Jim102929 Posted June 19, 2017 Posted June 19, 2017 Hi, I've been following this amazing guide, only leaving out most of the weapon mods and Marts Mutant Mod. I am experiencing random crashes occasionally when in the wasteland but mainly when exiting (either a city or a building) from an area that forces a loading screen and occasionally when in the wasteland. My load order is attached and i am hoping that someone can take a look and point out any problems to me. Thanks in advance for any help. System Specs:Windows 10 x64I5 4690k8GB RAMnVidia 980 tiZ97 Board (Gigabyte) loadorder.txt
Kelmych Posted June 19, 2017 Posted June 19, 2017 Exiting buildings and areas are stressful on the game engine. Are auto saves disabled and do you limit any fast travel to interior spaces such as Megaton (vs. the area outside near the Megaton gate)? Have you checked the CPU usage, RAM usage, GPU usage, and VRAM usage to make sure that you are not close to exceeding the limits? Random crashes are hard to diagnose and the engine itself is the cause of some of these. Mod conflicts are not the usual cause of these.
Jim102929 Posted June 20, 2017 Author Posted June 20, 2017 Thanks for the reply. Honestly at this point i'm probably just going to give up on this game. I've spent wholly too much time messing around with it now. I'm pretty certain that GPU usage and VRAM are not the issue since people with worse graphics seem to have no problems, besides the game is seems so heavily CPU bound that my GPU barely heats itself up. Im not certain of the exact usage since i don't run any overlays anymore, but i will install RTSS or something to check it out. I may try to reduce the number of plugins since i think i have around 200 active and have read of people having issue in that regard.
Jim102929 Posted June 24, 2017 Author Posted June 24, 2017 Hi all, Just a quick update. After starting over with the mod pack and gettting to the end of the UI section i did some testing and realized that the crashes were being caused by something with in that section. i tried many fixes and eventually think i have solved the issue by setting bHookLightCriticalSections = 0 in the NVSR ini, as pointed out in this post on the NVAC nexus forum page. I have not tested it extensively but after running around Springvale, which was a guaranteed crash within minutes, the crash seemed to be gone. I will post back when i have finished installing the rest of the pack and tested more. Just to note, other things i did that may have helped are installing the 368.81 nVidia driver that others had success with, used process lasso to set Fallout 3 affinity to 2 cores and stopped the realtime protection from scanning the fallout3.exe and foseloader.exe aswell as the Fallout 3 goty folder, although the crash was still prevalent after these albiet slightly reduced. If others find success with this or already have, i feel it may be worth adding to the guide.
Kelmych Posted June 24, 2017 Posted June 24, 2017 The user in this recent post suggested having mixed results with this fix, while another older post found changing the value to 0 helped. In any case some comments about it can be added to the FO3 guide. Let us know how this change works out.
Jim102929 Posted June 24, 2017 Author Posted June 24, 2017 Hi Kelmych, Thanks for the reply. I noticed that in the first post they had changed both of the hook critical settings, where i only changed one. I haven't noticed any stutter since finishing my install, although that was only maybe and hour ago and i've only done a brief run around Springvale, but that may be the difference. My CPU is at 4.5Ghz so that may help as well. Anyway i will post back later when i have played for a while.
Jim102929 Posted June 25, 2017 Author Posted June 25, 2017 Hi all, quick update to say that the crashing is definitely been reduced greatly. Only had 2 crashes and neither of them while roaming the wasteland. The first one was when i spoke to Amata after opening the vault door, which didn't repeat after a reload, and the second was when entering megaton, again only once so far. So far everything seems good except Lucas Simms has invisible arms that i can't seem to fix. I am using Roberts males and didn't get the optional Breezes clothing items, if that makes any difference, so if anyone has any ideas about that then i would be grateful. He is the only NPC that has this problem but some of the others occasionally and depending on my position when looking at them have these strange lines projecting from different parts on them, mainly the head, but im putting this down to load order and will keep playing around with it. One more question i have is regarding the wasteland patch collection and letting some of them get merged into the bashed patch. I deactivated them becasue i assumed it would not be a good idea but is it actually safe to do so and are their any others in the guide that shouldn't be included? Thanks again for any help.
Kelmych Posted June 25, 2017 Posted June 25, 2017 The wasteland patches are intended to be loaded after the bashed patch and to override the bashed patch, versus being merged into the bashed patch. They don't need to be merged unless there are issues with plugin count.
Jim102929 Posted June 26, 2017 Author Posted June 26, 2017 Thanks for the confirmation. The reason i asked is becasue originally the bashed patch added DIFF and one of the FWE DLC plugins which i had to remove due to the dependency in a couple of TWPC patches for them.
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