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Posted (edited)

Hello. I can't seem to figure out what is the cause of this issue:

 

The only mod I'm using that expands cities is JK's Skyrim. There's an issue only with these two trees. Everything else seems to be looking just fine. Could someone suggest at which direction I should dig or maybe there's even a quick fix? I tried to rebuild my DynDOLOD multiple times with different settings. No luck.

15LR9Zb

Edited by KamisantaLolz

3 answers to this question

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Posted

FAQ: Game: Tree LOD: LOD trees show in child worlds / towns

 
A: This is a game engine limitation. A mod added trees into the same area in the parent world. Either disable that mod when generating tree LOD, or add a XESP - Enable Parent to the player reference 0x00000014 to each tree in question. Tree LOD generation skips all trees with enable parents leaving them to be done as static object or dynamic LOD which don't have the limitation. See the section 'Custom Settings For Specific Mods - Mods that add trees to the same area as child worlds' in the ..DynDOLOD\Docs\DynDOLOD_Manual.html for more information and how to use DynDOLOD rules to address the issue.
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Posted (edited)

Woah. That was too hard for me to handle so I just removed those two trees in JKs Skyrim.esp and rebuilt DynDOLOD  :cool:

 

EDIT: re-read everything carefully. Added XESP - Enable Parent reference 00000014 to each tree, rebuilt DynDOLOD and it worked.

Thank you very much! My OCD has been satisfied.

Edited by KamisantaLolz

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