I've been troubleshooting this for two days now and I still cannot find the cause. Creation kit used to work fine, but at some point at the end of this week while I was installing mods for SSE, it decided it no longer wanted to cooperate. Whenever I try to run CK through MO2, it simply locks up for a bit before unlocking without any sort of error. During troubleshooting, I realized MO2 has the same issue with SSE and the SSE launcher. I
Things I've tried:
Reinstalling Skyrim SE twice, making sure the whole folder was wiped before reinstalling the second time. I've verified the integrity of the game files twice between these two times.
Reinstalling CK at least thrice, and even the bethnet launcher once (I made sure CK was installed in the SSE directory)
Reinstalling MO2 twice
Renaming MO2's SSE mod folder so the list would be not only entirely disabled but entirely empty. (SKSE is the only thing installed, and it's installed manually.). I'm willing to wipe the folder in its entirety if anyone thinks that might warrant a different result.
Restarting the computer
Making firewall and AV exceptions for MO2 and CK
Temporarily disabling firewall and AV entirely
Other details:
I am aware that installing in program files causes issues. I have steam installed in the D: drive in a self-made folder, but it is still titled D:\Program Files (x86). Could this possibly be insufficient?
Creation kit was not installed as a mod (not that I'd know how to install CK in particular as a mod) so it's not available in the left pane
SkyrimSELauncher.exe appears to be working at first but simply closes out with no follow-up or error when I hit play.
SKSE and xEdit run just fine. In-game SKSE w/o mods seems to run just fine.
Mod Organizer is not installed onto the steam or skyrim folders. It is in D:\Modding\MO2
The only thing I could think of that hasn't been affected by my troubleshooting was that there was a Windows 10 update between when CK last worked and now
SSE launches fine through Steam. CK runs just fine through the bethnet launcher and directly from the folder
SSE version 1.5.80, SKSE version 2.0.16, MO2 version, CK version 1.5.73 (but I've also used 1.5.3)
I don't see anything in the properties of the .dll files of MO2 indicating they're blocked, but I don't see anything indicating they aren't either.
I might be missing something, but I'll give an update if I recall any extra details.
Question
bweep
I've been troubleshooting this for two days now and I still cannot find the cause. Creation kit used to work fine, but at some point at the end of this week while I was installing mods for SSE, it decided it no longer wanted to cooperate. Whenever I try to run CK through MO2, it simply locks up for a bit before unlocking without any sort of error. During troubleshooting, I realized MO2 has the same issue with SSE and the SSE launcher. I
Things I've tried:
Other details:
I might be missing something, but I'll give an update if I recall any extra details.
Link to comment
Share on other sites
1 answer to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now