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Data path issue after a second installation

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Hi, sorry to bother you with an upteenth data path issue. My problem is quite simple, i've installed a second iteration of Skyrim SE (for testing purposes) and it changed SSE main directory data path. Now Dyndolod keeps looking at my E/ drive instead of D/ (main game directory location) and i can't find a way to solve this. I've uninstalled the second version but it didn't change a thing. I've used the game launcher and it didn't work either.

 

Any idea ?

 

 

[00:00:00.064] DynDOLOD based on xEdit x64 (1AC6DFDF) starting session 2020-04-14 10:43:04

[00:00:00.069] Game Mode: SSE
[00:00:00.072] Game Name: Skyrim Special Edition
[00:00:00.075] Using Skyrim Special Edition Data Path: E:\Jeux\The Elder Scrolls - Skyrim - Special Edition\Data\
[00:00:00.079] Using Backup Path: E:\Jeux\The Elder Scrolls - Skyrim - Special Edition\Data\SSEEdit Backups\
[00:00:00.082] Using Scripts Path: D:\Games\Mods\DynDOLOD\Edit Scripts\
[00:00:00.086] Using Cache Path: D:\Games\Mods\DynDOLOD\Edit Scripts\DynDOLOD\cache\
[00:00:00.090] Using Temp Path: C:\Users\Nono\AppData\Local\Temp\SSEEdit\
[00:00:00.103] Using ini: C:\Users\Nono\Documents\My Games\Skyrim Special Edition\Skyrim.ini
[00:00:00.107] Using save path: C:\Users\Nono\Documents\My Games\Skyrim Special Edition\Saves\
[00:00:00.113] Using plugin list: C:\Users\Nono\AppData\Local\Skyrim Special Edition\Plugins.txt
[00:00:00.117] Using settings file: C:\Users\Nono\AppData\Local\Skyrim Special Edition\DynDOLOD_settings.ini
[00:00:00.123] Using language: french
[00:00:00.129] Using general string encoding: 1252  (ANSI - latin I)
[00:00:00.135] Using translatable string encoding: 65001 (UTF-8)
[00:00:00.141] Using VMAD string encoding: 65001 (UTF-8)
[00:00:00.147] Loading active plugin list: C:\Users\Nono\AppData\Local\Skyrim Special Edition\Plugins.txt
[00:00:00.157] Fatal: Error loading plugin list: <EDirectoryNotFoundException: The specified path was not found>

 

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xEdit/xLOGen/DynDOLOD/TexGen use the data path from the Windows Registry.
 
The launcher started from Steam has no problems updating it correctly.
 
The obvious thing to do would be too look up the Registry key with regedit and edit or maybe delete it manually before running the launcher and make sure it is not blocked by some crapware.

HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Bethesda Softworks\Skyrim Special Edition

Edited by sheson

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xEdit/xLOGen/DynDOLOD/TexGen use the data path from the Windows Registry.

 

The launcher started from Steam has no problems updating it correctly.

 

The obvious thing to do would be too look up the Registry key with regedit and edit or maybe delete it manually before running the launcher and make sure it is not blocked by some crapware.

 

HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Bethesda Softworks\Skyrim Special Edition

Thanks a lot, i was looking for this damn key but couldn't find it.

 

Out of curiosity, what does such a warning while loading texgen64 means: "file contains duplicated top level group GRUP Top "HAZD" (while loading skyrim.esm). Everything seems to work fine so far though but i'm still wondering.

 

A DynoNoob question too, are mods like HD LoDs Textures, Indistinguishable Billboards or Trees LODGen (from various tree mods) needed at some point or using xLODGen and DyndoLOD only does the same job ?

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The xEdit plugin loader tells us that the group HAZD exists twice in Skyrim.esm. Nothing needs to be done about it.

 

The "Requirements" section in the included manual lists what is required to generate tree and object LOD with DynDOLOD.

 

The descriptions of third party mods should explain what they do.

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The xEdit plugin loader tells us that the group HAZD exists twice in Skyrim.esm. Nothing needs to be done about it.

 

The "Requirements" section in the included manual lists what is required to generate tree and object LOD with DynDOLOD.

 

The descriptions of third party mods should explain what they do.

I'll check that, thanks again.

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