Jump to content
  • 0
Sign in to follow this  

Water lod bug


1 answer to this question

Recommended Posts

  • 0

No idea what the screenshot is supposed to show. You did not mention what the bug is supposed to be. Also not sure what DynDOLOD might have to do with it.


DynDOLOD generates tree and object LOD.

Typically water of lakes, rivers and the sea is cell water, which is part of terrain LOD.


Cell water LOD can only have one type of water for the entire worldspace.

Make sure the load order is final before generating the LOD mod with DynDOLOD. The last plugin to modify a worldspace defines the water LOD. That data is carried over into the DynDOLOD plugin. Making changes to it afterwards either means manually patching the last DynDOLOD plugin or generating LOD from scratch for the new load order.


If you have issues with mods, ask the mod author.

Edited by sheson

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...

Important Information

By using this site, you agree to our Terms of Use.