Jump to content
  • 0

2 Notifications in MO2 after a full STEP v0.2.0b Install




I have completed a full STEP install and the guide was great, thank you!


However, I am getting two notifications in MO2 and I am wondering if there are steps I should take to correct or if these notifications are acceptable.




The masters for some plugins (esp/esl/esm) are not enabled.

The game will crash unless you install and enable the following plugins:


Required By


Disease Descriptions - RND Patch.esp




You have one or more script extender plugins which failed to load!


If you want this notification to go away, here are some steps you can take:

• Look for updates to the mod or the specific plugin included in the mod.

• Disable the mod containing the plugin.

• Hide or delete the plugin from the mod.


To refresh the script extender logs, you will need to run the game and/or editor again!


The failed plugins are:

• Couldn't load EngineFixes.dll (SSE Engine Fixes (skse64 plugin)). A dependency DLL could not be found (code 126).


I appreciate the support!

Share this post

Link to post
Share on other sites

4 answers to this question

Recommended Posts

  • 0

1) RealisticNeedsandDiseases.esp and Disease Descriptions - RND Patch.esp are not in the STEP Guide.  ^_^ Make sure you have the STEP Guide and only the STEP Guide installed and working before adding additional mods.


2) Make sure you have SSE Engine Fixes installed correctly. There are two files. One is the loader that you place in the Skyrim SE root directory and the other you install with MO.

Share this post

Link to post
Share on other sites
  • 0

Thank you for the reply.  I think i got everything solved!


1)  I am 99% confident that I did not download this mod and followed the guide exclusively.  I am not sure if it came pre-packaged with another mod?  Either way i just unabled that plug-in.


2)  I did not have the SSE Engine Fixes installed correctly.  The files that I put into the root directory were still in their own folder.  I moved the three files ( 2 .dll files and 1 .ini file) out of the folder and directly into the root directory.  I reloaded skyrim and the error went away.  It may be in my mind but the game seems to be running smoother as well!


Thanks again! 

Share this post

Link to post
Share on other sites
  • 0

Also, my save file went from modded to now unmodded when i saved again.  Can you help me understand why my game is now being registered as an unmodded game?

Share this post

Link to post
Share on other sites
  • 0

Also, my save file went from modded to now unmodded when i saved again.  Can you help me understand why my game is now being registered as an unmodded game?

That is a feature of SSE Engine Fixes, to allow achievements when mods are installed. It can be disabled by changing a line in the included 'EngineFixes.ini':


EnableAchievementsWIthMods (default: true) - Enables achievements when you have mods installed.

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Content

    • By qwrtui1245
      I'm modding SkyrimSE with MO2 by following this version of the step guide: https://stepmodifications.org/wiki/SkyrimSE:1.0.0#04-Foundation. I've followed everything until now but experience problems with the first mod I need to install without using Nexus. It's Skyrim SE particle patch for ENB and I downloaded 'SPECIAL EDITION > ALL-IN-ONE INSTALLATION > LATEST VERSION (GOOGLE DRIVE)'. It's installation went fine (Situation A) but when I have to enable the optional ESP 'Particle Patch for ENB SSE.esp' I get the message 'Plugin not found: Particle Patch for ENB SSE.esp' in my log (Situation B). 
      I've tried: reinstalling the mod, refreshing, enabling and disabling the mod, restarting MO2, re-downloading the file. It doesn't fix my problem. I've added the pictures of situation A and B. I hope there are people who can help me here. Thanks so much in advance!
      Situation A

      Situation B

    • By KillingMachine1914
      As it was stated in the title, it seems DynDOLOD is not applying modded statue of Azura (Sexy Statues Skyrim v2 NSFW Warning) when generating LODs. When I launch the game, vanilla Azura appears instead of the modded variant. The modded statue of Azura will only appear once I get close enough to it. Also, I installed a mod which resize the statue 2x its normal to make it visible all across Skyrim (Elizabeths Tower - Azura Shrine SSE).
      I have checked SSEEdit to see what defines the conflict and it turns out DynDOLOD.esp set the statue as persistent only and removed "is full lod" definition which was there in Elizabeth's Tower. I have very little idea of what those terms mean but my gut tells me that it has something to do with the trouble I am facing currently. Hence, is there a method to overcome this matter? 
      Thank you very much in advance.
    • By Newtant

      I've stumbled upon a weird issue that I haven't encountered or read about before. I'm running Windows 8.1 and a fresh install of Fallout New Vegas with no mods so far. I'm trying to get Mod Organizer and the 4GB exe to work together, but despite following all of the advice, tips and workarounds it's still not happening. Right now I can launch the 4GB exe through Mod Organizer. The game starts, I can load a save and 'play'. The problem is that all of the text has disappeared or is invisible. I can only navigate the main menu by memory, the ingame popups regarding the DLC is missing the text as well.

      This issue does not happen if I start the game on its own with the normal exe.
      This issue does not happen if I start the 4GB exe on its own.

      It only happens if I start the either the normal or the 4GB exe through Mod Organizer.

      NVSE is being loaded, it doesn't matter if I'm using NVSE stable or beta.
      I'm using NVAC, without it the game crashes before arriving at the main menu. NVAC seems to be working, the log is showing several handled errors. (Pastebin)
      Yes, I've added '-laaexe .\FalloutMO.exe' to the launch arguments, that helped me get around the access is denied error but produced this text error.
      I did try compatability modes, I've tried starting MO, the 4GB or both as administrator. No dice.

      I've arrived at a point where I really don't know what it could be or what I could try next. One thing I do know, however, is that I can't go back to the pre-MO modding, so I'm turning to you helpful people and hope that someone here has an idea.

      Thanks in advance!
      New Vegas installation folder
      Mod Organizer executable settings
      Disappeared text main menu #1
      Disappeared text main menu #2
      Disappeared text ingame
      I deleted all of the fallout .inis as well in case some of my text/font settings were messed up, but that didn't work either.
  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...

Important Information

By using this site, you agree to our Terms of Use.