TechAngel85 14 Report post Posted May 3, 2020 STEP Skyrim SE Guide v0.3.0bBug ReportsGuide Link | Changelog | General Support Please post any bugs or issues related to the STEP SE Guide Beta release on this topic.Reported issues will be fixed, if possible, before the official v1.0 release. Share this post Link to post Share on other sites
0 rtd44 0 Report post Posted January 17 Hi! I just finished a full install following v3 of the guide. Very happy with the result, however there's one glaring graphical glitch that I've noticed. The snow on paths and some buildings is extremely bright. https://i.imgur.com/BoX9eSv.jpg Any ideas what might be causing this? Anything I might be able to tweak to fix it? Thank you! Share this post Link to post Share on other sites
0 TechAngel85 14 Report post Posted January 17 Hi! I just finished a full install following v3 of the guide. Very happy with the result, however there's one glaring graphical glitch that I've noticed. The snow on paths and some buildings is extremely bright. https://i.imgur.com/BoX9eSv.jpg Any ideas what might be causing this? Anything I might be able to tweak to fix it? Thank you!Install the latest version of Blended Roads and allow it to overwrite Cathedral Landscapes. Share this post Link to post Share on other sites
0 rtd44 0 Report post Posted January 17 Install the latest version of Blended Roads and allow it to overwrite Cathedral Landscapes.Doesn't look like that did anything. Not quite knowing what you meant by "allow it to overwrite" I tried two things: installing it and putting it directly below Cathedral Landscapes in the load order (no change) and installing it and naming it Cathedral Landscapes, then merging the two (also no change). I saw a thread on the Cathedral subreddit where someone reported a similar graphical glitch, they seemed to fix it by setting bEnableProjecteUVDiffuseNormals=1 in the skyrimprefs ini, but when I looked there, it had already been set. So I'm stuck scratching my head here. Share this post Link to post Share on other sites
0 DoubleYou 10 Report post Posted January 17 Mod Organizer does not use the ini files in your Documents folder. In BethINI you need to change the INI Path under Setup to point to your Mod Organizer profile. Then ensure Projected UV Diffuse Normals is checked under Visuals. Share this post Link to post Share on other sites
0 rtd44 0 Report post Posted January 17 Mod Organizer does not use the ini files in your Documents folder. In BethINI you need to change the INI Path under Setup to point to your Mod Organizer profile. Then ensure Projected UV Diffuse Normals is checked under Visuals.Ah haha! Of course, this did the trick! Snow looks MUCH better now, thank you. Share this post Link to post Share on other sites
0 9Ohl6RcE5fGKsi 0 Report post Posted February 3 Hello, there is an error symbol in the step guide, between Pilgrims Delight [ ] Rally's Hooks and Saws Something missing there? Share this post Link to post Share on other sites
0 TechAngel85 14 Report post Posted February 3 Hello, there is an error symbol in the step guide, between Pilgrims Delight [ ] Rally's Hooks and Saws Something missing there?Rally's Hanging MossI'll look at it when I get a chance. Share this post Link to post Share on other sites
0 z929669 0 Report post Posted February 3 Looks like this is fixed Share this post Link to post Share on other sites
STEP Skyrim SE Guide v0.3.0b
Bug Reports
Guide Link | Changelog | General Support
Please post any bugs or issues related to the STEP SE Guide Beta release on this topic.
Reported issues will be fixed, if possible, before the official v1.0 release.
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