Jump to content
  • 0
Khaorix

[Skyrim LE] [MO2] MO2 not picking up archives manually placed in downloads folder

Question

Hello and thanks in advance for reading this. 

 

I have downloaded mods on a fresh install of Skyrim using Mod Organizer. After this was done, I noticed that they were on the wrong hard drive and proceeded to move then to the proper drive, then updated the filepaths in settings. FNIS didn't seem to work there. 

 

This resulted in all my mods being undetected by Mod Organizer. To attempt to remedy this, I transfered the downloads folder too, and updated the filepath, but the downloads tab seems to not detect the archives either. 

 

Now, do I need to download all the mods again, or do I need to install everything from the archives "directly" with the Install from Archive function? Alternatively, is there a way to make MO2 detect the downloads? 

 

Thank you for your time.

Share this post


Link to post
Share on other sites

1 answer to this question

Recommended Posts

  • 0

I think this depends on where the archives are stored. If you install Mod Organizer in instance mode, all of your profiles, mods and the download folder are stored in C:\Users\[userName]\AppData\Local\ModOrganizer. The advantage with instance mode is that you can use one installed instance of Mod Organizer to manage profiles for any of the Bethesda games it supports. The disadvantage with instance mode is that you may not have sufficient space on the C: drive for all the mods, assets and downloaded archive files.

 

If you installed Mod Organizer in portable mode, all your profiles, mods and the download folder are stored directly in the Mod Organizer folder. The advantage with this mode is that everything you need is stored in the Mod Organizer folder so it's really easy to move everything just by moving the Mod Organizer folder. The disadvantage with this mod is that you'll need one installed instance of Mod Organizer for each game. I handle this by installing Steam games in the D:\Steam folder, GOG games in the D:\GOG Games folder, and installing the tools in the D:\Games folder for each game (e.g. D:\Games\Fallout 3, D:\Games\Fallout New Vegas, D:\Games\Skyrim Legendary Edition and D:\Games\Skyrim Special Edition).

 

I assume you initially installed Mod Organizer in instance mode since this is the default. If you want to move everything to a different drive, the first step is to move the Mod Organizer folder to the new drive. You should also move the data in C:\Users\[userName]\AppData\Local\ModOrganizer into the D:\ModOrganizer folder. You can install Mod Organizer just about anywhere so D:\ModOrganizer is just an example path. Anyway, you'll need to copy over the profile data into D:\ModOrganizer\Profiles, the mods into D:\ModOrganizer\mods, and the downloads folder into D:\ModOrganizer\Downloads.

 

Once this is done, run Mod Organizer from its new location, click the "Open the instance selection dialog to manage a different Game" button at the top left, scroll through the list and select Portable, and click OK. Mod Organizer should restart and you should see all your installed mods and archives in the Download folder.

 

Exceptions:

Do not install Mod Organizer in a UAC-controlled folder like C:\Program Files or C:\Program Files (x86) because you'll run into access denied issues.

 

Do not install Mod Organizer in the Steam or game folder (e.g. D:\Steam\SteamApps\common\Skyrim Special Edition) because the virtual file system will not work correctly and the game may not be able to find any mods.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Content

    • By qwrtui1245
      Hi, 
      I'm modding SkyrimSE with MO2 by following this version of the step guide: https://stepmodifications.org/wiki/SkyrimSE:1.0.0#04-Foundation. I've followed everything until now but experience problems with the first mod I need to install without using Nexus. It's Skyrim SE particle patch for ENB and I downloaded 'SPECIAL EDITION > ALL-IN-ONE INSTALLATION > LATEST VERSION (GOOGLE DRIVE)'. It's installation went fine (Situation A) but when I have to enable the optional ESP 'Particle Patch for ENB SSE.esp' I get the message 'Plugin not found: Particle Patch for ENB SSE.esp' in my log (Situation B). 
      I've tried: reinstalling the mod, refreshing, enabling and disabling the mod, restarting MO2, re-downloading the file. It doesn't fix my problem. I've added the pictures of situation A and B. I hope there are people who can help me here. Thanks so much in advance!
      Situation A

      Situation B

       
    • By Newtant
      Hello!

      I've stumbled upon a weird issue that I haven't encountered or read about before. I'm running Windows 8.1 and a fresh install of Fallout New Vegas with no mods so far. I'm trying to get Mod Organizer and the 4GB exe to work together, but despite following all of the advice, tips and workarounds it's still not happening. Right now I can launch the 4GB exe through Mod Organizer. The game starts, I can load a save and 'play'. The problem is that all of the text has disappeared or is invisible. I can only navigate the main menu by memory, the ingame popups regarding the DLC is missing the text as well.

      This issue does not happen if I start the game on its own with the normal exe.
      This issue does not happen if I start the 4GB exe on its own.

      It only happens if I start the either the normal or the 4GB exe through Mod Organizer.

      NVSE is being loaded, it doesn't matter if I'm using NVSE stable or beta.
      I'm using NVAC, without it the game crashes before arriving at the main menu. NVAC seems to be working, the log is showing several handled errors. (Pastebin)
      Yes, I've added '-laaexe .\FalloutMO.exe' to the launch arguments, that helped me get around the access is denied error but produced this text error.
      I did try compatability modes, I've tried starting MO, the 4GB or both as administrator. No dice.

      I've arrived at a point where I really don't know what it could be or what I could try next. One thing I do know, however, is that I can't go back to the pre-MO modding, so I'm turning to you helpful people and hope that someone here has an idea.

      Thanks in advance!
       
      Pictures:
      New Vegas installation folder
      Mod Organizer executable settings
      Disappeared text main menu #1
      Disappeared text main menu #2
      Disappeared text ingame
       
      Edit:
       
      I deleted all of the fallout .inis as well in case some of my text/font settings were messed up, but that didn't work either.
    • By Dennai
      Is there a way to make GaryBash work with MO in Fallout 3? I tried to use it as executable, but MO wouldn't recognized the Wrye launcher as such. It surprised me, because MO had no problem recognizing the Wrye Bash launcher for Oblivion, but I don't have the same luck with Wrye Flash. When I browse the Moppy folder to try to find the Binary, Wrye Bash Debug is the only application the MO can see.
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.