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[WIP] How to build ModOrganizer using Modorganizer-Umbrella


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I'm curious if anyone has tried this process under Linux or another *nix using MinGW (or similar)? Python, CMake, 7zip, ... are all readily available on all common (and pretty much all uncommon) distributions, so only the MSVC bit stands in the way of being cross-compiled.

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Ok this is a PITA (pain in the ass) can't seem to get past the fact that QT5 in the build doesn't build Qt5WebEngineWidgets so it fails when it gets called in the cmake for mo in the initial build under the umbrella. Might make some changes there, already forked it to my GitHub from Tanninone's  umbrella which is where LePresidente is pointing to. Keep in mind last time I coded it was CoBol and Fortran and that was over 25 years ago and my schooling was over 40 years ago :p Seems to be a good project for my "golden" years. Think I'll do a manual install of qt5.8 and a few edits and see where that takes me. I know the folks over at Chromium made a few changes lately with win 10 and all which is perhaps why this is called out in this program, see ( https://chromium.googlesource.com/chromium/src/+/master/docs/windows_build_instructions.md#Visual-Studio) for details if your interested, so it may take so updates for this. :)

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Posted (edited)

I believe so GrantSP :P but what the hell MO2 is like an old ex that keeps yapping in my ear and I just want to do something..... I just about fell over when I seen all the dependencies of MO2 talk about the mother of builds, I started looking for my punch cards :) https://youtu.be/KG2M4ttzBnY

Edited by Helidoc
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Posted (edited)

Ok so i stopped pushing commits to tannins Repo, My bad.

 

Currently my Master branch uses the QT Binary install so that should help you out alot. 

Edited by LePresidente
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Posted

Ok so i stopped pushing commits to tannins Repo, My bad.

 

Currently my Master branch uses the QT Binary install so that should help you out alot. 

How are you handling Networkx 1.11 vs 2.0 my system wants to use 2.0 by default?

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Posted

How are you handling Networkx 1.11 vs 2.0 my system wants to use 2.0 by default?

 

my Master branch only uses Networkx 2.0 now, Though its for the drawing of the graphs which is not really required for the build process so I might just remove it.

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Posted (edited)

Ahh ok when I attempted Tannin's branch I had to force install 1.11 or it would error out on the build. The build I'm wanting to work on is to add esl functionality to it so that MO2 can see the New CC addon's etc, something to do in my "golden years"

Edited by Helidoc

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