Recently I stated that I was returning to the project but overhauling it in a major way. I've been busy for about a week now and I believe it's time to share some of what I've come up with whomever is interested:
Sabre is the latest incarnation of this mod manager project. It's built by a nexus user in mind. Sure, I have plans to work closely with mod authors to get this thing tuned to make it easier for them to think about the mod work and less about how the user will consume the mods (along with any risks from incorrect installations) but I'm also looking at the suggestions that were made for Vortex in the nexus forums along with the requests from users and I'm trying to incorporate the most logical/thoughtful concepts that arose from that discourse.
Sabre looks familiar
Sabre was built with the menus of the Witcher 3 in mind. The layout, the art, and even later down the road you'll begin to here audio queues that sound familiar if you've spent enough time in the game. This is because I want it to feel as seamless as possible while going between your game and the mod manager. I want to avoid tearing you from the immersion too much, and instead I hope you eventual feel that the mod manager is almost a natural extension of the game itself.
Sabre is intuitive
Sabre should at all times be simple yet powerful. You should never be confused or feel lost while using it. This is the core belief that I remind myself every time I open the source code to continue my work. Sabre should allow a new user to glide along, making the entire process feel as stress free as possible, while offering the more experienced users the opportunity to dive into the deeper parts and access more advanced aspects of software.
Sabre is extensible
Sabre will have the ability to access tools such as ScriptMerger, and ModMerger along with the ability to add your own tools and create tool settings for them per a profile. This should allow other tool authors the ability to work with the mod manager to improve their users experience if they choose to do so.
Sabre is coming
The project is in early alpha currently as I'm still working on the early UI/UX. But I work at a pretty fast pace, so expect to see large updates at a fairly regular pace. In the meantime you can check out the first alpha release by grabbing it here: Sabre v0.0.1a
NO LONGER SUPPORTED!!!!
The Return Of The White Wolf: Witcher 3 Modding Guide
RETURN OF THE WHITE WOLF
THE MODDING GUIDE
This guide's main aim is to make the game a better experience, improving all of the game aspects to make it more challenging and realistic, better scaled and prettier to play, while remaining friendly to The Witcher universe lore, including the previous games and the books. This part is very important to me, so you can rest assured that if you follow this guide, you'll get The Witcher experience as close to the books as possible and the one that will be realistic and serious. Please be aware of your hardware limitations. If you are struggling to get the game running on Ultra/Uber details, you'll probably want to skip the configuration file modifications. The guide will be updated with new mods and better tools as they are released, so expect a lot of changes until all the basic tools are released and modding scene for Witcher 3 matures. The game itself is also being updated and the developers are working on the bugs, with the updates being released every so often, so please also bear in mind that the guide is written for the specific version of the game and may not work with the future versions of The Witcher 3. I will make clear indication which game version is the guide for. Another thing to note is that I am using GOG Galaxy version of The Witcher 3, not the Steam version, so adjust all the file paths accordingly if you use Steam instead of GOG Galaxy. The guide is using step-by-method to instruct users how to install the mods. It's listed from top down and it is advised to install the mods in that order to make sure that all directions are followed correctly and no steps are missed.
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