I suppose an answer to this can be found in several FAQs, and believe me, I've read quite a few but would like to make sure I get this right. So can anyone please confirm this :
xLodGen (only terrain selected)
Use: used for generating the 'land' textures/lod's, so there's less visible transition on ground textures etc when moving forward in the world.
When to re-run: whenever I change a texture mod that handles ground coverage
Note: works completely seperate from texgen/dyndolod (so one does not need the other)
Texgen
Use: to generate textures that will be applied to the LODs generated by Dyndolod
When to re-run: whenever I change a texture mod that handles moutains, buildings, etc
Note: needs to be ran and installed as a mod before running Dyndolod
Dyndolod
Use: generates meshes for far-off objects (buildings, trees, mountains etc)
When to re-run: whenever I change/install a mode that changes models itsels (for example new buildings, city rehauls, tree mods etc)
Note: does NOT need to be re-ran after changing/swapping texture mods that do not alter any objects itself > right?
The reason I ask is because I'm experimenting quite a lot with different texture mods for terrain and/or mountains. It's a pain always having to re-run these three tools, so I want to make sure I only generate new files when effectively NEEDED.
Question
lapinobel
I suppose an answer to this can be found in several FAQs, and believe me, I've read quite a few but would like to make sure I get this right. So can anyone please confirm this :
xLodGen (only terrain selected)
Use: used for generating the 'land' textures/lod's, so there's less visible transition on ground textures etc when moving forward in the world.
When to re-run: whenever I change a texture mod that handles ground coverage
Note: works completely seperate from texgen/dyndolod (so one does not need the other)
Texgen
Use: to generate textures that will be applied to the LODs generated by Dyndolod
When to re-run: whenever I change a texture mod that handles moutains, buildings, etc
Note: needs to be ran and installed as a mod before running Dyndolod
Dyndolod
Use: generates meshes for far-off objects (buildings, trees, mountains etc)
When to re-run: whenever I change/install a mode that changes models itsels (for example new buildings, city rehauls, tree mods etc)
Note: does NOT need to be re-ran after changing/swapping texture mods that do not alter any objects itself > right?
The reason I ask is because I'm experimenting quite a lot with different texture mods for terrain and/or mountains. It's a pain always having to re-run these three tools, so I want to make sure I only generate new files when effectively NEEDED.
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