Starting a list for all the mods in the current STEP guide, which are in need to be updated (or already are) to work with the current game version 1.6.640. I'm listing only relevant mods in each category (please correct me if i missed anything).
For a more comprehensive view on SKSE dependencies please see https://modding.wiki/en/skyrim/users/skse-plugins
I'm using DynDOLOD Alpha99...
In the past I was able to get my distance grass colors more balanced, looking similar, now the farthest distance out is a greener color, then the rest of the grass.
Here's a screen shot of the grass I am referring to with red boxes around it, that appears greener than the rest...
Green Grass — Freeimage.host
I'm using Complex Grass...
To balance the colors, is this just playing around the TexGen Direct/Ambient?
In DynDOLOD I've tried default settings and these settings for the complex grass.
ComplexGrassBrightnessTopR=0.500 ComplexGrassBrightnessTopR=0.500 ComplexGrassBrightnessTopR=0.500 ; make bottom darker to fake shadowing ComplexGrassBrightnessTopR=0.500 ComplexGrassBrightnessTopR=0.500 ComplexGrassBrightnessTopR=0.500 THANKS
Majestic Mountains by T4gtr34um3r
z929669 - Vote to stick with lightside per screens posted below
Compares from z929669
Conditions: clear weather, all mod conditions used LODGen applicable to vanilla mountains, MM, MM Darkside, and MM Lightside (so LOD is specific to each of the four sets of screenshots)
Coordinates (cow tamriel): Whiterun lookout tower WSW > 35 -16 > -33 -7 > -10 0
Mod build: Step 2.0.0 (dev)
Step (vanilla mountains) > MM > MM Darkside > MM Lightside
Load up imgbox gallery and cycle through all images to load them. Then use the arrow buttons to toggle back and forth. Images aren't a perfect overlay, due to slight variations in COW positioning but close enough. They can also be examined directly in the spoiler.
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