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New less loot mod - name it & feedback

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New mod without a name



I made a mod  and need thoughts, feedback and a name for it.


This is my second attempt. I finished the mod, it took a couple of months, and decided that I didn't like it and threw it away. This second one is, imo, much better.

It is a leveled list mod and is pretty untested. It alters the loot you get at higher levels. It is made with TES5Edit for Skyrim SE but I'm guessing it works with Skyrim to. I'm not up to date with how the plugin format has changed between Skyrim and Skyrim SE.


I have played the game for a long time using the mod Morrowloot which is an overhaul that changes many aspects of the game. The main purpose for me to use Morrowloot was to make high level loot really rare. Morrowloot achieves this by removing high level loot from the leveled lists and handplacing them in the world. I wanted this but without all other things that Morrowloot does and without the conflicts hand placed items causes.

This mod only edits the leveled lists. Skyrim uses something called sublists to make daedric items more rare. In an ordinary leveled list there might be, say, 12 items. If you have high enough level there would be 1/12 chance to get any of the items (you only get one item, mostly). If the item you get is daedric you are moved to a sublist where there is a 1/20 chance to actually get the daedric item and 19/20 chance to get a lower level item. The chance to actually get a daedric item would in this case be 0,5%. I have extended this mechanic to include ebony, stalhrim and glass.

* The vanilla mechanic to lower the chance to get daedric items didn't cover all daedric items in the leveled lists. This has been altered, all daedric items are now covered.
* The chance to find ebony/stalhrim items are 10 times lower than without this mod.
* The chance to find glass is 5 times lower than without this mod.

* Dragonscale and dragonbone weapons and armors are completely removed from the leveled lists
* The mod covers armors, weapons, arrorws and ingots. Arrows and ingots leveled lists has been more mildly altered.
* The thalmor has a higher chance of carrying glass. They use vanilla values.
* The high level (46+ I think) draugr dread lords (or something like that) are left untouched. The have a higher chance of carrying ebony.

All vanilla leveled lists has been altered without changing the number of entries in the lists, thus making thios mod very compatible with other mods by using a bashed/smashed patch.
I have made lots of sublists. They all use the same naming convention that the vanilla game uses making them easy to understand and alter, if you know your way around in TES5Edit.
The vanilla game uses blacksmith-lists in the daedric sublists; you either get a daedric item or are redirected to a blacksmith list that has ebony as its highest level item. If you are in a higher tier list, say a "boss" list or "best" list, the daedric sublist contains 1 daedric item and 19 ebony items. I have changed this. I wanted to remove anything above dwarven/elven/orcish from the blacksmith lists but since they are used by other things than the daedric sublists I decided to make new leveled list instead of using these.
In the higher tier lists I have removed ebony and added lists with equal parts of elven, orcish and dwarven items. This means that if you do not get a daedric item you will get a dwarven, elven or orcish item.

The mod comes in two version, one for vanilla Skyrim and one for Weapons and armor fixes remade - true orcish (You can use true daedric too, it doesn't matter). Use one of these files.


NoLeveledUniqueItems.esp - This files removes level from unique items. You no longer have to worry about taking a quest or picking up a unique item to early in the game, getting an inferior version of the item. With this file you always gets the highest level version.



I will make patches for lore weapons expansion, immersive armors and maybe other weapons/armors mods. The are easy to make and will be done quick.




Edited by dreadflopp

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Skyrim: Re-Leveled.


Not something I'd use, but I get a lot of the premise behind it, Dread. Good luck with the full release.

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I like the idea behind what you are doing. It makes sense that these items should be rarer, thus, obtaining them a challenge and a privilege.


Name...I'm not good with names...

"High-level Loot Rarity"?

"High-level Loot Rarified"!

"You have no chance to find that daedric armor now! Muhahaha!"


...yeah, I got nothing.

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I'm not really good with names either, but here are some rather poor attempts:


More Appropriately Distributed Loot

High-Level Loot: It's a Treasure Hunt

Not So Much: High-Level Loot

Good Luck Finding the Good Stuff

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Here's a couple I found






I don't know if they'll be of interest to you but they both have the meaning of "The scarceness of"

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Thanks for the suggestions ::): still haven't decided on a name.


I knew when i posted the original post that I had forgotten something and I just remembered what it was. Dragonscale and dragonbone armors and weapons are completely removed from the leveled lists. Since people in Skyrim doesn't believe in dragons and dragons are considered to be nothing more than legends, it doesn't make sense that there are weapons and armors made from dragon scales and dragon bones. Editing the op.

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Hey Dread.  Pretty excited to test this out... Don't have SE installed right now though, still slowly building my CR for my recent Oldrim install.  If I get some free time soon I might install it... as all the things I'm waiting on are taking forever, I was hoping at least for the new Nexus manager before I got going.




Rags to Riches: A Realistic Loot Mod


Realistic and Compatible Loot


... I thought of another one last night that I really liked but didn't write down and can't recall! Damn.

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