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TechAngel85

Realistic Water Two SE (by isoku/SparrowPrince/TechAngel85)

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3 hours ago, DoubleYou said:

Yes, I just downloaded it. 

It was the L&W Patch that I fixed. I hadn't noticed that LOOT was now sorting RWT below the CR patch as well. Probably since last masterlist or LOOT update. I will update today and push it.

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19 hours ago, DoubleYou said:

I assume we want to use the Myrwatch patch now with the update? Or did we absorb this into the CR patch? I'll check this in a moment in xEdit myself probably, so I'm posting mainly as a reminder to myself to change instructions after checking this.

 

14 hours ago, z929669 said:

I could have sworn @TechAngel85 said somewhere that it's in the CR patch ... but can't seem to find the post.

 

12 hours ago, DoubleYou said:

Ok, so checked in xEdit, and it would seem that with current LOOT and Conflict Resolution Patch, RealisticWaterTwo.esp is loading after the Step Patch - Conflict Resolution.esp. This is an error, and perhaps @z929669 accidentally removed RealisticWaterTwo.esp as a master to the patch? This master is necessary for proper LOOT sorting. Anyhow, if we get that issue fixed, we won't need the Myrwatch patch, as all the necessary records are forwarded in the CR Patch.

I see this has been answered, but correct. The CR Patch already had this. I added it on the last RWT update since that is official content via AE. If you want to remove them from the CR and use the patch, that is up to you. It's just two records.

I also noticed the RWT load order issue with the CR when I was working on the RWT update. I corrected it on my end during that development, but I guess I forgot to mention it. Honestly, I think there are conflicting records that should have RWT as a master of the patch, but it's possible nothing unique from RWT is forwards so it may not actually require it. RWT should be a master of all the patches. Doesn't matter so much on the PP Patch.

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41 minutes ago, TechAngel85 said:

 

 

I see this has been answered, but correct. The CR Patch already had this. I added it on the last RWT update since that is official content via AE. If you want to remove them from the CR and use the patch, that is up to you. It's just two records.

I also noticed the RWT load order issue with the CR when I was working on the RWT update. I corrected it on my end during that development, but I guess I forgot to mention it. Honestly, I think there are conflicting records that should have RWT as a master of the patch, but it's possible nothing unique from RWT is forwards so it may not actually require it. RWT should be a master of all the patches. Doesn't matter so much on the PP Patch.

Yeah, I think the latest LOOT update (and ML update), changed sorting with the CR patch. This had impacted only the LW patch a couple of weeks ago, but then LOOT updated and began impacting the CR patch. Having added RWT as a master to the LW patch is now redundant, since it is a master to the CR patch. That's all that is needed, since the CR patch is master to the LW patch, and the LW patch is master to the PP patch.

I will remove the RWT master redundancy from LW patch next time that one needs to be updated. It's not a big deal in the meantime.

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Heyas Tech,

I am not sure where to post this, but I suddenly get a Cyclic LOOT error involving the RWT2 - Myrwatch patch? I haven't changed anything in my load order, besides re-running DynDOLOD with the latest version. I (tried to) check the error message, but I don't see how there would be a "cyclic interaction" between them? Is this something I should report to the LOOT team or something you need to know?

FYI, I don't use the STEP patches, because my setup is STEP 2.1.0+ (= missing some STEP recommendations + non-STEP mods)

From the error log:

Quote

[19:23:52.566049] [error]: Failed to sort plugins. Details: Cyclic interaction detected: A Clear Map of Skyrim.esp --[Master]-> ACMOS - WTT Patch.esp --[Group]-> RealisticWaterTwo.esp --[Master]-> RealisticWaterTwo - Myrwatch Patch.esp --[Group]-> A Clear Map of Skyrim.esp

 

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36 minutes ago, ButchDiavolo said:

Heyas Tech,

I am not sure where to post this, but I suddenly get a Cyclic LOOT error involving the RWT2 - Myrwatch patch? I haven't changed anything in my load order, besides re-running DynDOLOD with the latest version. I (tried to) check the error message, but I don't see how there would be a "cyclic interaction" between them? Is this something I should report to the LOOT team or something you need to know?

FYI, I don't use the STEP patches, because my setup is STEP 2.1.0+ (= missing some STEP recommendations + non-STEP mods)

From the error log:

 

That's an error in their master list because it's setting these mods to do the same thing, but can't due to the rules that are set. You'll have to contact LOOT. They'll have to fix whatever is causing it in the master list.

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This sounds more like you forgot to sort your load order before generating DynDOLOD. This error does not occur for me. 

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4 hours ago, DoubleYou said:

This sounds more like you forgot to sort your load order before generating DynDOLOD. This error does not occur for me. 

I think it's the Myrwatch patch that is causing the issue.

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13 hours ago, TechAngel85 said:

That's an error in their master list because it's setting these mods to do the same thing, but can't due to the rules that are set. You'll have to contact LOOT. They'll have to fix whatever is causing it in the master list.

I managed to sort it out. It was indeed a rules setting, but a custom rule I forgot to set for the Myrwatch patch *blush* I have RWT2 (and the patches) set with a custom rule as "Worldspace settings" so they load near the bottom (right after ACMoS). Since I forgot to (re)set it for the Myrwatch patch, LOOT gave the cyclic error.

Which now begs the question for me, where should RWT2 be sorted? I have (apparently) had that custom rule set up for ages, though I can't remember why. Should I just remove that rule and let LOOT sort it?

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1 hour ago, ButchDiavolo said:

I managed to sort it out. It was indeed a rules setting, but a custom rule I forgot to set for the Myrwatch patch *blush* I have RWT2 (and the patches) set with a custom rule as "Worldspace settings" so they load near the bottom (right after ACMoS). Since I forgot to (re)set it for the Myrwatch patch, LOOT gave the cyclic error.

Which now begs the question for me, where should RWT2 be sorted? I have (apparently) had that custom rule set up for ages, though I can't remember why. Should I just remove that rule and let LOOT sort it?

LOOT generally sorts it correctly by placing it neat the end, but there will be a few mods that LOOT will sort after it. Notably map and worldspace-type mods. Some patching will likely be required.

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1 hour ago, TechAngel85 said:

LOOT generally sorts it correctly by placing it neat the end, but there will be a few mods that LOOT will sort after it. Notably map and worldspace-type mods. Some patching will likely be required.

I removed the custom rules and now RWT is loaded right áfter ACMoS... Such a massive change *chuckles*... As far as I can see, no patching is needed, since Wrye Bash takes care of that with the bashed patch, which uses RWT2's settings. So all good. Thanks for your answers :)

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