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Question About Conflict Resolution Patching


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So I have started my conflict resolution patch for my lightly (100ish esps) modded play through. My question is even though I am only part way through, is it okay (game save corruption in mind here) to patch as I play, so to speak? I understand that it depends on what is being patched, obviously, but is there anything to avoid specifically?

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Posted

Why do you want to patch as you play?  Generally speaking, it's bad to make any modifications to your ESPs/load order and load older saves.  With conflict resolution patching it's certainly less likely to end up with a change that's detrimental to your save games, but it could happen.  Unless you have a very good reason to not do all your patching up front before you start your playthrough, you should just get it all out of the way to start.

Also, I'll plug my own application, Mator Smash, which performs better/more complete conflict resolution than all other available solutions.

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Posted

Thanks for the reply Mator. I forgot to mention in the original post that I am playing Special Edition and not Legendary Edition, and I forgot to even check if SMASH was compatible with SSE. I could not get MO to work with any workarounds so decided to use Wrye Bash because it does have some primitive loose file conflict tools. So now that I have my loose files taken care of I need to work on the esp conflict. Because I use WB I ran a bashed patch and then started my patch on top of the bashed patch. The goal is to properly resolve most conflicts in SSEEdit.

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Posted

Yeah, you're best to do your patching upfront. I know it's hard to wait. I've been wanting to jump into my new SSE build for days, but have been patching it, adding to it, and patching it some more. Now I'm just trying to pick the right weather mod that fits my tastes. Domolite was too bright and fantasy-like for my tastes (...out of the box...I don't feel that I should have to tweak these things with Imaginator for them to fit vanilla lighting without blowing out saturation).

 

Mator Smash will hopefully replace most manual patching and the Bashed Patch, but I know some users have been having trouble getting it to match what they've done manually. For instance, I know EssArrBee has been trying to get it to replicate the STEP Patches, but has so far been unsuccessful. @Mator, I'm not sure if he ever hit you up on that or what came of it.

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Posted

I forgot to even check if SMASH was compatible with SSE.

It is, and you can use it with Wrye Bash as your Mod Manager.

 

 

Mator Smash will hopefully replace most manual patching and the Bashed Patch, but I know some users have been having trouble getting it to match what they've done manually. For instance, I know EssArrBee has been trying to get it to replicate the STEP Patches, but has so far been unsuccessful. @Mator, I'm not sure if he ever hit you up on that or what came of it.

I think I've talked with him briefly.  I have one issue submitted by him on GitHub which I have yet to look into.  Smash is getting a pretty major update here soon.

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Posted (edited)

Thanks for also chiming in @TechAngel85. I will at your suggestion continue to soldier through the patching. Currently I am 2/3 of the way done. I meant to say so earlier but as I was about to post, the internet went out for me for an hour or so. IP maintenance maybe.

 

Also, is there anything similar to the STEP or SR:LE in the pipeline for SSE? If so, where should I be watching for news/updates/information regarding it?

 

I've been wanting to jump into my new SSE build for days, but have been patching it, adding to it, and patching it some more. Now I'm just trying to pick the right weather mod that fits my tastes. Domolite was too bright and fantasy-like for my tastes (...out of the box...I don't feel that I should have to tweak these things with Imaginator for them to fit vanilla lighting without blowing out saturation).

 

For SSE weather, I use Vivid Weathers. It has a nifty little ingame config tool that allows you to alter saturation, bloom, and I believe interior and exterior brightness ingame. There are only a few options each but it falls in line well with vanilla and looks good, maybe not as well as domolite can look, and domolite can look stunning, but still VW is still pretty good and performance friendly as well.

 

As for @Mator, thanks for the heads up on SMASH! If there is an update coming soon I will wait until then I guess as I am mostly done with patching for this load order anyway. However I will absolutely have to redo it if SKSE gets ported (yes I do realize that it may never be ported :crying:). I will check it out next time I have to redo my mod loadout regardless!

Edited by Nickd1291
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Posted

 

Also, is there anything similar to the STEP or SR:LE in the pipeline for SSE? If so, where should I be watching for news/updates/information regarding it?

There is actually. I've been working on a personal guide for a couple weeks now since everyone is wanting something for SSE and it's finally getting to the point that it's a fairly decent modding experience. This guide is based heavily on the STEP Guide, but without as much hand-holding, using WB as the mod manager, and had my own personal twists added in. It's also not going to be for potato systems; requiring some horsepower to achieve what you'll see in the screenshots. I'll be posting a teaser thread for it sometime today.

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Posted

@TechAngel85 I agree that the current modding community for SSE is completely capable of supporting a wonderful modding experience, it is only a shame that so many others can't see it because of a no-script-extender bias. I will look forward to what your build has to offer. 

 

Just a heads-up when I was choosing mods for my SSE build, I noticed that EBT seems to have brawl fixes inherently, so modern brawl bug fixes should not be necessary, should it? This is more pointing to the STEP guide having both, than anything.

 

Also, I do not know if the gameplay expansion area of your new guide will fall more in line like STEP or like SR:LE, because these mods aren't really vanilla, however, for your personal playing, I completely and highly recommend EnaiSiaion's mods Wildcat, Imperious, Ordinator, Thunderchild, Aurora, Summermyst, and Apocalypse. They all breathe new life into the vanilla environment, without going too overboard in any areas. Sancrosanct is nice as well if you often play as a vamp!

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Posted

@Darth_mathias, thanks for showing me that. He basically has the same mods I do in that list, modding the graphics is where we seem to depart from each other the biggest. This will be useful when I do my SSE build again, for now though it is time to do a complete playthrough and look for bugs, ahem I mean adventure.

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Posted

Yes, I'm aware of EBT. The Modern Fix will be removed for the next release. Those other types of mods will not being included my me, but can be added by users on their own. My guide will provide a very vanilla feel like the STEP Guide does. Users and add to it as they wish.

 

I'm also aware of Paul's list. I haven't taken the time to rummage through it for anything to included in my own guide, but I did fully go through the STEP Guide and SEPTIM, looking for any mods that I could use or would want to use.

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