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By RulerOfWorlds
A few questions I have about Noise.dds:
1. What is the noise.dds and what exactly is it used for? All I know is that its used on terrain to simulate fake grass using noise to make it appear more "grainy".
2. How is it effected by things like light and the terrain below it?
3. Why is it Greyscaled? Is it the darker it is the more transparent it is, so parts that are black are completely transparent?
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By CBSkyrimModding
Hi there, after implementing Indistinguishable Billboards, DynDOLOD Resources SE, HD LODs Textures SE, DynDOLOD Textures, and DynDOLOD Output, there are some tree LODs that appear to be unmodified vanilla textures. I've been trying to figure out where the vanilla LODs are stored in order to modify them, but I can't find anything online about that. Can someone point me in the right direction?
I've attached a screenshot with a couple examples highlighted.
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By Awareness
Hi there,
My trees aren't being affected by this mod (https://www.nexusmods.com/skyrimspecialedition/mods/44600?tab=files&file_id=183542&nmm=1)
I tried overwriting to both Morekvior and Myrkvior but neither attempts were fruitful. I'm stumped and would love to see those trees again - oh man
plugins: https://pastebin.com/sr2f1X37
pic: https://imgur.com/a/kzBMtUc
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I start up SSE and get something around 10 FPS.(not a strong machine, and no I won't get an upgrade.)
A texture quality option for SSE is nowhere to be seen, so I end up on the STEP Skyrim Configuration Settings page.
Tried editing iTexMipMapSkip under [imagespace] in both SkyrimPrefs.ini, low.ini, medium.ini, high.ini, ultra.ini(eventually every single Skyrim related .ini I could find, including Skyrim.ini) to 1, 2, 3, even 30 and nothing makes a change.
Setting Detail to Low from the launcher boosted the FPS a lot but only by turning down all the other settings. Texture doesn't receive the slightest change.
Pretty pissed that they didn't include the most basic graphics option available.
How do I lower texture quality?
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