sheson Posted May 27, 2021 Author Share Posted May 27, 2021 1 hour ago, niston said: Have some news regarding the exterior LOD issue. I managed to find someone else with custom Commonwealth LOD installed, and I asked them to verify if they can see the Mass Fusion building from inside Diamond City. They can't see it. WIth vanilla LOD, that building is visible from there. I have also undertaken extensive vertibird flights over the map, with custom LOD installed. I could not discern any defects in the custom LOD for the Worldspace. Link to comment Share on other sites More sharing options...
niston Posted May 27, 2021 Share Posted May 27, 2021 Thank you. Running the Beta82 now, will post results. Link to comment Share on other sites More sharing options...
niston Posted May 27, 2021 Share Posted May 27, 2021 (edited) Yes! Running Beta 82 with "no vertex colors" option appears to have fixed the issue! Will retry without the option and post results. Edited May 27, 2021 by niston Link to comment Share on other sites More sharing options...
niston Posted May 27, 2021 Share Posted May 27, 2021 (edited) Reporting back after running Beta82 without the "no vertex colors" option: I could not see any difference in the worldspace LOD on my flights from Concord to Boston Airport, whether the option was on or off (it's currently night tho). But enabling it appears to fix the exterior LOD in Goodneighbor and Hotel Rexford. I didn't check in Diamond City yet, but assume it is the same. Thank you so much! Edited May 27, 2021 by niston Link to comment Share on other sites More sharing options...
niston Posted May 27, 2021 Share Posted May 27, 2021 Diamond City LOD is good as well now, the MF building is there: Link to comment Share on other sites More sharing options...
Rapunzel Posted June 7, 2021 Share Posted June 7, 2021 how to add certain textures to the ignore list when creating an atlas? if i don't want to add certain textures to the atlas. Link to comment Share on other sites More sharing options...
sheson Posted June 7, 2021 Author Share Posted June 7, 2021 5 minutes ago, Rapunzel said: how to add certain textures to the ignore list when creating an atlas? if i don't want to add certain textures to the atlas. There is no such thing as an ignore list for textures since it typically doesn't make sense to not put a LOD textures onto the LOD atlas, since usually the only result is worse performance. Link to comment Share on other sites More sharing options...
Rapunzel Posted June 7, 2021 Share Posted June 7, 2021 (edited) I need to put only tree lod textures in the atlas (build as object lod). Because these textures have the wrong source resolution (512*758 or 512*489 etc). Edited June 7, 2021 by Rapunzel Link to comment Share on other sites More sharing options...
sheson Posted June 7, 2021 Author Share Posted June 7, 2021 3 minutes ago, Rapunzel said: I need to put only tree lod textures in the atlas (build as object lod). What would be a reason to not have the rest of the object LOD have its textures on the atlas texture and instead use the LOD textures directly thus increasing draw calls? Link to comment Share on other sites More sharing options...
Rapunzel Posted June 7, 2021 Share Posted June 7, 2021 nothing)) u right Link to comment Share on other sites More sharing options...
Rapunzel Posted June 7, 2021 Share Posted June 7, 2021 (edited) hmmm if build tree lods as object lods then they all have same direction (not random as if cteare usually tree lods) https://imageban.ru/show/2021/06/07/a08f1ac830ad5f559f80b5c3bfc2bb21/jpg another one for test: https://imageban.ru/show/2021/06/07/4b88737b38eca6fc4479e6b497c13d4d/jpg Edited June 7, 2021 by Rapunzel Link to comment Share on other sites More sharing options...
sheson Posted June 7, 2021 Author Share Posted June 7, 2021 2 hours ago, Rapunzel said: hmmm if build tree lods as object lods then they all have same direction (not random as if cteare usually tree lods) https://imageban.ru/show/2021/06/07/a08f1ac830ad5f559f80b5c3bfc2bb21/jpg another one for test: https://imageban.ru/show/2021/06/07/4b88737b38eca6fc4479e6b497c13d4d/jpg Object LOD uses the x, y, z position and x, y, z rotation from the reference record, obviously. Link to comment Share on other sites More sharing options...
Rapunzel Posted June 7, 2021 Share Posted June 7, 2021 (edited) can you make it randomly? because in the distance it looks the same https://imageban.ru/show/2021/06/07/be9d409a3dbfe97a31f2d41a8f082e16/jpg vanilla (traditional generation) behavior - randomly. Edited June 7, 2021 by Rapunzel Link to comment Share on other sites More sharing options...
sheson Posted June 7, 2021 Author Share Posted June 7, 2021 18 minutes ago, Rapunzel said: can you make it randomly? because in the distance it looks the same https://imageban.ru/show/2021/06/07/be9d409a3dbfe97a31f2d41a8f082e16/jpg vanilla (traditional generation) behavior - randomly. Object LOD needs to match the position and rotation of full models. If you do not want different objects to all face the same direction change the position/rotation of their references. Link to comment Share on other sites More sharing options...
Rapunzel Posted June 7, 2021 Share Posted June 7, 2021 (edited) Quote Object LOD needs to match the position and rotation of full models. what is the reason for this? the center of the model is the same anyway. Can you make this optional? Edited June 7, 2021 by Rapunzel Link to comment Share on other sites More sharing options...
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