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I'm trying to set my skyrim se up for a roleplay, and can't seem to get DynDOLOD + TexGen to work correctly. I'm trying to get rid of popins by generating the detailed LODs. I was trying to use enhanced vanilla trees, at first, but then decided to try to get Vanilla trees and billboards to work. I also get landscape and texture popins for the Whiterun Valley. I've tried following Video tutorials to the letter, but still no luck. What am I doing wrong?
 

 

3 answers to this question

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Posted

What you are doing wrong is that you are not asking a question that can be answered because you are not describing the supposed problem.

 

DynDOLOD drastically improves tree and object LOD. It does not change how the engine works.

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Posted

I'm not asking for it to change the engine. I'm asking how to prevent these pop ins at such a noticeable range. I thought that's what DynDOLOD was for.

  • 0
Posted (edited)

 

I'm not asking for it to change the engine. I'm asking how to prevent these pop ins at such a noticeable range. I thought that's what DynDOLOD was for.

Yes, one of the many things DynDOLOD does is that it updates and adds thousands of new object LOD models that didn't have LOD before so objects do not pop-in out of thin air.

Edited by sheson

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