Hi there, I have tried to look through the documentation to understand what the issue is but I can't find a fix so...
Using xLodGen I am able to generate a texture atlas and static ldo for objects including dwemer structure, this however seems to skip objects around whiterun (see pictured wall)
I thus remove said generated data and go on to try to do it with texgen + dyndolod, In your documentation you recommend disabling large ref objects (I assume by setting to 0 in prefs) and then proceed to check the large ref box in dyndolod, some objects get correctly generated lods, some don't again, this seems fairly arbitrary, whiterun is still the biggest issue where nothing seems to get the right lod textures. What am I even looking for, from what I can see WHWall or whatever is untouched by dyndolod thus meaning it isn't even controlled by dyndolod?
Question
Midona
Hi there, I have tried to look through the documentation to understand what the issue is but I can't find a fix so...
Using xLodGen I am able to generate a texture atlas and static ldo for objects including dwemer structure, this however seems to skip objects around whiterun (see pictured wall)
https://i.imgur.com/P554Nj6.jpg
I thus remove said generated data and go on to try to do it with texgen + dyndolod, In your documentation you recommend disabling large ref objects (I assume by setting to 0 in prefs) and then proceed to check the large ref box in dyndolod, some objects get correctly generated lods, some don't again, this seems fairly arbitrary, whiterun is still the biggest issue where nothing seems to get the right lod textures. What am I even looking for, from what I can see WHWall or whatever is untouched by dyndolod thus meaning it isn't even controlled by dyndolod?
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