MLK1990 Posted September 17, 2018 Posted September 17, 2018 So i've been following the guide and around the 140- 142 plugin mark it starts to freak out , ignoring sounds , getting exclamation marks and sudden crashes. I tried modifying the load order and it doesn't matter which mods are on and off , if it surpasses the 140 ish mark it just starts with the problems , and its weird because in task manager no values go close to 50%
Kelmych Posted September 19, 2018 Posted September 19, 2018 Several users have reported having this problem. I have never seen it and I don't have any good ideas of what might be causing it. I'm running the current version of Windows 10 Pro, and previously I ran other versions of Windows but never saw this problem. I posted my load order in the forum a little while ago; perhaps you you find some useful ideas on this problem by looking at it.
Saul Posted September 20, 2018 Posted September 20, 2018 I had the same experience, I could manage my game around 120 plug-ins max.
MLK1990 Posted September 20, 2018 Author Posted September 20, 2018 Fixed the plugin limit problem by following this : Well hole ****, fixed the 140 mod problem. Completely reinstalled UIO, Darnified, and darnified FWE, deleted mod organizer INIs, fresh fallout install, modified INIs to work with darnified and put in profile folder, and it works, no 140 mod or 160 mod problem. Btw, what kind of mod would cause my pistol reload to be all wonky (empty cartridge goes through head), could be related to father animation bug in birth scene plus death animation where camera goes inside bodyBut now i have another problem , after creating the bashed patch it overwrites the millenia assault rifle replacers that are compatible with RH WMK and FWE so the rifles still look the same except the grip on the chinese assault rifle is now wooden , is it safe putting that plugin below the bashed or is there a way to make it compatible with it?
MLK1990 Posted September 20, 2018 Author Posted September 20, 2018 And i am also suffering from the red exclamation marks after a few cell changes
Saul Posted September 21, 2018 Posted September 21, 2018 I’ve used “Big Red Square Exclamation Mark Error Remover†mod on nexus, I know it doesn’t cure the initial problem but gets rid of the annoying exclamation marks...
Saul Posted September 24, 2018 Posted September 24, 2018 Several users have reported having this problem. I have never seen it and I don't have any good ideas of what might be causing it. I'm running the current version of Windows 10 Pro, and previously I ran other versions of Windows but never saw this problem. I posted my load order in the forum a little while ago; perhaps you you find some useful ideas on this problem by looking at it.I'd be interested to see your load order, just to simply learn from it, thanks. I tried to search for it, any chance of a link ?
Kelmych Posted September 28, 2018 Posted September 28, 2018 I posted it in this thread. When using a bashed patch setting the bash tags is important and sometimes you need to look at the bashed patch to check what it is doing, and to then change tags (or create a small patch that loads after the bashed patch). There are many choices for which weapons can be used in the game, and as mentioned in the guide most weapon mod authors unfortunately chose to overwrite the vanilla weapons rather than creating standalone weapons. Most weapon mods that add weapons can't be made compatible with at least some of the other weapons mods.
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