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FOV clipping through meshes at edge of screen
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theblackman
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In Skyrim, does anyone know what causes my FoV to clip through static meshes at the edge of my monitor screen at certain angles?
So if I'm standing flat up against a house and I turn to look right or left, at certain angles I can see what's behind the house at the extreme right or left edge of my screen.
Refer attached screenshot.
And one other thing I'm curious about - why do the models on the loading screens suddenly get an injection of colour just before loading is finished?

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