Jump to content
sheson

DynDOLOD Beta for Skyrim Special Edition, Skyrim VR and Enderal SE 2.96

Recommended Posts

Thank you so much. This fixed all the errors I've had. Ever since I updated to this version I got no errors at all, thank you thank you thank you kind sir.

Edited by Deathani

Share this post


Link to post
Share on other sites

Awesome, thank you so much (for giving me back the headaches of updating DynDOLOD mid game again...) 😋

Share this post


Link to post
Share on other sites

I am still having uncontrollable urges to mutilate firstborns after having to deal with the large references, so yeah, enjoy your headaches and clean save routines. Hopefully it works.  :;):

Edited by sheson

Share this post


Link to post
Share on other sites

Hello, thanks for your work! There seems to be an issue with ELFX - Exteriors. I get the error following error when it's enabled:

Exception in unit userscript line 299: FormID [FC0011C5] references a master which is not available in file [FB] DynDOLOD.esm

 

 

I have checked ELFX - Exteriors with SSEEdit and apparently there are no errors with it.

Share this post


Link to post
Share on other sites

Thanks for this!

In testing, I'm getting this error message (is there a chance it was caused by Ruins Clutter Improved, SMIM, or something like that?) (EDIT: Running it a second time seems to have fixed it?):

Output: D:\Documents\my games\Skyrim\DynDOLOD\DynDOLOD_Output\Meshes\Terrain\skuldafnworld\Objects
Error accessing parsing line 293 Index was outside the bounds of the array.
00027B1B    00000000    203520.000000    -43904.007812    896.000122    0.0000    0.0000    90.0000    1.0    NorTmpExtPlatStairCapL01    00008000        meshes\dungeons\nordic\exterior\nortmpextplatstaircapl01.nif    meshes\lod\nordicexterior\nortmpextplatstaircapl01_lod.nif    meshes\lod\nordicexterior\nortmpextplatstaircapl01_lod.nif    meshes\lod\nordicexterior\nortmpextplatstaircapl01_lod.nif
Error accessing parsing line 677 Index was outside the bounds of the array.
000D7F50    00000000    201511.296875    -46761.714844    -627.970031    357.7914    0.1314    300.4405    1.0    RockPileS01PineForest02    00000000        meshes\landscape\rocks\rockpiles01.nif    meshes\lod\rocks\green\rockpiles01green_lod_0.nif        
Error accessing parsing line 576 Index was outside the bounds of the array.
000D424D    00008000    196418.578125    -32501.212891    4426.093750    347.5874    356.8725    139.8578    1.250000    MountainCliff02_LightSN    00038800    Snow-LargeRef    meshes\landscape\mountains\mountaincliff02.nif    meshes\lod\mountains\mountaincliff02_lod_0l.nif    meshes\lod\mountains\mountaincliff02_lod_1.nif    meshes\lod\mountains\mountaincliff02_lod_2.nif
Error accessing parsing line 484 Index was outside the bounds of the array.
000776A4    00008000    199742.078125    -39217.339844    -318.143127    12.6777    356.2905    96.5920    1.0    NorTempleExteriorRibFree06    08008000        meshes\dungeons\nordic\exterior\nortempleexteriorribfree06.nif    meshes\lod\nordicexterior\nortempleexteriorribfree06_lod.nif    meshes\lod\nordicexterior\nortempleexteriorribfree06_lod03.nif    meshes\lod\nordicexterior\nortempleexteriorribfree06_lod03.nif
Error accessing parsing line 192 Index was outside the bounds of the array.
00027A6D    00000000    205056.000000    -43904.007812    384.000000    0.0000    0.0000    0.0000    1.0    NorTmpExtPlatStairCapL01    00008000        meshes\dungeons\nordic\exterior\nortmpextplatstaircapl01.nif    meshes\lod\nordicexterior\nortmpextplatstaircapl01_lod.nif    meshes\lod\nordicexterior\nortmpextplatstaircapl01_lod.nif    meshes\lod\nordicexterior\nortmpextplatstaircapl01_lod.nif
Error accessing parsing line 384 Index was outside the bounds of the array.
00027BE7    00000000    208405.953125    -48000.000000    -384.000000    0.0000    0.0000    90.0000    1.0    NorTempleExteriorRibFree07    08008000    -LargeRef    meshes\dungeons\nordic\exterior\nortempleexteriorribfree07.nif    meshes\lod\nordicexterior\nortempleexteriorribfree07_lod.nif    meshes\lod\nordicexterior\nortempleexteriorribfree07_lod03.nif    meshes\lod\nordicexterior\nortempleexteriorribfree07_lod03.nif
Error accessing parsing line 102 Index was outside the bounds of the array.
000132F6    00000000    199514.265625    -42651.578125    -1642.224976    0.0000    0.0000    95.7297    1.0    NorTmpExtPlatStairCapR01    00008000        meshes\dungeons\nordic\exterior\nortmpextplatstaircapr01.nif    meshes\lod\nordicexterior\nortmpextplatstaircapr01_lod.nif    meshes\lod\nordicexterior\nortmpextplatstaircapr01_lod.nif    meshes\lod\nordicexterior\nortmpextplatstaircapr01_lod.nif
Error accessing parsing line 96 Index was outside the bounds of the array.
00013212    00000000    199556.187500    -46303.562500    -559.930726    0.0000    0.0000    25.3146    1.0    RockCliff08PineForest02    00000000    -LargeRef    meshes\landscape\rocks\rockcliff08.nif    meshes\lod\rocks\green\rockcliff08green_lod_1.nif    meshes\lod\rocks\green\rockcliff08green_lod_1.nif    
Error accessing parsing line 769 Index was outside the bounds of the array.
0010FF1C    00000000    207831.421875    -34926.742188    2907.730713    0.0000    0.0000    94.5381    1.110000    RockCliff02Snow01    00010800    Snow-LargeRef    meshes\landscape\rocks\rockcliff02.nif    meshes\lod\rocks\snow\rockcliff02snow_lod_1.nif    meshes\lod\rocks\snow\rockcliff02snow_lod_1.nif    
Log ended at 7:56:50 PM
Code: 767
 

Edited by DarthVitrial

Share this post


Link to post
Share on other sites

Sorry for double posting, the edit button is missing for me.

"DYNDOLOD can not read data from DYNDOLOD_none.json"

"DYNDOLOD can not find master data in DYNDOLOD_None.json"

"DYNDOLOD can not read data for Tamriel from DYNDOLOD_Worlds.json"

 

Did I mess up in the initial setup?

Share this post


Link to post
Share on other sites

Hello, thanks for your work! There seems to be an issue with ELFX - Exteriors. I get the error following error when it's enabled:

 

I have checked ELFX - Exteriors with SSEEdit and apparently there are no errors with it.

I can replicate this. Should have a fix soon.

 

Thanks for this!

In testing, I'm getting this error message (is there a chance it was caused by Ruins Clutter Improved, SMIM, or something like that?) (EDIT: Running it a second time seems to have fixed it?):

Not sure what the cause of that error could be. Please upload/Pastebin ..\DynDOLOD\Edit Scripts\Export\LODGen_SSE_SkuldafnWorld.txt

 

 

Sorry for double posting, the edit button is missing for me.

"DYNDOLOD can not read data from DYNDOLOD_none.json"

"DYNDOLOD can not find master data in DYNDOLOD_None.json"

"DYNDOLOD can not read data for Tamriel from DYNDOLOD_Worlds.json"

 

Did I mess up in the initial setup?

Either didn't install all files from output, or it may be related to the other error above. Something might have gone really wrong and json files/text file writing got messed somehow.

Upload/Pastebin ..\DynDOLOD\Logs\DynDOLOD_SSE_log.txt

 

If thinks worked better the second time, check CPU temps and overclocking settings. This looks a bit like a problem with reading/writing data correctly from/to disk/memory. Usually things just crash then though, so it is a bit weird.

Edited by sheson

Share this post


Link to post
Share on other sites

Hello, thanks for your work! There seems to be an issue with ELFX - Exteriors. I get the error following error when it's enabled:

 

I have checked ELFX - Exteriors with SSEEdit and apparently there are no errors with it.

Replace DynDOLOD.exe/DynDOLODx64.exe (or download DynDOLOD Standalone 2.36 beta 1 or newer form first post) and try again. This should run through now without problems hopefully.

Edited by sheson

Share this post


Link to post
Share on other sites

I can replicate this. Should have a fix soon.

 

 

Not sure what the cause of that error could be. Please upload/Pastebin ..\DynDOLOD\Edit Scripts\Export\LODGen_SSE_SkuldafnWorld.txt

 

 

 

Either didn't install all files from output, or it may be related to the other error above. Something might have gone really wrong and json files/text file writing got messed somehow.

Upload/Pastebin ..\DynDOLOD\Logs\DynDOLOD_SSE_log.txt

 

If thinks worked better the second time, check CPU temps and overclocking settings. This looks a bit like a problem with reading/writing data correctly from/to disk/memory. Usually things just crash then though, so it is a bit weird.

The text I quoted was the output from LODGen_SSE_SkuldafnWorld.txt

 

my DynDOLOD_SSE_Log.txt got overwritten, I'll try again tomorrow and if it happens again I'll post the log.

Share this post


Link to post
Share on other sites

The text I quoted was the output from LODGen_SSE_SkuldafnWorld.txt

LODGen.exe was reporting errors while reading the export file ..\DynDOLOD\Edit Scripts\Export\LODGen_SSE_SkuldafnWorld.txt - the first time anyways. So if that error happens again upload the export file too. It is not the logfile, but from a different folder.

Edited by sheson

Share this post


Link to post
Share on other sites

Oh, oops. here's the correct file. https://pastebin.com/QABNGY6h

Contents of the file seems correct and runs without problem here. If you have that weird error again, it could also be caused by antivirus prevent reading it properly or something. It's a bit odd tough, not entirely sure what to make if it.

 

I am getting two non-flagged ESPs  getting added to Dyndolod.esm once it's generated. Legacy of the Dragonborn and Realistic Water Two. Here is my log

 

https://www.dropbox.com/s/j8c8tzclkurnmjs/DynDOLOD_SSE_log.txt?dl=0

 

Sorry for all the other junk I have in that log file.

Get the new DynDOLOD Standalone 2.36 beta 3 in first post I just updated. It fixes that.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Content

    • By Dedalo
      Hello,
      Not too long ago I modded my game after following the current STEP guide for SSE. After that, over time I added a few more mods not included in the guide and one of the ENB presets suggested in the guide for Cathedral Weathers, namely A Cathedralist's ENB. I downloaded and installed the high-quality main file from here: https://www.nexusmods.com/skyrimspecialedition/mods/25296?tab=files . I have been playing the game during weeks without game-breaking issues and the ENB has been working fine.
      Very recently, however, I have noticed that the brightness output level in-game has suddenly shrunk. I have started to see things darker while I am playing. I play in exclusive fullscreen mode. However, any changes in the in-game brightness slider do nothing while I am playing. But if I quit to the main menu, there the previously adjusted brightness level is apparent. In other words, any changes made to the in-game brightness only reflect themselves while in the main menu, not while I am playing. Is that normal? Does it happen because I have installed ENB 0.462 and the aforementioned preset? Of course, I can always adjust the brightness levels in the in-game ENB menus. But it puzzles me that any changes made to the vanilla brightness slider only are apparent once I quit to the main menu of the game.
      Thank you for reading me.
    • By WiredNet
      Hello,
      I'm following the STEP guide for SSE.  I've gotten to the H segment of the Models & Textures section.  A couple of these have not had an ESP file.
      Do I need to have it ticked in the left window of MO2?  I'm up to 85 mods enabled now, just following the guide, and I'm concerned that I'll reach the 255 limit before I'm done.
      I've used the search function in the forums, but there are hundreds of results for "no esp".
      Thanks in advance.
    • By TechAngel85
      Discussion topic:
      Enhanced Vanilla Trees SE by SomeRandomGuy83 & StepModifications
      Wiki Link
       
       
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.