pass generates the plugins and SKSE data files.

 

Deleting and not installing plugins is the same as not saving the plugins.

 

Finalize the load order before generating LOD.

Edited by sheson

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