A few questions I have about Noise.dds:
1. What is the noise.dds and what exactly is it used for? All I know is that its used on terrain to simulate fake grass using noise to make it appear more "grainy".
2. How is it effected by things like light and the terrain below it?
3. Why is it Greyscaled? Is it the darker it is the more transparent it is, so parts that are black are completely transparent?
Hi there, after implementing Indistinguishable Billboards, DynDOLOD Resources SE, HD LODs Textures SE, DynDOLOD Textures, and DynDOLOD Output, there are some tree LODs that appear to be unmodified vanilla textures. I've been trying to figure out where the vanilla LODs are stored in order to modify them, but I can't find anything online about that. Can someone point me in the right direction?
I've attached a screenshot with a couple examples highlighted.
My trees aren't being affected by this mod (https://www.nexusmods.com/skyrimspecialedition/mods/44600?tab=files&file_id=183542&nmm=1)
I tried overwriting to both Morekvior and Myrkvior but neither attempts were fruitful. I'm stumped and would love to see those trees again - oh man
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