I come back, and so do my problems. You know you love me.
OK, so another one I've never seen before. I'm still early in my game, and I now have a total of 4 NPCs that are not moving as they are supposed to. Specifics:
1) A group of three Whiterun Guards. This is supposed to be the detachment sent to Riverwood - I know, because I heard Irileth yelling at them about it. I left the city before she finished, but that's never been an issue before. Now, they are still standing there... breathing... they respond to talking, but other than that, just stand there. Staring at me. Judging.
2) Delphine at Dragonsreach, post Bleak Falls Barrow. She had her conversation with Farengar, and now she's a permanent statue-like resident of Farengar's room.
Ideally, I'd love to know if there is a command to make them continue on their scripting path. Barring that, removing them would be the next choice, but unsure how that could affect things, given Delphine is somewhat critical to the main quest. Just a little.
No significant changes to my mod lineup, other than the removal of a few texture mods. No mod additions since last seeing these particular scenes.
Question
Shadriss
I come back, and so do my problems. You know you love me.
OK, so another one I've never seen before. I'm still early in my game, and I now have a total of 4 NPCs that are not moving as they are supposed to. Specifics:
1) A group of three Whiterun Guards. This is supposed to be the detachment sent to Riverwood - I know, because I heard Irileth yelling at them about it. I left the city before she finished, but that's never been an issue before. Now, they are still standing there... breathing... they respond to talking, but other than that, just stand there. Staring at me. Judging.
2) Delphine at Dragonsreach, post Bleak Falls Barrow. She had her conversation with Farengar, and now she's a permanent statue-like resident of Farengar's room.
Ideally, I'd love to know if there is a command to make them continue on their scripting path. Barring that, removing them would be the next choice, but unsure how that could affect things, given Delphine is somewhat critical to the main quest. Just a little.
No significant changes to my mod lineup, other than the removal of a few texture mods. No mod additions since last seeing these particular scenes.
Thoughts?
14 answers to this question
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