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svartdjupp

Some object names has gone when i used dyndolod

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i have some weird things when i used dyndolod. here is my ss, and when i try to make 3d tree lods some then some vegetables names are goneP0swZ4s

 

https://imgur.com/a/P0swZ4s

 

P0swZ4s

 

i check every esp-esm and some other stuff and it happens only when dyndolod esp-esm active. im not new about modding so i know what to do.

Edited by svartdjupp

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If you are not new to modding you already know and checked that DynDOLOD is not doing it, but merely copied any such FULL - Name change from whatever plugin was the last one to overwrite the base record at generation time.

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DynDOLOD is patcher that sometimes copies the winning overwrites from other plugins and changes them in order for LOD to work correctly.

 

If that winning overwrite changed something else that change will be in the DynDOLOD plugin, regardless if the load order changes afterwards.

 

If the current load order does not show this change, generate anew for the current load order, so all the copied records reflect the current load order.

 

Or simply look up the base record in xEdit and forward the desired FULL - Name into the highest plugin.

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i look up the records in ssedit. here is 

 

https://imgur.com/E0mdgVS

 

so what now? because there is only plugin is skyrim.esm for that. should i verify integrity game files for that. because i cleaned dirty edits before as usual.

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That screenshot shows that there is an issue with the strings file for the text/translation of the records and that the problem already happens for Skyrim.esm.

 

Fix all errors in the load order first before generating LOD / using DynDOLOD.

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how can i fix this. i tried almost everything even removed game then re-installed. but erros still in there, and not only for skyrim.esm there are some errors other master game files sorry for bothered you about this.

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I have not much experience with the language files, especially when the game is not in English. That is outside of DynDOLOD and my expertise.

 

The default language files are typically in Skryim Interface.bsa and updated via Skyrim Patch.bsa. Make sure the game is up-to-date.

 

xEdit start up log should list something about the language files.

 

Background Loader: [skyrim_English.DLSTRINGS] Using encoding (from language): 1252  (ANSI - Latin I)
Background Loader: [skyrim_English.ILSTRINGS] Using encoding (from language): 1252  (ANSI - Latin I)
Background Loader: [skyrim_English.STRINGS] Using encoding (from language): 1252  (ANSI - Latin I)
...
Background Loader: [update_English.DLSTRINGS] Using encoding (from language): 1252  (ANSI - Latin I)
Background Loader: [update_English.ILSTRINGS] Using encoding (from language): 1252  (ANSI - Latin I)
Background Loader: [update_English.STRINGS] Using encoding (from language): 1252  (ANSI - Latin I)
...
Background Loader: [Dawnguard_English.DLSTRINGS] Using encoding (from language): 1252  (ANSI - Latin I)
Background Loader: [Dawnguard_English.ILSTRINGS] Using encoding (from language): 1252  (ANSI - Latin I)
Background Loader: [Dawnguard_English.STRINGS] Using encoding (from language): 1252  (ANSI - Latin I)
...
Background Loader: [HearthFires_English.DLSTRINGS] Using encoding (from language): 1252  (ANSI - Latin I)
Background Loader: [HearthFires_English.ILSTRINGS] Using encoding (from language): 1252  (ANSI - Latin I)
Background Loader: [HearthFires_English.STRINGS] Using encoding (from language): 1252  (ANSI - Latin I)
...
Background Loader: [Dragonborn_English.DLSTRINGS] Using encoding (from language): 1252  (ANSI - Latin I)
Background Loader: [Dragonborn_English.ILSTRINGS] Using encoding (from language): 1252  (ANSI - Latin I)
Background Loader: [Dragonborn_English.STRINGS] Using encoding (from language): 1252  (ANSI - Latin I)
 
 
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how can i fix this. i tried almost everything even removed game then re-installed. but erros still in there, and not only for skyrim.esm there are some errors other master game files sorry for bothered you about this.

nvm. i think i fixed it. i chose language from ssEDIT localiazton menu then all string errors are gone.

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DELETED


 
 

 

I have not much experience with the language files, especially when the game is not in English. That is outside of DynDOLOD and my expertise.

 

The default language files are typically in Skryim Interface.bsa and updated via Skyrim Patch.bsa. Make sure the game is up-to-date.

 

xEdit start up log should list something about the language files.

 

Background Loader: [skyrim_English.DLSTRINGS] Using encoding (from language): 1252  (ANSI - Latin I)
Background Loader: [skyrim_English.ILSTRINGS] Using encoding (from language): 1252  (ANSI - Latin I)
Background Loader: [skyrim_English.STRINGS] Using encoding (from language): 1252  (ANSI - Latin I)
...
Background Loader: [update_English.DLSTRINGS] Using encoding (from language): 1252  (ANSI - Latin I)
Background Loader: [update_English.ILSTRINGS] Using encoding (from language): 1252  (ANSI - Latin I)
Background Loader: [update_English.STRINGS] Using encoding (from language): 1252  (ANSI - Latin I)
...
Background Loader: [Dawnguard_English.DLSTRINGS] Using encoding (from language): 1252  (ANSI - Latin I)
Background Loader: [Dawnguard_English.ILSTRINGS] Using encoding (from language): 1252  (ANSI - Latin I)
Background Loader: [Dawnguard_English.STRINGS] Using encoding (from language): 1252  (ANSI - Latin I)
...
Background Loader: [HearthFires_English.DLSTRINGS] Using encoding (from language): 1252  (ANSI - Latin I)
Background Loader: [HearthFires_English.ILSTRINGS] Using encoding (from language): 1252  (ANSI - Latin I)
Background Loader: [HearthFires_English.STRINGS] Using encoding (from language): 1252  (ANSI - Latin I)
...
Background Loader: [Dragonborn_English.DLSTRINGS] Using encoding (from language): 1252  (ANSI - Latin I)
Background Loader: [Dragonborn_English.ILSTRINGS] Using encoding (from language): 1252  (ANSI - Latin I)
Background Loader: [Dragonborn_English.STRINGS] Using encoding (from language): 1252  (ANSI - Latin I)
 
 

 

well ty for explanation even its about outside of DynDOLOD
 
its all about xEDIT language issue, i have to set xEDIT language section every time when i open xEDIT because there is not permanent save about this and my game language is already english, im not using any different language. after that i set language as english then all string errors in master files are gone but dyndolod.esp still has errors. for this there is a script ''restore record names from master'' and i right clicked dyndolod.esp for apply script ''restore record names from master'' and all names are back from master.
 
again im sorry to bothered you but this is never happen before for me even i maked so many patch like ''bashed patch, merge patch or something like that'' but it only happen for dyndolod.esp.
 
ty for your help.
Edited by svartdjupp

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Great that you figured out how to resolve it.

 

DynDOLOD is just a modified xEdit but it uses its own settings files. But the same command line arguments to set the language / codepage can be used. 

 

https://tes5edit.github.io/docs/2-overview.html#CommandLineSwitches

 

Though none of that should be necessary if everything is in English anyways. So not sure what happened.

 

Enjoy.

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