Jump to content
  • 0
lowie1771

Reproducible: Opening Pipboy and Containers Introduces Stutter when Turning

Question

Hello,

 

After a complete and working install of FLNV, I've noticed an issue where opening the pipboy or a container will introduce a great deal of stutter when the player turns around afterward.  Interacting with the pipboy or container will also cause the game to freeze for a second or two before continuing, and after closing said menu.  But the main problem is that it introduces this strange turning stutter until the player has viewed the entire scene again- at which point, the frametimes return to normal.  Is there a reason for this?  I searched the forums to see if this was a known issue but I haven't found anyone else complaining of this particular problem. 

 

I discovered and corrected another form of stutter when turning in cells with water- something involving water multisampling settings in the launcher, which I disabled.  However, this issue happens everywhere.  I get the impression that its either reloading the scene graphically whenever you interact with menus, or there are some sort of scripts involving containers/the pipboy that cause this.

 

I have reproduced the issue on another PC- It so happens that I've gone through the guide twice now, on two different PCs, and I have had this issue both times.  I'd appreciate it if anyone knows more.  Thanks.

 

 

 

Share this post


Link to post
Share on other sites

2 answers to this question

Recommended Posts

  • 0

Update: I'm now fairly sure that it had something to do with my ENB- only after removing it completely and replacing it with the normal ENBoost did the problem disappear.  No idea why.  Some sort of VRAM or cache limit problem maybe?  ENB was Rudy ENB but I doubt that matters.

Share this post


Link to post
Share on other sites
  • 0

Hi, good that you pin-pointed where the issue was.

 

ENB is known to cause all sorts of problems with FNV. In fact some people on the forums actually suggest removing it completely. I haven't been playing the game long enough to be super-competent on the topic, but my testing shows that software anti-aliasing in FNV is so bad, that even ENBoost is not worth using.

 

However, here is a list of common fixes you might try out if you insist on using an ENB:

1. Try to properly set your VRAM in ENBlocal.ini. Carefully follow the instructions of the guide.

2. Do not ever use the ENBlocal provided with any ENB preset! ENBlocal is automatically generated to fit your specific hardware and replacing it means that you fool ENB about your PC specs. This affects performance and stability of the ENB. Rudy ENB has a nice section explaining how to set a proxy without having to replace your own ENBlocal.ini.

3. Always disable AA and AF through FNV launcher when Using ENB. Also check whether your video card profile of the game tries to force AA and AF and disable them as well if needed.

4. Check out for weather mods compatibility. Rudy ENB is not compatible with any weather mod. It has some experimental workaround for Nevada Skies, but in case you were following the FLNV guide and have RWLE, you should use a different preset.

5. Check out for compatibility with lighting mods as well. Not all ENBs are compatible with ILO.

 

In case you are following the FLNV guide try out Lucent ENB or Old World Enb, both are confirmed to work with the recommended mods.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Content

    • By Mare
      Every second or so in game I get a strange stutter/hitching that only seems to happen when im moving or looking around, I can hold 60fps solidly and my computer isn't under pressure from the game and everything runs perfectly besides this stutter.
      Very light modlist right now with only dyndolod, obsidian weathers + enb, aswell as cbbe and the usual smim and unofficial patch.
      Running on a rtx2070.
      If anyone knows a solution for this you would be a lifesaver.
      Video example:
       
    • By lv4321
      Whenever I see an npc move or run and look at their sides, it looks very choppy and for some npc's some of their movements are so choppy that every few steps they take, they instantly lag back and forth....So far I have been using the casm mod with MO so far and nothing else....
       
      Specs:
      i5 4460
      r7 250x
      12gb of ram
       
       
    • By kechlion
      When in the open world just running around, I get some serious stuttering issues that appear to happen when a new cell loads. My FPS drops from rock solid 60 to as low as 20 on a cell load. I have double checked and I believe all of my settings are as recommended in the STEP Core guide. The mods I have installed are STEP Core with recommended texture qualities and additionally Ordinator, Wearable Lanterns, Rich Merchants, Grimy Plugin, SkyTweak, Weightless Ingrediants, 3DNPC, and Smart cast. My system specs are as follows: 
       
      i7-5930k
      Win 10 pro
      16GB Ram
      nVidia Titan X
      Mods and Skyrim installed on two Samsung 850 Pros in a Raid 0.
       
      I am running between the exit of Helgen caves and the Mill that's to the... west of it? Just running along the road. This is basically a new game.
       
      I have changed enblocal to do windowed borderless (and not) and I have attempted to increase and decrease ReservedMemorySizeMb with no appreciable results. I'm attaching a screenshot of performance monitor with 512MB reserved memory.
       
      My enblocal.ini is also attached.
       
      Any help is greatly appreciated. My primary goal is to run skyrim at a rock solid 60 fps at all times. Huge performance swings really grate on me.
       
      Thanks!
       
       
       

      enblocal.ini
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.