From a distance, several objects on the Windhelm bridge are invisible and pop in when moving closer. I know this is normal, but these are noticeable as they are supporting pillars, so you have the effect of a solid wooden structure floating above the bridge with no visible means of support.
The support pillars are using (base FormID 00087837) WRIntCastleFreePillar01. In the CK, this is listed under WorldObjects/Static/Architecture/WhiteRun/WRInteriors.
I'm working on the hypothesis that the mesh in question was intended for use in interiors and, therefore, Bethesda didn't bother creating a LOD mesh for it.
What I would like to know is, is there a way that I could somehow generate a LOD mesh for these pillars without having to spend weeks and months learning how to use a 3D modelling program and creating one from scratch?
Question
geraintwd
Hi there, I'm using the following mod: https://www.nexusmods.com/skyrimspecialedition/mods/19400
From a distance, several objects on the Windhelm bridge are invisible and pop in when moving closer. I know this is normal, but these are noticeable as they are supporting pillars, so you have the effect of a solid wooden structure floating above the bridge with no visible means of support.
The support pillars are using (base FormID 00087837) WRIntCastleFreePillar01. In the CK, this is listed under WorldObjects/Static/Architecture/WhiteRun/WRInteriors.
I'm working on the hypothesis that the mesh in question was intended for use in interiors and, therefore, Bethesda didn't bother creating a LOD mesh for it.
What I would like to know is, is there a way that I could somehow generate a LOD mesh for these pillars without having to spend weeks and months learning how to use a 3D modelling program and creating one from scratch?
Any guidance would be most welcome!
Thanks :)
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