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You should have told me that was the error message. I could easily have directed you to that solution.

 

Added the following to the instructions so people don't have this issue:

Please ensure that your screen resolution in the Launcher is selected correctly!

I gave it another shot:

1. deleted skyrim.ini and skyrimprefs.ini everywhere

2. ran your installer

3. the launcher crashed during install (I guess it is because of enb)

4. anyway, it went through

5. copied the new skyrim.ini and skyrimprefs.ini into my mod organizer profile folder

6. installed tweaks

7. chose enb optimized shadow and some other things like steroids optimized grass

8. bFloatPointRenderTarget wasn't set to 1 -> crash/freeze

9. it seems now, not a single papyrus script is running or running properly, i.e. Immersive Hud is not working and Vilja is naked

10. the game freezes after about a minute

 

complete rollback:

0. remove the Ini Tweaks from MO amd delte initweaks.ini from your MO profiles

1. delete all skyrim.ini and skyrimprefs.ini in documents\my games\skyrim and your mod organizer profiles

2. copy your backup skyrim.ini and skyrimprefs.ini into documents\my games\skyrim

3. launch the skyrim launcher from Steam  -> options and change it to a proper aspect ratio like 16:9 and resolution

4. cleaning up the programs folder:

- delete <SkyrimFolder>\Skyrim\SkyrimPrefs.ini and rename <SkyrimFolder>\Skyrim\SkyrimPrefs.ini.original back

- delete <SkyrimFolder>\Skyrim_default.ini amd remame <SkyrimFolder>\Skyrim\Skyrim_default.ini.original back

5. launch Skyrim normal through MO

6. wait a moment for the scripts to kick in...

 

my working papyrus settings:

 

 

[Papyrus]

fUpdateBudgetMS=1.2                                 ; <--- script-heavy setup and your scripts start to perform badly? increase to 1.6 (then 2.0 at max).

fExtraTaskletBudgetMS=1.2

fPostLoadUpdateTimeMS=500.0

iMinMemoryPageSize=128

iMaxMemoryPageSize=512

iMaxAllocatedMemoryBytes=76800

bEnableLogging=0

bEnableTrace=0

bLoadDebugInformation=0

bEnableProfiling=0

 

 

 

better :) https://i.imgur.com/p5ECdT2.jpg

Edited by disi
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My INIs are at the default values. Any tweaks you need must be placed back into the INI files or you will fail. And you're not supposed to delete any INIs during the installation process. This will certainly make you fail. ENB will not crash the launcher. Only deleting your INIs like you're not supposed to or instructed to will crash the Skyrim Launcher.

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My INIs are at the default values. Any tweaks you need must be placed back into the INI files or you will fail. And you're not supposed to delete any INIs during the installation process. This will certainly make you fail. ENB will not crash the launcher. Only deleting your INIs like you're not supposed to or instructed to will crash the Skyrim Launcher.

OKeee, I skip step 1 then and leave everything as it is?

 

Sorry, but I really believe you know what you are doing and want to benefit from that. Once I get this eureka moment...

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What I need to know is exactly what your backup INIs are. Could you paste their full contents in spoilers.

 

Also, I really am concerned about this Launcher crash. If the Launcher crashes, please ensure that Skyrim\skyrim_default.ini and Skyrim\Skyrim\SkyrimPrefs.ini exists. Also, have you experienced the Launcher crashing before? If so, is there some other thing (not enb) that could be causing it to crash? Does running the SkyrimLauncher outside of the spawned process of my installer cause it to crash? Also, you might try the beta file in the Miscellaneous section to see if that behaves differently for you.

 

Also I need to know exactly which spINI Tweaks you activated.

 

Your papyrus settings exactly replicate the default values, which is what spINI will give you, except it won't state it explicitly in the INI, since defaults are defaults until you change them.

 

The goal of this mod is to avoid the issues you describe, so if it causes them, I very much am interested in how that can happen.

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Not related but perhaps helpful.

 

I have encountered problems rebuilding my default skyrim.ini and skyrimperf.ini when ENBoost is enabled.

As a workaround I disable ENB, rename the dll. Run the launcher. Once the graphic settings are detected correctly, exit and re-enble ENB.

I am runing with an AMD GPU.

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What I need to know is exactly what your backup INIs are. Could you paste their full contents in spoilers.

 

Also, I really am concerned about this Launcher crash. If the Launcher crashes, please ensure that Skyrim\skyrim_default.ini and Skyrim\Skyrim\SkyrimPrefs.ini exists. Also, have you experienced the Launcher crashing before? If so, is there some other thing (not enb) that could be causing it to crash? Does running the SkyrimLauncher outside of the spawned process of my installer cause it to crash? Also, you might try the beta file in the Miscellaneous section to see if that behaves differently for you.

 

Also I need to know exactly which spINI Tweaks you activated.

 

Your papyrus settings exactly replicate the default values, which is what spINI will give you, except it won't state it explicitly in the INI, since defaults are defaults until you change them.

 

The goal of this mod is to avoid the issues you describe, so if it causes them, I very much am interested in how that can happen.

Sorry, just quick before I go to work...

Those are EWI tweaked ini from Nexus, no idea anymore what I changed additionally. The light range I think.

Skyrim.ini

 

 

;EWIs High SkyrimPrefs and inis v09

;adjusted for RealVision ENB by SkyrimTuner

********

[General]

sLanguage=ENGLISH

uGridsToLoad=7                                       ; <--- change to what you desire. use only odd numbers. highly recommended: Stable uGridsToLoad Mod (SKSE Plugin).       

uExterior Cell Buffer=64                             ; <--- ugrid 7

uInterior Cell Buffer=32                             ; <--- ugrid 7

iPreloadSizeLimit=262144000                          ; <--- ugrid 7

sIntroSequence=DISABLED.BIK                          ; <--- disables the intro sequence for a faster startup.

bRunHighLevelProcess=1

bMultiThreadMovement=1

bUseThreadedParticleSystem=1

bUseThreadedBlood=1

bUseThreadedMorpher=1

bUseThreadedTempEffects=1

bUseThreadedTextures=1

bUseThreadedMeshes=1

bUseThreadedLOD=1

bUseThreadedAI=1

bSelectivePurgeUnusedOnFastTravel=1

uStaticNeverFade=1

bUseHardDriveCache=0

fFlickeringLightDistance=8192                        ; <--- helps prevent lighting pop-in.

------

[backgroundLoad]

bUseMultiThreadedFaceGen=1

bBackgroundCellLoads=1

bUseMultiThreadedTrees=1

bUseBackgroundFileLoader=1

------

[Display]

bFXAAEnabled=0                                      ; <--- done by enb

fDefaultWorldFOV=75                                 ; <--- 75 (Standard) and for 16:10, 80 and higher for 16:9 monitors. higher FOV - performance impact.                      

fDefault1stPersonFOV=75

fSunShadowUpdateTime=0.25                            ; <--- Transition time of sun-shadow movement

fSunUpdateThreshold=1.5                              ; <--- Time between sun-shadow movement

fShadowLODMaxStartFade=7000.0                        ; SHADOW original 500

fSpecularLODMaxStartFade=2000.0                      ; SHADOW original 2000.0

fLightLODMaxStartFade=16000.0                        ; SHADOW original 3000.0

iShadowMapResolutionPrimary=1024                     ; SHADOW original 2048

bAllowScreenshot=0                                   ; <--- Set to 1 if you don't use ENB.

fDecalLifetime=256.5000

iAdapter=0                                           ; <--- for smoothed camera movement, 0 fixes some mouse lags.

iPresentInterval=1                                   ; <--- must be set to 1 or enb's vsync will not work.

bShadowsOnGrass=1                                    ; SHADOW enables shadow rendering on grass  (minimal performance impact).

------

[Audio]

fMusicDuckingSeconds=6.0

fMusicUnDuckingSeconds=8.0

fMenuModeFadeOutTime=3.0

fMenuModeFadeInTime=1.0

------

[Grass]

iGrassCellRadius=2

bAllowCreateGrass=1

bAllowLoadGrass=0

bGrassPointLighting=1

b30GrassVS=0

iMaxGrassTypesPerTexure=15                           ; <--- set it to 3 if you're not using SFO or other textures. unique grasses users set it to 8. for Tamriel Reloaded Grass - Plants set it to 15.

iMinGrassSize=20                                    ; <--- lower values - denser Grass but greater impact on performance, Grass on Steroids user set it to 75 for best look, 120 for best performance.

------

[GeneralWarnings]

SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

 

[Archive]

sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa

sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa

------

[Combat]

fMagnetismStrafeHeadingMult=0.0

fMagnetismLookingMult=0.0

f1PArrowTiltUpAngle=0.7

f3PArrowTiltUpAngle=0.7

f1PBoltTiltUpAngle=0.7

f3PBoltTiltUpAngle=0.7

------

[Actor]

fVisibleNavmeshMoveDist=12288.0000                  ; <--- allows arrow to hit objects as far as the appear to fly.

------

[Papyrus]

fUpdateBudgetMS=1.2                                 ; <--- script-heavy setup and your scripts start to perform badly? increase to 1.6 (then 2.0 at max).

fExtraTaskletBudgetMS=1.2

fPostLoadUpdateTimeMS=500.0

iMinMemoryPageSize=128

iMaxMemoryPageSize=512

iMaxAllocatedMemoryBytes=76800

bEnableLogging=0

bEnableTrace=0

bLoadDebugInformation=0

bEnableProfiling=0

------

[Water]

bReflectLODObjects=1

bReflectLODLand=1

bReflectSky=0

bReflectLODTrees=1

------

[Trees]

bForceFullDetail=1

------

[TerrainManager]

bKeepLowDetailTerrain=0

------

[Controls]

bMouseAcceleration=0

------

[saveGame]

bAllowProfileTransfer=1

bUseSaveGameHistory=1

------

[Decals]

bDecalMultithreaded=1

bForceAllDecals=1

------

[interface]

bShowTutorials=0

fBookOpenTime=700.0000

------

[MapMenu]

sMapCloudNIF=0

bWorldMapNoSkyDepthBlur=1

fWorldMapNearDepthBlurScale=0

fWorldMapDepthBlurScale=0

fWorldMapMaximumDepthBlur=0

fMapWorldYawRange=3600.0000

fMapWorldMaxHeight=130000.0000

fMapWorldMinHeight=5000.0000

 

 

skyrimprefs.ini

 

 

;EWIs High SkyrimPrefs and inis v09

;adjusted for RealVision ENB by SkyrimTuner

********

[General]

fBrightLightColorB=1.0000

fBrightLightColorG=1.0000

fBrightLightColorR=1.0000

iStoryManagerLoggingEvent=-1

bEnableStoryManagerLogging=0

fDefaultFOV=80                               ; <--- 75 (Standard) and for 16:10, 80 and higher for 16:9 monitors. higher FOV - performance impact.

------

[imagespace]

bDoDepthOfField=0                            ; <--- original 1

iRadialBlurLevel=1

------

[Display]

iBlurDeferredShadowMask=1                    ; SHADOW original 3

fInteriorShadowDistance=3000.0000            ; SHADOW original 3500.0

fShadowDistance=8000                         ; SHADOW original 4000.0

iShadowMapResolutionSecondary=1024           ; SHADOW original 1024

iShadowMapResolutionPrimary=2048             ; SHADOW original 2048

iShadowSplitCount=2                          ; SHADOW original 2

iMaxAnisotropy=0                             ; <--- Set to 16 if you don't use ENB.

fLeafAnimDampenDistEnd=4600.0000

fLeafAnimDampenDistStart=3600.0000

iTexMipMapMinimum=0000                       ; <--- enb does that original 4

iTexMipMapSkip=0

fGamma=1.2400                                ; <--- Change if your ENB preset wants a different value (RealVision ENB).

iShadowFilter=4

fDecalLOD2=1500.0000

fDecalLOD1=1000.0000

fDecalLODFadeEnd=0.2100

fDecalLODFadeStart=0.3100

iActorShadowCountInt=6

iActorShadowCountExt=6

fSpecularLODStartFade=1000

fShadowLODStartFade=200.0000                  ; SHADOW original 200.0000

fLightLODStartFade=2500

bTransparencyMultisampling=0                  ; <--- Set to 1 if you don't use ENB or EnableTransparencyAA in enblocal.

iWaterMultiSamples=0

iMultiSample=0                                ; <--- disabled for ENB original 1

iShadowMode=4                                 ; SHADOW original 4

bTreesReceiveShadows=1                        : SHADOW enables shadow rendering on trees (minimal performance impact).

bDrawLandShadows=1                            ; SHADOW enables shadow rendering on land  (minimal performance impact).

bDrawShadows=1                                ; SHADOW enables shadow rendering (minimal performance impact).

bDeferredShadows=1                            ; SHADOW original 1

bFull Screen=1

iSize H=1920

iSize W=1080

fMeshLODFadePercentDefault=1.2000

fMeshLODFadeBoundDefault=256.0000

fMeshLODLevel2FadeTreeDistance=2048.0000

fMeshLODLevel1FadeTreeDistance=2844.0000

fMeshLODLevel2FadeDist=9999999.0000

fMeshLODLevel1FadeDist=9999999.0000

fTreesMidLODSwitchDist=100000

bShadowMaskZPrepass=0

bMainZPrepass=0

iMaxSkinDecalsPerFrame=25

iMaxDecalsPerFrame=100

sD3DDevice="AMD Radeon R9 200 Series"

iShadowMapResolution=4096

fShadowBiasScale=0.45

iShadowMaskQuarter=4

bFloatPointRenderTarget=1                     ; <--- Set to 0 if you don't use ENB.

iScreenShotIndex=0

iAdapter=0

iPresentInterval=1                            ; <--- must be set to 1 or enb's vsync will not work.

bShadowsOnGrass=1                             ; SHADOW enables shadow rendering on grass  (minimal performance impact).

------

[Grass]

b30GrassVS=0

fGrassStartFadeDistance=9000

fGrassMaxStartFadeDistance=9000.0000          ; <--- Can be set up to 20000 but probably not worth it.

fGrassMinStartFadeDistance=400.0000

------

[MAIN]

bGamepadEnable=1

bCrosshairEnabled=1

fHUDOpacity=1.0000

bSaveOnPause=1

bSaveOnTravel=1

bSaveOnWait=1

bSaveOnRest=1

fSkyCellRefFadeDistance=150000.0000

------

[GamePlay]

bShowFloatingQuestMarkers=1

bShowQuestMarkers=1

iDifficulty=2                                  ; <--- Change to your preferred game difficulty. 0 (Novice), 1 (Apprentice), 2 (Adept), 3 (Expert), 4 (Master), 5 (Legendary)

------

[interface]

bDialogueSubtitles=0

bGeneralSubtitles=0

fMouseCursorSpeed=1.0000

bShowCompass=1

------

[Controls]

fGamepadHeadingSensitivity=1.0000

fMouseHeadingSensitivity=0.0180

bAlwaysRunByDefault=1

bInvertYValues=0

bGamePadRumble=1

bMouseAcceleration=0                            ; <--- disable mouse acceleration.

bUseKinect=0

------

[Particles]

iMaxDesired=750                                 ; <--- if you use the CoT Weather patch increase [Particles] to iMaxDesired=1750 for fog effects.

------

[saveGame]

fAutosaveEveryXMins=10.0000

------

[AudioMenu]

fAudioMasterVolume=1.0000

fVal7=1.0000

uID7=0

fVal6=1.0000

uID6=0

fVal5=1.0000

uID5=0

fVal4=1.0000

uID4=0

fVal3=1.0000

uID3=94881

fVal2=0.4000

uID2=466532

fVal1=1.0000

uID1=554685

fVal0=0.8000

uID0=1007612

------

[Clouds]

fCloudLevel2Distance=262144.0000

fCloudLevel1Distance=32768.0000

fCloudLevel0Distance=16384.0000

fCloudNearFadeDistance=9000.0000

------

[TerrainManager]

fTreeLoadDistance=75000.0000

fBlockMaximumDistance=250000.0000

fBlockLevel1Distance=70000.0000

fBlockLevel0Distance=35000.0000

fSplitDistanceMult=1.5000

bShowLODInEditor=0

------

[NavMesh]

fObstacleAlpha=0.5000

fCoverSideHighAlpha=0.8000

fCoverSideLowAlpha=0.6500

fEdgeFullAlpha=1.0000

fEdgeHighAlpha=0.7500

fEdgeLowAlpha=0.5000

fTriangleFullAlpha=0.7000

fTriangleHighAlpha=0.3500

fTriangleLowAlpha=0.2000

fLedgeBoxHalfHeight=25.0000

fEdgeDistFromVert=10.0000

fEdgeThickness=10.0000

fPointSize=2.5000

------

[Trees]

bUseMultiThreadedTrees=1

bRenderSkinnedTrees=1

uiMaxSkinnedTreesToRender=20

------

[Decals]

uMaxDecals=1000

bDecals=1

bSkinnedDecals=1

uMaxSkinDecals=100

uMaxSkinDecalsPerActor=60

bDecalsOnSkinnedGeometry=1

------

[LOD]

fLODFadeOutMultObjects=15

fLODFadeOutMultItems=15

fLODFadeOutMultActors=15

fLODFadeOutMultSkyCell=1.0000

------

[Launcher]

bEnableFileSelection=1

bShowAllResolutions=1

uLastAspectRatio=3

------

[blurShader]

bUseBlurShader=1

------

[blurShaderHDR]

bDoHighDynamicRange=1

------

[Water]

iWaterReflectHeight=512                         ; <--- change Height and Width to 1024 for higher Water Reflection Resolution. (performance impact).

iWaterReflectWidth=512

bUseWaterDisplacements=1

bUseWaterRefractions=1

bUseWaterReflections=1

bUseWaterDepth=1

 

 

 

Could I just use the tweaks with them?

 

The inis I have after running your installer with the usual launcher crash during install (though the ones in the MO profile are unchanged and Skyrim still starts via MO):

 

 

[Archive]

sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa

sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa

 

[Audio]

fMenuModeFadeInTime=1

fMenuModeFadeOutTime=3

fMusicDuckingSeconds=6

fMusicUnDuckingSeconds=8

 

[Combat]

fMagnetismLookingMult=0

fMagnetismStrafeHeadingMult=0

 

[Display]

bAllowScreenshot=1

fLightLODMaxStartFade=3500

fShadowLODMaxStartFade=1000

fSpecularLODMaxStartFade=2000

 

[General]

sLanguage=ENGLISH

 

[Grass]

bAllowCreateGrass=1

bAllowLoadGrass=0

 

[Papyrus]

fPostLoadUpdateTimeMS=500

 

[Water]

bReflectLODObjects=0

bReflectLODLand=1

bReflectSky=0

bReflectLODTrees=0

 

 

 

 

[AudioMenu]

fAudioMasterVolume=1

fVal0=0.8

uID0=1007612

fVal1=1

uID1=554685

fVal2=0.4

uID2=466532

fVal3=1

uID3=94881

fVal4=1

uID4=0

fVal5=1

uID5=0

fVal6=1

uID6=0

fVal7=1

uID7=0

 

[Clouds]

fCloudLevel0Distance=16384

fCloudLevel1Distance=32768

fCloudLevel2Distance=262144

fCloudNearFadeDistance=9000

 

[Controls]

bAlwaysRunByDefault=1

bGamePadRumble=1

bInvertYValues=0

bUseKinect=0

fGamepadHeadingSensitivity=1

fMouseHeadingSensitivity=0.0125

 

[Decals]

uMaxDecals=100

 

[Display]

bDeferredShadows=1

bDrawLandShadows=0

bDrawShadows=1

bFloatPointRenderTarget=0

bFull Screen=0

bFXAAEnabled=0

bMainZPrepass=0

bShadowMaskZPrepass=0

bShadowsOnGrass=1

bTransparencyMultisampling=0

bTreesReceiveShadows=0

fDecalLOD1=1000

fDecalLOD2=1500

fGamma=1

fInteriorShadowDistance=3000

fLeafAnimDampenDistEnd=4600

fLeafAnimDampenDistStart=3600

fLightLODStartFade=1000

fMeshLODFadeBoundDefault=256

fMeshLODFadePercentDefault=1.2

fMeshLODLevel1FadeDist=4096

fMeshLODLevel1FadeTreeDistance=2844

fMeshLODLevel2FadeDist=3072

fMeshLODLevel2FadeTreeDistance=2048

fShadowBiasScale=1

fShadowDistance=2500

fShadowLODStartFade=200

fSpecularLODStartFade=500

fTreesMidLODSwitchDist=3600

iBlurDeferredShadowMask=5

iMaxAnisotropy=8

iMaxDecalsPerFrame=10

iMaxSkinDecalsPerFrame=3

iMultiSample=0

iScreenShotIndex=0

iShadowFilter=3

iShadowMapResolution=1024

iShadowMaskQuarter=4

iShadowMode=3

iSize H=480

iSize W=640

iTexMipMapMinimum=0

iTexMipMapSkip=0

iWaterMultiSamples=0

sD3DDevice="AMD Radeon R9 200 Series"

 

[GamePlay]

bShowFloatingQuestMarkers=1

bShowQuestMarkers=1

iDifficulty=2

 

[General]

bEnableStoryManagerLogging=0

iStoryManagerLoggingEvent=-1

 

[Grass]

b30GrassVS=0

fGrassMaxStartFadeDistance=7000

fGrassMinStartFadeDistance=0

fGrassStartFadeDistance=3500

 

[imagespace]

bDoDepthOfField=1

 

[interface]

bDialogueSubtitles=0

bGeneralSubtitles=0

bShowCompass=1

fMouseCursorSpeed=1

 

[Launcher]

bEnableFileSelection=1

bShowAllResolutions=

uLastAspectRatio=

 

[LOD]

fLODFadeOutMultActors=6

fLODFadeOutMultItems=3

fLODFadeOutMultObjects=5

fLODFadeOutMultSkyCell=1

 

[MAIN]

bCrosshairEnabled=1

bGamepadEnable=1

bSaveOnPause=1

bSaveOnRest=1

bSaveOnTravel=1

bSaveOnWait=1

fHUDOpacity=1

fSkyCellRefFadeDistance=150000

 

[Particles]

iMaxDesired=750

 

[saveGame]

fAutosaveEveryXMins=15

 

[TerrainManager]

bShowLODInEditor=0

fBlockLevel0Distance=20480

fBlockLevel1Distance=32768

fBlockMaximumDistance=100000

fSplitDistanceMult=0.75

fTreeLoadDistance=25000

 

[Trees]

bRenderSkinnedTrees=1

uiMaxSkinnedTreesToRender=20

 

[Water]

bUseWaterDepth=1

bUseWaterDisplacements=1

bUseWaterReflections=1

bUseWaterRefractions=1

iWaterReflectHeight=512

iWaterReflectWidth=512

 

 

initweaks.ini

 

 

[Display]

iMaxAnisotropy=0

iMultiSample=0

bAllowScreenShot=0

bDeferredShadows=1

bShadowMaskZPrepass=0

fInteriorShadowDistance=4000

fShadowBiasScale=0.4

fShadowDistance=4000

iBlurDeferredShadowMask=1

iShadowFilter=3

iShadowMapResolution=2048

bDrawLandShadows=1

bTreesReceiveShadows=1

[imagespace]

bDoDepthOfField=0

[Grass]

bAllowCreateGrass=1

bAllowLoadGrass=0

bDrawShaderGrass=1

fGrassFadeRange=10000

fTexturePctThreshold=0

iGrassCellRadius=2

iMaxGrassTypesPerTexure=15

iMinGrassSize=80

fGrassMaxStartFadeDistance=7000

fGrassMinStartFadeDistance=0

fGrassStartFadeDistance=1000

[General]

sIntroSequence=

[MapMenu]

fMapWorldYawRange=400

fMapWorldMinPitch=0

fMapWorldMaxPitch=90

uLockedObjectMapLOD=8

[Controls]

bBackgroundMouse=1

[Archive]

bInvalidateOlderFiles=1

 

 

 

p.s. describing launcher crash:

Your installer runs and starts Skyrim, it will start and then run some auto-hardware detection. The next thing I see after some time the spinning mouse cursor on a white or black background, is application crash and if I want to close the program. Doing so, I see your installer, which tells me "Finish".

 

From here on, it is impossible for me to change the resolution in the Skyrim launcher, because it keeps trying to run the hardware detection and crashes before I can change anything.

 

If I copy your inis into the MO profile folder, then they crash as well, trying to auto-detect the hardware.

 

Following the steps in my previous post (deleting inis in MO profile and restoring everything), I can run the Skyrim launcher and change/choose a resolution again.

 

SKSE 1.7.3 and ENB 0.262 with SweetFX injection, based on some Seasons of Skyrim ENB setup.

Edited by disi
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Ah, well that explains the crashing with my INIs. You have uGridToLoad set to 7, which will cause crashing on a save game if you change it back to its default value of 5, which spINI will do. Anybody messing with uGridToLoad should know that, but Ewi was quite rash with his INIs. Half of his settings don't do anything. And then some of his settings do something not good. His INIs are like SMPC to the USKP. Unfortunately you can't just get rid of all of them, as they get embedded into your save and cause issues if removed.
 
I see I should probably add bFloatRenderTarget to my spINI tweaks so people don't forget.
 
Your using my Steroids version of Grass, which I think you have mistakenly thought would be better. The Steroids version is for Grass on Steroids and Verdant users. I probably should go into more detail on those tweaks in the description.
 
Perhaps the Launcher crashing problem is due to ENB, as I just enabled the ENB dll and it took forever to work and even stopped responding for a moment, although it never crashed.
 
So to sum up what you should do to get your INIs working:
 
In Skyrim.ini, add in their indicated sections:
 

[General]
uGridsToLoad=7  
uExterior Cell Buffer=64
uInterior Cell Buffer=32
iPreloadSizeLimit=262144000

[SaveGame]
bUseSaveGameHistory=1

And SkyrimPrefs.ini

[Display]
bFloatPointRenderTarget=1
bFull Screen=1
iSize H=1080
iSize W=1920

Then use these spINI tweaks:

 

  • Anisotropic Filtering - Disabled
  • Antialiasing - Disabled
  • Depth of Field - Disabled
  • Grass - Optimized grass (no steroids)
  • Intro Sequence Removal
  • Map Menu - Blur Removal
  • Map Menu - Optimized
  • Screenshots Disabled
  • Shadows - ENB Optimized High
  • Shadows - Land shadows enabled
  • Shadows - Tree Shadows enabled
  • Tutorials - Disabled

Don't use any of the other tweaks.

 

I'll see if I can't update spINI Tweaks with these.

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I knew about the uGridsToLoad, but it should at least get to the menu?

One of the reasons I wanted a clean restart with my inis anyway ;)

 

OK, so I run your installer.

Then alter the inis in the documents folder as advised.

Is it save to just delete the inis in the profiles folder of MO, so it picks a new copy?

I may then once try to start Skyrim, see if I get to the menu.

Finally install and activate the tweaks as you suggest.

Cross all toes and fingers I've got and try to launch Skyrim!

 

p.s. well, when I get home...

 

pps.

 

OK!

 

-removed the d3d9.dll from the Skyrim folder

-ran the installer and everything went smooth this time

-started the launcher without mod organizer and Skyrim set me auto to ultra high

-applied the ugrid and enb settings to the ini files in documents

-removed the old inis from the mod organizer profiles folder

-put the d3d9.dll back into the Skyrim folder

-started Skyrim via mod organizer and loaded the savegame just fine

-installed the ini tweaks and chose the ones you suggested, but I actual have Grass on Steroids and enabled those tweaks (forgot it in the old ini)

-endless loading screen

-disabled different tweaks until I found the one causing it: Map Menu - Optimized.ini

-enabled the tweak again, just to be sure... endless loading screen

-disabled it again and load fine

-works now and bang, I have a few fps more, a really cool dark cloudy morning and no stutter :) https://i.imgur.com/Bb5OHWI.jpg

 

I am now taking a ride from Riften to Windhelm and check how it behaves... thanks for your persistence!

Edited by disi
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Thank you very much for all your time and effort at ini research! I didn't actually launch the executable as I like to work with my ini files myself. Some small addition:

 

 

Depth of Field - Disabled

If this does what I think it does (bDoDepthOfField), it should be enabled with ENB. At least with oder versions of ENB it was required for proper under water effects. Such things can take quite some time to find out :/

It might be a good idea to add an ENB option that sets:

bDoDepthOfField=1

bFloatPointRenderTarget=1

bShadowsOnGrass=1

bTreesReceiveShadows=1
bDrawLandShadows=1

iShadowMapResolution=2048

fShadowDistance=6500.0000

+ some good bias scale, shadow mask, shadow mask quater and shadow mode (I used to leave those at ultra default but there is probably a better setting)

With ENB shadows 2048 shadow resolution is more then enough on 1600p. If you want to save performance on an older card, use 1024. When ENB handles the filtering the resolution doesn't seem to impact quality by much. I only use 2048 because it costs only 0.5 fps on my card. Distance however does seem to impact quality regardless of resolution. I found 8000 to be simply too much.

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