Jump to content
Sign in to follow this  
TechAngel85

Skyrim SE particle patch for ENB (by mindflux)

Recommended Posts

FYI--if we move the Particle Patch for ENB SSE.esp to Optional ESPs and later install the STEP Skyrim SE - CR Patch, there will be a Missing Masters error in MO2.

Share this post


Link to post
Share on other sites

I'd like to look at this for the WIP guide. I know that some of the meshes will conflict with ELFX, ENB Light, and EmbersXD among others. May need to hide some meshes somewhere.

Share this post


Link to post
Share on other sites

 

48 minutes ago, z929669 said:

I'd like to look at this for the WIP guide. I know that some of the meshes will conflict with ELFX, ENB Light, and EmbersXD among others. May need to hide some meshes somewhere.

It's already in Foundation.

Share this post


Link to post
Share on other sites
12 minutes ago, TechAngel85 said:

 

It's already in Foundation.

I know, but I recall having to hide downstream meshes relating to fire or embers I think so that these 'win'. May not be necessary though with other related mod configs updated.

Share this post


Link to post
Share on other sites
43 minutes ago, z929669 said:

I know, but I recall having to hide downstream meshes relating to fire or embers I think so that these 'win'. May not be necessary though with other related mod configs updated.

Yeah, I don't ever bother checking the conflicts with this mod. I just let everything overwrite it.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Similar Content

    • By DoubleYou
      Discussion topic:
      SSE FPS Stabilizer by Shizof
      Wiki Link
      I'm sure everyone has at least heard of this mod by now. The default settings mainly alter TerrainManager LOD settings higher/lower as FPS increases/decreases, but it can be configured to dynamically adjust any INI setting higher/lower as the FPS increases/decreases. Below is the customized INI file that I am using with this for testing, which is geared toward higher-end hardware.
       
    • By xXTTVFAZEBTWYTXx
      Just downloaded MO2 to mod skyrim SE, i downloaded 3 mods to test run and when i was done click play and came up with 
      Error 5 ERROR_ACCESS_DENIED: Access is denied. (0x5)
      . binary: 'D:\Program Files\ModifiableWindowsApps\Skyrim Special Edition (PC)\SkyrimSELauncher.exe'
      . owner: GetEffectiveRightsFromAclW(), The access control list (ACL) structure is invalid. (0x538)
      . rights: GetEffectiveRightsFromAclW(), The access control list (ACL) structure is invalid. (0x538)
      . arguments: ''
      . cwd: 'D:\Program Files\ModifiableWindowsApps\Skyrim Special Edition (PC)'
      . stdout: no, stderr: no, hooked: yes
      . MO elevated: no
      . usvfs x86:ok x64:ok proxy_x86:ok proxy_x64:ok
      and failed to run I followed a guide when I set up MO2 so i dont know whats happening I dont use an anti-virus like it suggests to disable temporarily I can only think of one thing that could be wrong personally which is I own and used the Skyrim SE from the Microsoft store which when i made an instance said it might not run properley but acess denied doesnt sound like it could be realated if you have any answers on this please write them down thanks!
       
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.