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Question about STEP v0.3.0b tool setup

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I am currently working on a fresh install but am having trouble following the instructions and could use some clarfication on the following under the tool setup instructions, as I found the guide a little ambiguous on this:

 

11. Repeat steps 2 through 8 for adding the executables from the table below; filling in the appropriate data. The titles we use are suggestions:
 
(followed by the tool setup table.)
 
Step two here says to create an empty mod. That would mean making an empty mod for all the tools which  doesn't make much sense to me as far as my limited understanding goes of what certain tools do. The way the table is set up also seems to indicate that only the SSEEDIT tools should create files in a mod instead of overwrite.

 

Should I really create a mod for each tool, or just add them according to the rest of the instructions?

 

 

Thanks in advance for any replies.

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I am currently working on a fresh install but am having trouble following the instructions and could use some clarfication on the following under the tool setup instructions, as I found the guide a little ambiguous on this:

 

11. Repeat steps 2 through 8 for adding the executables from the table below; filling in the appropriate data. The titles we use are suggestions:
 
(followed by the tool setup table.)
 
Step two here says to create an empty mod. That would mean making an empty mod for all the tools which  doesn't make much sense to me as far as my limited understanding goes of what certain tools do. The way the table is set up also seems to indicate that only the SSEEDIT tools should create files in a mod instead of overwrite.

 

Should I really create a mod for each tool, or just add them according to the rest of the instructions?

 

 

Thanks in advance for any replies.

Make only mod for xEdit.

DynDOLOD, xLODGen and TexGen will have their mods made in another section of the guide, STEP 5. 

Loot dont need an empty mod.

The cleaned masters will be handled in another section of the guide, STEP 3.

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