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Zanderat

Problkem With Medeival Lanterns

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What is the problem supposed to be?

 

This is a full model in a loaded cell. DynDOLOD does not change the reference in a loaded cell as you can see by the information listed on the right.

Edited by sheson

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See the screenshot.  Semi-transparent lamp posts.

 

One more update.  If I load ML AFTER DynDOLOD, the error goes away.  But obviously this is not the preferred solution.

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Are you saying a particular full model just stops fading into full view?

 

If you believe DynDOLOD has anything to do with it, then the first obvious troubleshooting step would be to remove the overwrite of the base record, which typically is only setting the Visble When Distant flag.

 

If it still happens then, this is probably a resource issue.

 

If the ML plugin was  the last to before the DynDOLOD plugin at generation time, then you can have it load after. Otherwise, it will probably revert cell changes made by other plugins.

Edited by sheson

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Yes.  That is exactly what happens.  The screenshot does say "Base Last Changed by: DynDOLO.esp".  Thanks.

Edited by Zanderat

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Yes.  That is exactly what happens.  The screenshot does say "Base Last Changed by: DynDOLO.esp".  Thanks.

 

FYI that flag is set by DynDOLOD on the base record of every object that gets LOD. Since years. So far without issues.

 

I can not replicate any issue with that particular reference or any other. You see it anywhere else? Does it happen every time the cell/model is loaded?

Edited by sheson

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The issue seems specific to ML.  Could also be specific to my load order.  But I don't see any obvious conflicts. I will do some more testing.  Thanks for the help.

 

Active Mod Files:

 

00  Skyrim.esm
01  Update.esm
02  Dawnguard.esm
03  Hearthfires.esm
04  Dragonborn.esm
05  Unofficial Skyrim Special Edition Patch.esp  [Version 4.1.9]
06  BSAssets.esm
07  BSHeartland.esm
08  BS_DLC_patch.esp
09  ArngeirHQvoice.esp
0A  MajesticMountains_Landscape.esm
0B  DynDOLOD.esm
0C  Landscape and Water Fixes.esp
0D  SSE-Terrain-Tamriel.esm
0E  SMIM-SE-Merged-All.esp
0F  Prometheus_No_snow_Under_the_roof.esp  [Version 3.1]
10  NSUTR_bugfixes.esp
11  NSUTR_groundsnow_mesh_fixes.esp
12  NSUTR_improvements.esp
13  NSUTR_Static_fix.esp
14  Reverb and Ambiance Overhaul - Skyrim.esp  [Version erb]
15  DLCIntegration.esp
16  Lore Weapon Expansion - Daedric Crescent.esp  [Version 1.0]
17  Lore Weapon Expansion - Goldbrand.esp  [Version 1.1]
18  Lore Weapon Expansion - Relics of the Crusader.esp  [Version 1.0]
19  LSFX-SSE-Audiosettings.esp
1A  Qw_BeyondSkyrimBruma_USSEP Hotfix Patch.esp
1B  Immersive Wenches.esp
1C  DLCIntegration Beyond Skyrim Compatibility Patch.esp
1D  Weapons Armor Clothing & Clutter Fixes.esp
1E  Enhanced Landscapes.esp
1F  RelightingSkyrim_SSE.esp
20  3DNPC.esp  [Version 3.4.2]
21  AmuletsShowOnEverything.esp
22  Book Covers Skyrim.esp
23  WACCF_Armor and Clothing Extension.esp
24  BetterQuestObjectives.esp
25  BetterQuestObjectives - BCS Patch.esp
26  BetterQuestObjectives-DBForevertoMisc.esp
27  CinematicFireFX.esp
28  DeadlySpellImpacts.esp
29  Lore Weapon Expansion.esp  [Version 1.4a]
2A  SkyUI_SE.esp
2B  Cloaks.esp
2C  EmbersHD.esp
2D  Cloaks - Dawnguard.esp
2E  Qw_CloaksOfSkyrim_USSEP Patch.esp
2F  Qw_3DNPC_USSEP Patch.esp
30  ICNs_ImmersiveCollegeNPCs.esp  [Version 1.1.0]
31  Unique Region Names.esp
32  Rigmor.esp
33  Beyond Skyrim - Bruma - Guard Cloaks.esp
34  Bruma - Less Item Weight.esp
35  WICO - Immersive People.esp
36  lm_astronach.esp  [Version 1.0]
37  3DNPC Fixes.esp
38  Cuyima 3DNPC - Redone.esp
39  3DNPC_FrogCustom_Amalee.esp
3A  3DNPC_FrogCustom_Zora.esp
3B  AHZmoreHUD.esp  [Version 3.6.3]
3C  Serana Dialogue Edit.esp
3D  Skyrim Unlimited Rings And Amulets SSE.esp
3E  Better Dynamic Snow.esp
3F  Medieval Lanterns of Skyrim.esp
40  ImprovedRoads.esp
41  Enhanced Landscapes - Dead Marsh.esp
42  SoundsofSkyrimComplete.esp
43  Remove Interior Fog.esp
44  goodbrother.esp
45  ethereal_elven_overhaul.esp
46  mrbs-uniqueloot-se.esp
47  skyBirds_SSE.esp
48  Dynamic Outfits - Basic Version.esp
49  WICO - USSEP Compatible Patch.esp
4A  BirdsOfSkyrim_SSE.esp
4B  Particle Patch for ENB SSE.esp
4C  Morrowloot Artifacts Only.esp
4D  EMCompViljaSkyrim.esp
4E  MajesticMountains_Moss.esp
4F  Point The Way.esp  [Version 2.0.2]
50  BirdsAndFlocks_SSE.esp
51  Skyrim Flora Overhaul.esp
52  Gildergreen Regrown.esp  [Version 2.0]
53  Landscape Fixes For Grass Mods.esp
54  tpos_complete02_RTCWG.esp
55  MajesticMountains.esp
56  more idle markers.esp
57  crimson nirnroot cheat.esp
58  BDS - MM Patch.esp
59  BetterDynamicSnow_PATCH.esp
5A  Qw_WICO_USSEP Patch.esp
5B  Dogs-of-Skyrim.esp
5C  Dwarfsphere.esp  [Version 2]
5D  Run For Your Lives.esp  [Version 4.0]
5E  Inigo.esp
5F  Dawnstar.esp  [Version 2.0.2]
60  Improved Roads USSEP.esp
61  Bruma - Better Defendable.esp
62  Oblivion Gates Remade.esp  [Version 1.1.21]
63  Tomebound.esp
64  Populated Cities Towns Villages Legendary.esp
65  Finding_Derkeethus.esp
66  S3DSigns.esp
67  Skyrim Chimneys.esp
68  mrbs-unique artifacts-se.esp
69  Qw_ACE_BSHeartland Patch.esp
6A  BSHeartland - Unofficial Patch.esp
6B  Riften Docks Pathways SE.esp
6C  InsanitySorrow Weapons Pack.esp
6D  Breezehome Firepit Removed.esp  [Version 1.04]
6E  LIAT - Sounds.esp
6F  Bells of Skyrim.esp
70  Bruma - Better Defendable - Bells of Skyrim Synergy Patch.esp
71  CoW_LOD_Shimmer_Fix.esp
72  Northern Marsh Bridges SE.esp
73  KeeperCarcetteSurvives.esp
74  SkyrimReputation_SSE.esp
75  LIAT - NPCs.esp
76  The Paarthurnax Dilemma.esp  [Version 2.0]
77  Map Markers Complete.esp
78  StoneFinder.esp
79  Dawnstar_No Snow Under the Roof_Patch.esp
7A  Skyland Imperial Forts and Dungeons.esp
7B  Dawnguard&VolkiharArtifactsQuests.esp
7C  ossumpossumWINDHELMBRIDGESEAMFIX.esp
7D  AK- Boethiah Alternate.esp
7E  BetterQuestObjectives-PaarDilemmaPatch.esp
7F  Chesko_WearableLantern.esp
80  Sounds of Skyrim Unique Region Names Patch.esp
81  tpos_NSUTRpatch.esp
82  College Bridge Light Fix - Clean ITM and Remove Unnecessary Record.esp
83  CourierShowsDelivery.esp
84  CrittersAintSnitches.esp
85  DawnguardVampireAttackFix.esp
86  Dynamic Outfits - Basic Version - Cloaks of Skyrim Patch.esp
87  FNIS.esp
88  FNISSexyMove.esp
89  Followers Don't Draw Weapons.esp  [Version 1.0.1]
8A  Footprints.esp
8B  GoldToSeptimsWeightless.esp
8C  GoToBed.esp
8D  Grass FPS Booster.esp
8E  HagravenSkinShaders.esp
8F  iHUD.esp
90  JiubQuestMarkers.esp
91  Skysan_Icicle.esp
92  RUSTIC SOULGEMS - Unsorted.esp
93  NamedSoulGems.esp
94  LeveledItemsLevelWithYou.esp
95  LightngDuringStorm.esp
96  LongerRespawningCells.esp
97  LydiaLoopFix.esp
98  Morrowind Jiub.esp
99  No NPC Greetings.esp
9A  NPC Outfit Corrections.esp
9B  NPC Outfit Corrections SE WACCF_Armor and Clothing Extension Patch.esp
9C  PrvtIRings.esp
9D  RimStats.esp
9E  Sell Stones of Barenziah.esp
9F  Serana.esp
A0  SimplyKnock.esp
A1  SleevesMod_CloaksAndUSSEP.esp
A2  Snotgurg Equipment HUD.esp  [Version 2.1]
A3  SSE High Quality Music.esp
A4  SummonAncestorGuardian.esp
A5  SummonsReleveled.esp
A6  TheCleaner.esp
A7  Translocate.esp
A8  UltimateLoreLoadingScreen.esp
A9  ViewableFactionRanks.esp
AA  WGT.esp
AB  WICO - Immersive Character.esp
AC  WICO - Immersive Dawnguard.esp
AD  WondersofWeather.esp
AE  Walklikeanormalperson.esp
AF  ENB Light.esp
B0  Better Dynamic Snow - NSUTR Patch.esp
B1  BladePatrols.esp
B2  BTArcaneSpells.esp
B3  EMViljaInSolstheimAddOn.esp
B4  icepenguinworldmapclassic.esp
B5  Radiance.esp
B6  Cathedral Weathers.esp
B7  CathedralWeatherMCM.esp
B8  SoS_Cathedral_Patch.esp
B9  SMIM-Bruma-Patch.esp
BA  NotificationLog.esp
BB  Northside Tweaks.esp
BC  BlendedRoads.esp
BD  Obsidian In Cathedral.esp
BE  Fluffy Snow - BlendedRoads Patch.esp
BF  Finding_Derkeethus_EBQO.esp
C0  Qw_ACE_CloaksOfSkyrim Patch.esp
C1  Qw_BookCoversSkyrim_USSEP Patch.esp
C2  Qw_WICO_3DNPC Patch.esp
C3  Oblivion Gates Remade - Map Markers.esp  [Version 1.1.22]
C4  SolstheimLighthouse.esp
C5  Imperious - Races of Skyrim.esp
C6  EEO Imperious patch.esp
C7  Ordinator - Perks of Skyrim.esp
C8  Ordinator - Beyond Skyrim Bruma Patch.esp
C9  Perks Unlinked.esp
CA  ELE_SSE.esp
CB  Remove Interior Fog - ELE Patch 2.1.esp
CC  SoS_ELE_Patch.esp
CD  RAO - ELE patch SSE.esp
CE  WACCF_BashedPatchLvlListFix.esp
CF  Bashed Patch, 0.esp
D0  Dawnguard Map Markers.esp  [Version 2.0.2]
D1  TVDT REMOVED.esp
D2  DynDOLOD.esp


 

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If this is with a new game, wait 12 or 24 hours (inside maybe) to let the ML script settle on the time of day.

 

Otherwise, if removing the base record overwrite with the Visible When Distant flag does not change anything, test with default INIs. Then next maybe with a reduced load order - when I say I can't replicate the issue I typically only have a dozen of plugins at a time.

Edited by sheson

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So I regenerated DynDOLOD without ML and then added back ML to my LO. Works fine now. If I can figure why ML doesn't play nice with DynDOLOD, I will let you know.

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Update: I loaded a profile with only ML, DynDOLOD, and LAL (so I can skip Helgen) installed. Unfortunately the fading issued remained. So, I feel that I am on fairly solid ground in saying that right now DynDOLOD and ML does need some sort of patch/fix. My temp solution is to run DynDOLOD without ML installed and to install ML afterwards.

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Update: I loaded a profile with only ML, DynDOLOD, and LAL (so I can skip Helgen) installed. Unfortunately the fading issued remained. So, I feel that I am on fairly solid ground in saying that right now DynDOLOD and ML does need some sort of patch/fix. My temp solution is to run DynDOLOD without ML installed and to install ML afterwards.

I suggest to do some actual troubleshooting. Remember, I do not see any such issue with the reference you reported. Generally, the dynamic LOD works fine for everyone and everything else since years.

 

Do you have any of your own (LOD) models created earlier still in the load order? Is anything overwriting the models from ML or DynDOLOD Resources?

 

Use default INIs. Disable anything else in the setup from ENB to all SKSE plugins that are not required.

 

As already suggested before, remove the overwrite with the visible distant flag from the base record of the full model with the problem.

If nothing from DynDOLOD modifies the reference, its base record and the model it uses then the real troubleshooting starts.

 

Without knowing the actual cause for a fade-in to not complete there can't be a fix.

 

From the reporting I am not even sure if its only that one lantern reference you reported, or if it is all lanterns using the same base record, if it always happens to same lanterns no matter what or if it is random or maybe only specific locations.

 

Found any other DynDOLOD users with the same problem?

Edited by sheson

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I don't believe the issue is on the DynDOLOD side.  This is the only mod I use that behaves this way.  Thanks for the tips.

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Hey Sheson, I'm also getting this problem and I'm attempting to follow your troubleshooting steps, but I'm not certain what you mean by this -->"remove the overwrite with the visible distant flag from the base record of the full model". Is that a record I edit in SSEEdit?

 

 

I am using default INIs and have disabled everything else except ML and all the texture and landscape mods I use with DynDOLOD. Also I've tested ML without DynDOLOD and there is no fading. I also thought maybe it had something to do with the mod's script checking time to turn the lanterns on and off, but the mod says that script checks every 30 seconds and I get the fading way more frequently than that, like every 5-10 seconds.

 

Hm, I just did another test and the fading does not happen if I run DynDOLOD with candles and FX Glow unchecked. I'm not sure if it's one or both of those, I can test again later and reply with the results if that would be helpful!

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Hey Sheson, I'm also getting this problem and I'm attempting to follow your troubleshooting steps, but I'm not certain what you mean by this -->"remove the overwrite with the visible distant flag from the base record of the full model". Is that a record I edit in SSEEdit?

 

 

I am using default INIs and have disabled everything else except ML and all the texture and landscape mods I use with DynDOLOD. Also I've tested ML without DynDOLOD and there is no fading. I also thought maybe it had something to do with the mod's script checking time to turn the lanterns on and off, but the mod says that script checks every 30 seconds and I get the fading way more frequently than that, like every 5-10 seconds.

 

Hm, I just did another test and the fading does not happen if I run DynDOLOD with candles and FX Glow unchecked. I'm not sure if it's one or both of those, I can test again later and reply with the results if that would be helpful!

 

Edit: Tested some more, the fading does only happen for me when the candles option is checked

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Yes, use xEdit to remove the overwrite record from the DynDOLOD plugin or just unset the Has Distant LOD flag.

You get the base form id in the game from console while clicking the object (with More Informative Console). Enter it into the form id field top left of xEdit.
In the right window where it shows the record and overwrite, you can right click on the column title where it shows [xx] DynDOLOD.esp to remove it.
 

I also thought maybe it had something to do with the mod's script checking time to turn the lanterns on and off, but the mod says that script checks every 30 seconds and I get the fading way more frequently than that, like every 5-10 seconds.


Never assume. Test anyways if not using the scripts stops it from happening.
 

Tested some more, the fading does only happen for me when the candles option is checked


Then no LOD is added for the lanterns and consequently no overwrite with the Has Distant LOD flag. Which seems to indicate that for some reason the flag together with something else is trigger the issues.

There also must something else at play, since we have not seen this issue in the past years before.

Edited by sheson

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