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Schausi

Can not find DynDOLOD Resources SE core files

Question

Hello to all the Skyrim modder base. I am a beginner.

I have an issue with DynDOLOS during the generation process for tree LODs.
I tried to be as close to the instructions as possible. If I still got something wrong, please point it out to me.

Story
So I am right now in the process of recreating the Ultimate Trees 2020 and got up to the point of installing EVT (around minute 21). After installing the main files and the billbord version of EVT I deffenitly wanted to install the custom lagre trees as well. I did as the Installation guid on the EVT Nexus page said and followed the instructions on the Generate LODs. I used the DynDOLOS 2D methode and got up to step 10: "Run DynDOLOD". At this point the DynDOLOD exe sowed the following error message:

Error: Can not find DynDOLOD Resources SE core files required to create imrpoved LOD.
RTFM DynDOLOD_Manual_SSE.html requirements section.
Verify the core files from DynDOLOD Resource SE archive has been installed completly.
Veryfy the game is starting in the desired game mode. Current mode: SSE.
Currend Data path [[Game path of steam SSE\Sata]]]


Preparation
I am using MO2.
I installed DynDOLOD as instucted in the Ultimate Trees Installation Guid and even reinstalled the "DynDOLOD Resource SE" mod.
I completly followed the guids of Ultimate Trees and Generating LODs to the best of my abillity.

I can only asume, the problem lies in a fault version of DynDOLOD Resource SE, or during a mistake during the LOD generation (Step 6, Generating LODs) where I had to list the targeted mod "EVT-custome large trees" at the bottom og the mod load list. Due to the seperate files of EVT and EVT-custom large trees I installed them as 2 mods and EVT-CLT asked me if I wanted to "merge, replace, remove" any files. I chose "merge". Therfore I placed EVT(merged version) at the bottom of the mod list. I repeated the TexGen generation 2 times (alway clearing the output folder) and tried DynDOLOS again whitout sucess.

I installed DynDOLOS and TexGen in a seperate folder (eg. not Programmx84, not the modlist folder, not the MO2 folder).

I hope somebody can help me with this problem. I really want bigger trees in my skyrim world (like Simply bigger trees) and a variety of trees. Trees make the game alive. And I only want to not use custom bigger trees as a last result.
I hope I provided every impoirtant piece of information.

Thank you for your time.

 

 

 

 

Consol Log

[00:00:00.076] DynDOLOD based on xEdit x64 (78A256FE) starting session 2020-07-22 21:18:15
[00:00:00.079] Game Mode: SSE
[00:00:00.081] Game Name: Skyrim Special Edition
[00:00:00.084] Using Skyrim Special Edition Data Path: C:\Games-SSD\Steam\steamapps\common\Skyrim Special Edition\Data\
[00:00:00.087] Using Backup Path: C:\Games-SSD\Steam\steamapps\common\Skyrim Special Edition\Data\SSEEdit Backups\
[00:00:00.089] Using Scripts Path: C:\Games-SSD\SkyrimMods Externals\DynDOLOD\Edit Scripts\
[00:00:00.093] Using Cache Path: C:\Games-SSD\SkyrimMods Externals\DynDOLOD\Edit Scripts\DynDOLOD\cache\
[00:00:00.097] Using Temp Path: C:\Users\Schausi\AppData\Local\Temp\SSEEdit\
[00:00:00.101] Using ini: C:\Users\Schausi\Documents\My Games\Skyrim Special Edition\Skyrim.ini
[00:00:00.105] Using save path: C:\Users\Schausi\Documents\My Games\Skyrim Special Edition\Saves\
[00:00:00.109] Using Creation Club Content list: C:\Games-SSD\Steam\steamapps\common\Skyrim Special Edition\Skyrim.ccc
[00:00:00.113] Using plugin list: C:\Users\Schausi\AppData\Local\Skyrim Special Edition\Plugins.txt
[00:00:00.117] Warning: Could not find plugin list
[00:00:00.122] Using settings file: C:\Users\Schausi\AppData\Local\Skyrim Special Edition\DynDOLOD_settings.ini
[00:00:00.126] Using language: English
[00:00:00.131] Using general string encoding: 1252  (ANSI - Lateinisch I)
[00:00:00.136] Using translatable string encoding: 1252  (ANSI - Lateinisch I)
[00:00:00.141] Using VMAD string encoding: 65001 (UTF-8)
[00:00:00.147] Loading active plugin list: C:\Users\Schausi\AppData\Local\Skyrim Special Edition\Plugins.txt
[00:00:00.163] [00:00] Background Loader: starting...
[00:00:00.164] [00:00] Background Loader: [skyrim - Misc.bsa] Loading Resources.
[00:00:00.171] [00:00] Background Loader: [skyrim - Shaders.bsa] Skipping Resources.
[00:00:00.171] [00:00] Background Loader: [skyrim - Interface.bsa] Loading Resources.
[00:00:00.171] [00:00] Background Loader: [skyrim - Animations.bsa] Skipping Resources.
[00:00:00.171] [00:00] Background Loader: [skyrim - Meshes0.bsa] Loading Resources.
[00:00:00.178] [00:00] Background Loader: [skyrim - Meshes1.bsa] Loading Resources.
[00:00:00.183] [00:00] Background Loader: [skyrim - Sounds.bsa] Skipping Resources.
[00:00:00.183] [00:00] Background Loader: [skyrim - Voices_en0.bsa] Skipping Resources.
[00:00:00.183] [00:00] Background Loader: [skyrim - Textures0.bsa] Loading Resources.
[00:00:00.184] [00:00] Background Loader: [skyrim - Textures1.bsa] Loading Resources.
[00:00:00.184] [00:00] Background Loader: [skyrim - Textures2.bsa] Loading Resources.
[00:00:00.185] [00:00] Background Loader: [skyrim - Textures3.bsa] Loading Resources.
[00:00:00.185] [00:00] Background Loader: [skyrim - Textures4.bsa] Loading Resources.
[00:00:00.186] [00:00] Background Loader: [skyrim - Textures5.bsa] Loading Resources.
[00:00:00.188] [00:00] Background Loader: [skyrim - Textures6.bsa] Loading Resources.
[00:00:00.192] [00:00] Background Loader: [skyrim - Textures7.bsa] Loading Resources.
[00:00:00.193] [00:00] Background Loader: [skyrim - Textures8.bsa] Loading Resources.
[00:00:00.193] [00:00] Background Loader: [skyrim - Patch.bsa] Loading Resources.
[00:00:00.194] [00:00] Background Loader: [skyrim - Animations.bsa] Skipping Resources.
[00:00:00.194] [00:00] Background Loader: [skyrim - Shaders.bsa] Skipping Resources.
[00:00:00.194] [00:00] Background Loader: [skyrim - Sounds.bsa] Skipping Resources.
[00:00:00.194] [00:00] Background Loader: [skyrim - Voices_en0.bsa] Skipping Resources.
[00:00:00.195] [00:00] Background Loader: [C:\Games-SSD\Steam\steamapps\common\Skyrim Special Edition\Data\] Setting Resource Path.
[00:00:00.711] [00:00] Background Loader: [skyrim.esm] File loaded (CRC32:AF75991D)
[00:00:03.010] [00:02] Background Loader: [skyrim.esm] Warning: File contains duplicated top level group: GRUP Top "HAZD"
[00:00:03.010] [00:02] Background Loader: loading "SkyrimSE.exe"...
[00:00:03.010] [00:02] Background Loader: [skyrimSE.exe] File loaded (CRC32:5710CC4A)
[00:00:03.049] [00:02] Background Loader: [update.esm] File loaded (CRC32:17AB5E20)
[00:00:03.149] [00:02] Background Loader: [Dawnguard.esm] File loaded (CRC32:CC81E5D8)
[00:00:03.409] [00:03] Background Loader: [HearthFires.esm] File loaded (CRC32:BAD9393A)
[00:00:03.589] [00:03] Background Loader: [Dragonborn.esm] File loaded (CRC32:0EB10E82)
[00:00:04.119] [00:03] Background Loader: finished
[00:00:05.207]
[00:00:05.231]     DynDOLOD Worlds 2.84 (1) using SSELODGen by Ehamloptiran, Sheson and Zilav, starting...
[00:00:05.246]
[00:00:05.260]
[00:00:05.276] DynDOLODx64.exe 2.84.0.0 14.07.2020 (1357780992)
[00:00:05.293] LODGenx64.exe 2.7.8.0 04.07.2020 (1357125632)
[00:00:05.308]
[00:00:05.322] Started by C:\Windows\explorer.exe 10.0.18362.959 16.07.2020
[00:00:05.339]
[00:00:05.358] Error: Can not find DynDOLOD Resources SE core files required to create improved LOD.  RTFM DynDOLOD_Manual_SSE.html requirements section.  Verify the core files from DynDOLOD Resources SE archive has been installed completly.  Verify the game is starting in the desired game mode. Current mode: SSE Current Data path C:\Games-SSD\Steam\steamapps\common\Skyrim Special Edition\Data\

 

Edited by Schausi

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5 answers to this question

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The error message is self explanatory. Make sure the DynDOLOD Resource SE archive downloaded completely and the Core Files were installed completely.

 

Sometimes downloads are incomplete and/or not all files are extracted without error message.

 

If there are problems with following 3rd party instructions, you need to ask its author.

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Dear Mod Author.

 

I just manually installed the DynDOLOD Resource Se pack from Nexus (manual download, inporting it into MO2), redid the installation of EnhancedVanillaTrees (EVT main, EVT Billboards, EVT-CustomLargeTrees [i need DynDOLOD for the last one]).

Run TexGen, ziped the output and importet it as a mod in MO2 and run DynDOLOD agian.

 

The same error occured again. 

DynDOLOD Resources SE core files   are still missing.

 

How can I asure that the DynDOLOD Resource SE archive is complete and the core files are installed completly?

During the installation setting of MO2 the checkbox "Core Files" was checked (it could not be unchecked). 

This time I downloaded the DynDOLOD version from your forum,  even installed “Indistinguishable Billboards for SE†(because a lot of DynDOLOD installation guids requested it) and placed it on top of my load order.

 

I am at a loss here. I think I did everything I can (with my current knowledge) but still can not solve such a simple problem. Not even the RTFM could help me out.

 

I hope you can help me out here.

Sincerely,

Schausi

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The DynDOLOD patcher does a simple check if a few key files from DynDOLOD Resources SE Core Files exist in the load order. If the files do not exist, then the error message is issued.

 

Since you are using MO2, you also need to start every tool and the game from the MO2 executable drop down.

Edited by sheson

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Since you are using MO2, you also need to start every tool and the game from the MO2 executable drop down.

Thats interesting to know.

As you said I did not start TexGen or DynDOLOD via the MO2. Thank you for pointig this out to me.

 

But this leads me to another problem and why I did not start these two programms via MO2.

Uppon adding these two programms to the executables and adding the "-sse" argument, the programm won`t start. MO2 tries to run it but abandones the process befor opening the programm. 

In the executables I added the x64 version and even tried to path the starting location. But to no avail.

 

I don`t assume you have any solution for this problem to, right?

 

But thank you very much for your help regarding my issue. It was very kind of you and I would not have solved it without you. (I loocked through a lot of posts and nobody had the same issue).

Anyways. Thanks again. And thank you for still helping the modder community up to this point with your mods and support.

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We know that the tools work perfectly fine with with MO. Double check you have added the path to the executables and the argument correctly.

 

If you have issues with MO2, I suggest to check its log files for clues, refer to its documentation, forum or Discord for help.

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