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SKYRIMSE Distant LOD not using new DynDOLOD LOD until close
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Question
mukjin
Hi,
My generated lod with DyndoLOD doesn't kick in until I get close enough. Otherwise, it uses the normal lod.
In the following screenshots, I'm using TFC to move closer to the distant LOD.
I'm using 3d trees with EVT (SSE). You can see the darker, regular billboard trees - the old lod - in this screenshot.
https://imgur.com/g07P1pk
And when I move close enough, it switches to DynDOLOD's new LOD (with flickering until I bring up console to pause it).
https://imgur.com/b8qIdp7
I noticed that when I turn the distant object detail (vanilla) presets from low to ultra, it also increases the distance at which the old lod starts.
I'm not sure what's going on here, and I would very much appreciate any help you kind provide.
1 answer to this question
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