Ive googled around and most people say "use SDO"...well I am...and everything WAS ok. For days now ive been playing just fine with no texture related problems. Now suddenly the Ground/Snow/Water textures dont load in until Im either right ontop of it, or a few feet after Im already in the cell.
Everything else is loading just fine from a distance. Trees, rocks, grass, shrubs, objects, actors, etc, are all loading up wayyyy before the ground does.
I tried Reinstalling a fresh copy of SDO, rerun LOOT and BASH PATCH, still pops in.
How do I fix this?
I have been using Mod Organizer as the manager for my Oblivion installation for some time, and thanks in part to the information in this forum it has worked out pretty well.
However, I was encountering an issue using the Construction Set Extender, and decided to use the nuclear option and re-install, backing up my MO profiles and such. After a lot of trial and error and aggravation I ended up discovering my issue with the CSE was not related to MO at all.
Upon reinstalling though I've encountered a new issue. I am using the Steam GOTY edition with all DLCs. I can load the vanilla game along with OBSE installed using the "default" profile of MO. However, when I create a new vanilla profile, not changing any ini settings or load order of the DLCs, I crash before the main menu can load. I tried disabling the DLCs just in case, no change.
My load mechanism is set to Script Extender and I am closing out of Mod Organizer before trying to run the game through Steam. I am using MO 1.3.11.
I would greatly appreciate any help or suggestions on how to get things working again, and will provide any necessary additional information!
Recently I encountered an issue with missing main menu data on start up. After a laborious process of elimination, the problem was, amusingly, my conflict resolution patch. The symptoms were reproducible and unique to the patch. The patch was based on the SRLE Template, modified over the last few days to resolve lingering issues with my particular build. TES5Edit offered no warnings or error messages, and there was nothing readily apparent to indicate an issue. I made some successful test runs throughout the editing process, but somewhere it simply went awry. Obliviously the mistake was mine, but unlike my previous mistakes, I could not ascertain what I had done wrong. So I have created a new modified SRLE Conflict Resolution Template that currently works without issue. However, I need to make additional edits to get all of my added mods to work right. Before I start this process again, I respectfully request some guidance. Is it possible to make too many edits? For a Patch to have too many masters? I generally avoid touching anything in the records that I don't understand in terms of function, but I was wondering if perhaps there are somethings that simply should not be touched. I will be starting the process again tomorrow, and I plan to take a more systematic approach with more integrated test runs. However, in the interim, if there is any helpful advice available, it would be greatly appreciated.
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