Zanderat Posted April 21, 2020 Posted April 21, 2020 (edited) I did RTFM, but not sure I understand it. Obviously, in this screenshot the glow is too bright. How do I tone it down? Thanks. Edited April 21, 2020 by Zanderat
0 sheson Posted April 21, 2020 Posted April 21, 2020 DynDOLOD_Manual.html "Fake Lights": The intensity of the fake light glow mesh can be controlled by setting FakeLightsIntensity in '..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_[GAMEMODE].ini' from 1 = low to 9 = high. This value decides which Meshes\DynDOLOD\lod\effects\fxglowdefault*_dyndolod_lod.nif from DynDOLOD Resources they use. By default it is fxglowdefault6_dyndolod_lod.nif. If you do not want to generate again, you could either edit the base record that defines the NIF and change it to use any of the other files, rename any of the other files to replace fxglowdefault6_dyndolod_lod.nif, or edit the NIF in nifskope and change the intensity in the shader settings.
0 Zanderat Posted April 21, 2020 Author Posted April 21, 2020 (edited) Thanks, Sheson! (I am out of my own kids. Do you accept nieces or nephews? ) Edited April 21, 2020 by Zanderat
0 Zanderat Posted April 21, 2020 Author Posted April 21, 2020 Can't my last post anymore. But here is what it looks like with FakeLightsIntensity set to"3".
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Zanderat
I did RTFM, but not sure I understand it. Obviously, in this screenshot the glow is too bright. How do I tone it down? Thanks.
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