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bchick1

Skyrim SE CTD before main menu when DynDOLOD enabled

Question

I have installed the following via instructional video by GamerPoets video (

) ...

I am using MO2 v2.2.2

DynDOLOD v2.76 package

DynDOLOD v2.75 Resources package

 

I ran LOOT and established load order then tested the entire mod load by playing the game prior to beginning the DynDOLOD install.

 

I installed the 'Resources package' into MO2 and enabled

I ran TexGen from MO2 excutable and zipped the output file and created a mod in MO2 and enabled

I ran DynDOLOD from MO2 executable and zipped all resultant files and created a mod in MO2 and enabled

 

At the bottom of my load order:

 

DynDOLOD Resources SE v2.75

TexGen Out

DynDoLod Out

____________________

 

When starting up the game, the very initial 'Bethesda gear' screen will display then it goes dark and CTD to desktop. The intro does not reach the main menu screen.  Removing all elements of the DynDOLOD install the game starts normally.

 

Not sure where to look for a definitive answer for this.

 

 

 

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Get DynDOLOD 2.77 and generate from scratch. Please let me know if that output lets the game start OK now.

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Error occurred when running TexGen ... Log truncated . this is the end of the log after all mods from load order were processed

 

00:00:08.060]    [00:07] Background Loader: finished
[00:00:09.144]    DynDOLOD TexGen 2.77 (1) by Sheson, starting...
[00:00:09.168]    
[00:00:09.183]    TexGenx64.exe 2.77.0.0 1/17/2020 (1345431552)
[00:00:09.199]    
[00:00:09.215]    Started by D:\___ MO2_v2.2.2\ModOrganizer.exe 2.2.2.1 1/13/2020
[00:00:09.230]    
[00:00:00.005]    Output path: E:\SteamLibrary\steamapps\common\Skyrim Special Edition\DynDOLOD_v 2.77\TexGen OUTPUT\
[00:00:00.020]    Texture size: 256
[00:00:00.036]    Diffuse Alpha format: Default (BC7 Quick)
[00:00:00.053]    Diffuse format: Default (BC7 Quick)
[00:00:00.069]    Normal Specular format: Default (BC7 Quick)
[00:00:00.086]    Normal format: Default (BC7 Quick)
[00:00:00.100]    
[00:00:00.336]    Creating mini atlas maps
[00:00:00.349]        E:\SteamLibrary\steamapps\common\Skyrim Special Edition\DynDOLOD_v 2.77\Edit Scripts\DynDOLOD\DynDOLOD_SSE_TexGen_noalpha_skyrimesm.txt 581
[00:00:00.499]        E:\SteamLibrary\steamapps\common\Skyrim Special Edition\DynDOLOD_v 2.77\Edit Scripts\DynDOLOD\DynDOLOD_SSE_TexGen_alpha_skyrimesm.txt 11
[00:00:00.515]        E:\SteamLibrary\steamapps\common\Skyrim Special Edition\DynDOLOD_v 2.77\Edit Scripts\DynDOLOD\DynDOLOD_SSE_TexGen_noalpha_dawnguardesm.txt 77
[00:00:00.548]        E:\SteamLibrary\steamapps\common\Skyrim Special Edition\DynDOLOD_v 2.77\Edit Scripts\DynDOLOD\DynDOLOD_SSE_TexGen_noalpha_dragonbornesm.txt 39
[00:00:00.569]        E:\SteamLibrary\steamapps\common\Skyrim Special Edition\DynDOLOD_v 2.77\Edit Scripts\DynDOLOD\DynDOLOD_SSE_TexGen_noalpha_folksteadesp.txt 18
[00:00:00.590]        E:\SteamLibrary\steamapps\common\Skyrim Special Edition\DynDOLOD_v 2.77\Edit Scripts\DynDOLOD\DynDOLOD_SSE_TexGen_alpha_blendedroadsesp.txt 18
[00:00:00.612]    Creating some temporary files
[00:00:00.627]        Processing 1 E:\SteamLibrary\steamapps\common\Skyrim Special Edition\DynDOLOD_v 2.77\Edit Scripts\DynDOLOD\DynDOLOD_SSE_TexGen_copy_skyrimesm.txt
[00:00:00.717]        Processing 1 E:\SteamLibrary\steamapps\common\Skyrim Special Edition\DynDOLOD_v 2.77\Edit Scripts\DynDOLOD\DynDOLOD_SSE_TexGen_copy_dawnguardesm.txt
[00:00:00.776]        Processing 1 E:\SteamLibrary\steamapps\common\Skyrim Special Edition\DynDOLOD_v 2.77\Edit Scripts\DynDOLOD\DynDOLOD_SSE_TexGen_copy_folksteadesp.txt
[00:00:00.900]    Creating LOD textures
[00:00:00.916]        Processing 2 E:\SteamLibrary\steamapps\common\Skyrim Special Edition\DynDOLOD_v 2.77\Edit Scripts\DynDOLOD\DynDOLOD_SSE_TexGen_noalpha_skyrimesm.txt
[00:00:01.082]        Processing 2 E:\SteamLibrary\steamapps\common\Skyrim Special Edition\DynDOLOD_v 2.77\Edit Scripts\DynDOLOD\DynDOLOD_SSE_TexGen_alpha_skyrimesm.txt
[00:00:01.098]        Processing 2 E:\SteamLibrary\steamapps\common\Skyrim Special Edition\DynDOLOD_v 2.77\Edit Scripts\DynDOLOD\DynDOLOD_SSE_TexGen_noalpha_dawnguardesm.txt
[00:00:01.132]        Processing 2 E:\SteamLibrary\steamapps\common\Skyrim Special Edition\DynDOLOD_v 2.77\Edit Scripts\DynDOLOD\DynDOLOD_SSE_TexGen_noalpha_dragonbornesm.txt
[00:00:01.156]        Processing 2 E:\SteamLibrary\steamapps\common\Skyrim Special Edition\DynDOLOD_v 2.77\Edit Scripts\DynDOLOD\DynDOLOD_SSE_TexGen_noalpha_folksteadesp.txt
[00:00:01.176]        Processing 2 E:\SteamLibrary\steamapps\common\Skyrim Special Edition\DynDOLOD_v 2.77\Edit Scripts\DynDOLOD\DynDOLOD_SSE_TexGen_alpha_blendedroadsesp.txt
[00:00:01.195]    Generating LOD textures to E:\SteamLibrary\steamapps\common\Skyrim Special Edition\DynDOLOD_v 2.77\TexGen OUTPUT\
[00:00:01.209]        Processing 3 E:\SteamLibrary\steamapps\common\Skyrim Special Edition\DynDOLOD_v 2.77\Edit Scripts\DynDOLOD\DynDOLOD_SSE_TexGen_noalpha_skyrimesm.txt
[00:00:01.224]    
[00:00:01.224]    Exception in unit  line -1: Error in unit 'userscript' on line 858 : Not enough parameters
[00:00:01.224]    
[00:00:01.224]    Check log lines above the exception for additional hints. Check the FAQ and search official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/ for those errors.
[00:00:01.224]    
[00:00:01.224]    If problem persists, post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\TexGen_SSE_log.txt to official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/
[00:00:01.224]    Error: Error in unit 'userscript' on line 858 : Not enough parameters


 

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Hello .... I am pleased to report SUCCESS with

DynDOLOD v2.78 and Resources 2.77

 

Game loaded and runs fine, although I had to start a new game as it CTD on load of old game but I was able to start a new game just fine. I do not consider this a DynDOLOD issue.

 

I want to thank you for the time and attention you have paid to this issue!   I just have a couple of closing questions ...

 

(1) Should I now DISABLE the 'TexGen' Output files in MO2 ?

(2) Should I now DISABLE the 'Resources' files files in MO2?

(2) Can I continue to use XLODGen for 'Occulsion' and/or 'Terrain'?  (I am not sure where the 'XLODGen' development is going or how it fits into the present 'DynDOLOD' development. While I did review the video on 'XLODGen' install and useage, it did leave me confused as to where it fits into 'DynDOLOD'.

 

Again .... Thanks so much for pursuing the resolution of this issue !!

 

P.S. I am sure glad I have a FAST machine !

Edited by bchick1

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