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Load Order Sort (lo_sort) - Simple lo sorter

Question

*** lo_sort ***

for Skyrim and Fallout 4

Updated 20170320

 

I made a super simple program in c++ but thought I'd share if anyone wants it.

https://www.dropbox.com/s/f8252qbibwa5v93/lo_sort.7z?dl=0

 

Purpose: I totally respect LOOT. It is a great program for those that like what it does but I don't. I want my load order to be static. With LOOT your load order might suddenly change when the master list gets updated and you have no idea if your patches or mods will work they way you want them too. Resolving conflicts often means that you will have to choose features from one mod or another. By reordering the plugins you resolve the conflicts. This order may change without you knowing it if you run LOOT after you have resolved everything. Therefore I prefer to sort the load order manually and place the mods in an order that makes sense to me. This program makes it easy to share your load order and to let others import it.

 

What it does: lo_sort simply uses a load order file as a master and reorders plugins in another load order file using the master load order. It gives a report of what plugins that the user has that aren't in the master and what plugins that is in the master but not in the user load order. Lines in any of the files that begins with # will be ignores as this indicates it is a comment. In at least Fallout 4 active plugins are preceded with an *, which means that the mod is active. Mods that were active before the files were sorted will be active after the files are sorted.

 

Who it is for: Basically me. I plan to use it when I create my packs for Skyrim SE. If anyone else wants to use it, be my guest. You can use it to share a proper STEP load order without having to create LOOT rules or worry about LOOT updates messing up the load order. You can build on the STEP master load order with plugins from your guide/pack and share.

 

Files needed:

* lo_sort.exe - this program

* plugins.txt and/or loadorder.txt - plugins.txt manages loadorder in the vanilla game. Mod managers usually uses loadorder.txt to determine load order. This program will sort both if both are present.

* master.txt - a master loadorder. This is simply a plugins.txt file or loadorder.txt file renamed to master.txt. You can copy and paste a loadorder that is posted online to a new text-file and name it master.txt. Lines that begins with # will be ignored. It doesn't matter if the plugins in the master file have an asteric (*) in front of them.

 

How:

Place lo_sort.exe and the master file  in the same folder as your plugins.txt and loadorder.txt files.  Run lo_sort.exe and you are done.

Your previous loadorder files will be backed  and a report named lo_sort_report.txt will be saved. The plugins in loadorder.txt and plugins.txt will be sorted. All plugins the user has that aren't in the master will be placed last in the loadorder files. These plugins needs to be checked for conflicts by the user, which imo is something you should always do if you install mods yourself on top of a huge mod compilation like STEP.

 

Permissions: You are free to redistribute the file. If you want to use it, share it with your load order.

 

Example of a master.txt file

 

# This file was automatically generated by Mod Organizer.
*Fallout4.esm
*DLCRobot.esm
*DLCworkshop01.esm
*DLCCoast.esm
*DLCworkshop02.esm
*DLCworkshop03.esm
*DLCNukaWorld.esm
*Unofficial Fallout 4 Patch.esp
*ArmorKeywords.esm
*HUDFramework.esm
*NewCalibers.esp
*Loads.esm
*ConcealedArmor.esm
*ZW's F4 Overhaul Master.esm
*Arbitration - Resources.esm
*Homemaker.esm
*Snap'n Build.esm
*Settlement Resources Rebalanced.esp
*Homemaker - Greenhouse and Bunker Disabler.esp
*Homemaker - Streetlights Use Passive Power.esp
*OCDecorator.esp
*OCDecoratorDLC.esp
*OCDispenser.esp
*OCDecorator - No Experience.esp
*AutoDoors.esp
*AD_DLC.esp
*SettleObjExpandPack.esp
*SettleObjExpandPack-AutoDoorsPatch.esp
*CleanSettlement Greenhouse.esp
*AES_Renovated Furniture.esp
*AkaWaterWorld.esp
*Evan_Modular Kitchen.esp
*CWSS Redux.esp
*SMH.esp
*DogBed.esp
*OctaviusSentibar_Labels.esp
*CREAtiveClutter.esp
*dinoshelf.esp
*dinoshelf_extra_ammo.esp
*dinoshelf_retex.esp
*OWR.esp
*OWR_CraftableDecor.esp
*OWR_CraftableDecor_CW.esp
*hdreworkedprojectrevised.esp
*D.E.C.A.Y.esp
*RaiderOverhaul.esp
*Glowing Animals Emit Light.esp
*SuperMutantOverhaul.esp
*Synth Overhaul.esp
*GunnersOverhaul.esp
*ImmersiveVendors.esp
*Armorsmith Extended.esp
*Armorsith All DLCs Patch.esp
*Armorsmith All DLCs Patch.esp
*Crafting Workbench.esp
*Crafting Workbenches - Ammo.esp
*Crafting Workbenches - Faction and Quest Requirements.esp
*Craftable Armor Size.esp
*Craftable Armor Size - Fix Material Requirements.esp
*Crafting Workbenches - Removed Crafting Experience.esp
*ConcealedArmor.esp
*Realistic Guns and Bullets Overhaul.esp
*TakeCover.esp
*3dscopes-framework.esp
*3dscopes.esp
*3dscopes-FarHarbor.esp
*3dscopes-NukaWorld.esp
*3dscopes Add+DLC+BMD Sollus91 Custom.esp
*Better Explosives - Normal.esp
*Better Explosives - Enhanced Grenades.esp
*Better Explosives - Far Harbor.esp
*Better Explosives - Grenade Frequency 30.esp
*Extended weapon mods.esp
*CutWeaponModsRestored.esp
*CutWeaponModsRestored-Automatron.esp
*CutWeaponModsRestored-FarHarbor.esp
*CutWeaponModsRestored-NukaWorld.esp
*CWMR-Patch-AWKCR.esp
*CWMR-Patch-Extended weapon mods.esp
*Compatibility patch - AWKCR - RGBO.esp
*LegendaryModification.esp
*LegendaryModification2LM.esp
*LegendaryModificationCSA.esp
*LegendaryModificationGroknak.esp
*LegendaryModificationMisc.esp
*LegendaryModification - DLC Far Harbor.esp
*LegendaryModification - DLC Far Harbor (2LM).esp
*LegendaryModification - DLC Far Harbor (2LM Concealed).esp
*LegendaryModification Combined - 2LM and DLC's.esp
*NewCalibers_extendedWeaponMods.esp
*Weaponsmith Extended 2.esp
*Tracers - Light em up.esp
*VaultTecAcceleratedFocusSystem.esp
*VaultTecAcceleratedFocusSystem - FarHarbor.esp
*VaultTecAcceleratedFocusSystem - NukaWorld.esp
*MojaveImports.esp
*ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp
*FunctionalDisplays.esp
*FunctionalDisplays-Collectibles.esp
*FunctionalDisplays-AID-VIS-WI.esp
*FunctionalDisplays-MISC-VIS.esp
*FunctionalDisplays-Patch-DLC-ALL-VIS.esp
*EasyHacking.esp
*CarryWeight1000.esp
*CarryWeight200Strength.esp
*No Fusion Core Drain.esp
*QuickEnterFromStand.esp
*QuickExitToStand.esp
*ShellRain.esp
*Live Dismemberment - BrutalNoHeadshots.esp
*QuickTrade.esp
*LooksMenu.esp
*LooksMenu Customization Compendium.esp
*CBBE.esp
*Realistic Death Physics - ALL DLC.esp
*The Eyes Of Beauty.esp
*TrueReporter.esp
*3DNPC_FO4.esp
*EveryonesBestFriend.esp
*dD-Enhanced Blood Basic.esp
*Move (Get Out the Way).esp
*FO4Hotkeys.esp
*AtomicRadio.esp
*Companion Fall Damage Immunity.esp
*Arbitration - Button Lowered Weapons.esp
*BetterSettlers.esp
*BetterSettlersCleanFacePack.esp
*BetterSettlersMortalPack.esp
*BetterSettlersFarHarborPatchMortal.esp
*BetterSettlersNoLollygagging.esp
*AzarPonytailHairstyles.esp
*Hoodless Scribe Hat.esp
*Armorsmith Deserter X.esp
*Eli_ArmourCollection.esp
*Armorsmith Elianora.esp
*PoliceGlassesStandalone.esp
*Evil Detective Outfit.esp
*Survivalist.esp
*WastelandFashion.esp
*WastelandFashionAccessories.esp
*Wasteland Fashion Armorsmith Patch.esp
*RaiderFaceVariety_2.0.esp
*TrapperFaceVariety.esp
*AA Lots More Settlers and Enemies.esp
*AA LMSE_BetterSettlers11c_Patch_Mortal.esp
*AA LMSE_FarHarbor.esp
*AA LMSE_FarHarbor_BetterSettlers_Patch_Mortal.esp
*AA LMSE_VariedRaiders_Patch.esp
*Clothing Of The Commonwealth.esp
*Crimsomrider's 1950s Feminine Outfits.esp
*Settler Sandbox Overhaul.esp
*Grunts.esp
*Guards.esp
*Randomized DC Guard Outfits.esp
*SettlersRename.esp
*AnS Wearable Backpacks and Pouches.esp
*AnS Wearable Backpacks and Pouches - Ballistic Weave.esp
*AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp
*AnS Wearable Backpacks and Pouches - AWKCR.esp
*SalvageBeacons.esp
*Dogmeat's Backpack.esp
*Generator Fusebox - More realistic version.esp
*K9TacticalHarness.esp
*Reverb and Ambiance Overhaul.esp
*Immersive HUD.esp
*No more monochrome - Color setting for the Pipboy!.esp
*Scavver's Toolbox.esp
*Binoculars.esp
*NewRecipesFH-VIS.esp
*Arbitration - Recommended Core.esp
*Arbitration - Automatron AI.esp
*Ephla's Unique Chems.esp
*Laurent's Robot Skins.esp
*Anchorage Power Armor.esp
*Consistent Power Armor Overhaul.esp
*FALLOUT4WT.esp
*ZW's F4 Overhaul - Power Armor.esp
*ZWPAO - MegaPatch.esp
*ZWPAO - Nuka World Patch.esp
*ValdacilsItemSorting - Synth Overhaul TAGS.esp
*Raider Overhaul - AE Patch-Restored Content-VIS.esp
*Raider Overhaul - AE Patch-Restored Content.esp
*Raider Overhaul - AE Patch.esp
*Weaponsmith - Armorsmith - Synth Overhaul Patch.esp
*Weaponsmith - VIS Icon Patch.esp
*SuperMutantOverHaul-Armorsmith.esp
*WeaponSmith Extended 2 - Survival Ammo Weight Patch.esp
*Loads of Ammo - Leveled Lists.esp
*3dscopes-AddToSpawnList.esp
*Waterworld - Puddle Fix.esp
*FAR.esp
*NAC-PRC.esp
*NAC-PRC-FarHarbor.esp
*NAC-PRC-NukaWorld.esp
*UltraInteriorLighting.esp
*UltraInteriorLighting_Automatron.esp
*EnhancedLightsandFX.esp
*Pip-Boy Flashlight.esp
*Charles River Cell Correction.esp
*WET.esp
*WorkshopRearranged.esp
*WorkshopRearranged_AtomicRadio_Patch.esp
*WorkshopRearranged_MojaveImports_Patch.esp
*WorkshopRearranged_RenovatedFurniture_Patch.esp
*WorkshopRearranged_SnB_Patch.esp
*BetterModDescriptions.esp
*Plenty 'O' Exploration.esp
*StumbleUponInteriors.esp
*subwayrunnnerdynamiclighting.esp
*BTInteriors_Project.esp
*WorkshopRearranged_BTInteriors_Patch.esp
*MODWiki-MW-PA-Gunner-Patch.esp
*MODWiki-CORE Gunner-Patch.esp
*MODWiki - CORE - Patch.esp
*MODWiki -Power Armor-Patch.esp
*MODWiki-ModernWeapons-Patch.esp
*Gernash_PERSONAL.esp
*MODWiki-BettersettlersClothing-Patch.esp
*MODWiki-CraftingRedirect-Patch.esp
*MODWiki-WorldspaceV4-Patch.esp

 

 

Example of a report (for Fallout 4):

 

 

********************************************************************
****************************** REPORT ******************************
********************************************************************
********************************************************************
***         PLUGINS THAT ARE PRESENT IN THE MASTER FILE          ***
***                BUT NOT IN THE LOADORDER FILE                 ***
********************************************************************
*NewCalibers.esp
*Loads.esm
*Armorsith All DLCs Patch.esp
*Better Explosives - Normal.esp
*Better Explosives - Enhanced Grenades.esp
*Better Explosives - Far Harbor.esp
*Better Explosives - Grenade Frequency 30.esp
*Extended weapon mods.esp
*CutWeaponModsRestored.esp
*CutWeaponModsRestored-Automatron.esp
*CutWeaponModsRestored-FarHarbor.esp
*CutWeaponModsRestored-NukaWorld.esp
*CWMR-Patch-AWKCR.esp
*CWMR-Patch-Extended weapon mods.esp
*Compatibility patch - AWKCR - RGBO.esp
*LegendaryModification.esp
*LegendaryModification2LM.esp
*LegendaryModificationCSA.esp
*LegendaryModificationGroknak.esp
*LegendaryModificationMisc.esp
*LegendaryModification - DLC Far Harbor.esp
*LegendaryModification - DLC Far Harbor (2LM).esp
*LegendaryModification - DLC Far Harbor (2LM Concealed).esp
*LegendaryModification Combined - 2LM and DLC's.esp
*NewCalibers_extendedWeaponMods.esp
*Weaponsmith Extended 2.esp
*FunctionalDisplays-AID-VIS-WI.esp
*FunctionalDisplays-MISC-VIS.esp
*FunctionalDisplays-Patch-DLC-ALL-VIS.esp
*EasyHacking.esp
*CarryWeight1000.esp
*CarryWeight200Strength.esp
*No Fusion Core Drain.esp
*Live Dismemberment - BrutalNoHeadshots.esp
*TrueReporter.esp
*BetterSettlersCleanFacePack.esp
*BetterSettlersMortalPack.esp
*BetterSettlersFarHarborPatchMortal.esp
*BetterSettlersNoLollygagging.esp
*Eli_ArmourCollection.esp
*Wasteland Fashion Armorsmith Patch.esp
*AA LMSE_FarHarbor_BetterSettlers_Patch_Mortal.esp
*SettlersRename.esp
*ZWPAO - MegaPatch.esp
*ZWPAO - Nuka World Patch.esp
*ValdacilsItemSorting - Synth Overhaul TAGS.esp
*Raider Overhaul - AE Patch-Restored Content.esp
*Raider Overhaul - AE Patch.esp
*Weaponsmith - Armorsmith - Synth Overhaul Patch.esp
*WeaponSmith Extended 2 - Survival Ammo Weight Patch.esp
*Loads of Ammo - Leveled Lists.esp
*Waterworld - Puddle Fix.esp
*UltraInteriorLighting_Automatron.esp
*Charles River Cell Correction.esp
*WorkshopRearranged_SnB_Patch.esp
*Plenty 'O' Exploration.esp
*WorkshopRearranged_BTInteriors_Patch.esp
*MODWiki-ModernWeapons-Patch.esp
*Gernash_PERSONAL.esp


********************************************************************
***       PLUGINS THAT ARE PRESENT IN THE LOADORDER FILE         ***
***                  BUT NOT IN THE MASTER FILE                  ***
********************************************************************
3DNPC_FO4_DLC.esp
AnS Wearable Backpacks and Pouches - AWKCR Power Armor.esp
Arbitration - Survival Damage by Player 2.5x.esp
Arbitration - Survival Damage to Player 3x.esp
Arbitration - Survival Damage to Player 5x.esp
conflict resolution.esp
Eli_Armour_Compendium.esp
Live Dismemberment - RegularNoHeadshots.esp
plenty 'o' exploration.esp
Quick Save.esp
StartMeUp.esp


********************************************************************
***                        NEW LOAD ORDER                        ***
********************************************************************
Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
Unofficial Fallout 4 Patch.esp
ArmorKeywords.esm
HUDFramework.esm
ConcealedArmor.esm
ZW's F4 Overhaul Master.esm
Arbitration - Resources.esm
Homemaker.esm
Snap'n Build.esm
Settlement Resources Rebalanced.esp
Homemaker - Greenhouse and Bunker Disabler.esp
Homemaker - Streetlights Use Passive Power.esp
OCDecorator.esp
OCDecoratorDLC.esp
OCDispenser.esp
OCDecorator - No Experience.esp
AutoDoors.esp
AD_DLC.esp
SettleObjExpandPack.esp
SettleObjExpandPack-AutoDoorsPatch.esp
CleanSettlement Greenhouse.esp
AES_Renovated Furniture.esp
AkaWaterWorld.esp
Evan_Modular Kitchen.esp
CWSS Redux.esp
SMH.esp
DogBed.esp
OctaviusSentibar_Labels.esp
CREAtiveClutter.esp
dinoshelf.esp
dinoshelf_extra_ammo.esp
dinoshelf_retex.esp
OWR.esp
OWR_CraftableDecor.esp
OWR_CraftableDecor_CW.esp
hdreworkedprojectrevised.esp
D.E.C.A.Y.esp
RaiderOverhaul.esp
Glowing Animals Emit Light.esp
SuperMutantOverhaul.esp
Synth Overhaul.esp
GunnersOverhaul.esp
ImmersiveVendors.esp
Armorsmith Extended.esp
Armorsmith All DLCs Patch.esp
Crafting Workbench.esp
Crafting Workbenches - Ammo.esp
Crafting Workbenches - Faction and Quest Requirements.esp
Craftable Armor Size.esp
Craftable Armor Size - Fix Material Requirements.esp
Crafting Workbenches - Removed Crafting Experience.esp
ConcealedArmor.esp
Realistic Guns and Bullets Overhaul.esp
TakeCover.esp
3dscopes-framework.esp
3dscopes.esp
3dscopes-FarHarbor.esp
3dscopes-NukaWorld.esp
3dscopes Add+DLC+BMD Sollus91 Custom.esp
Tracers - Light em up.esp
VaultTecAcceleratedFocusSystem.esp
VaultTecAcceleratedFocusSystem - FarHarbor.esp
VaultTecAcceleratedFocusSystem - NukaWorld.esp
MojaveImports.esp
ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp
FunctionalDisplays.esp
FunctionalDisplays-Collectibles.esp
QuickEnterFromStand.esp
QuickExitToStand.esp
ShellRain.esp
QuickTrade.esp
LooksMenu.esp
LooksMenu Customization Compendium.esp
CBBE.esp
Realistic Death Physics - ALL DLC.esp
The Eyes Of Beauty.esp
3DNPC_FO4.esp
EveryonesBestFriend.esp
dD-Enhanced Blood Basic.esp
Move (Get Out the Way).esp
FO4Hotkeys.esp
AtomicRadio.esp
Companion Fall Damage Immunity.esp
Arbitration - Button Lowered Weapons.esp
BetterSettlers.esp
AzarPonytailHairstyles.esp
Hoodless Scribe Hat.esp
Armorsmith Deserter X.esp
Armorsmith Elianora.esp
PoliceGlassesStandalone.esp
Evil Detective Outfit.esp
Survivalist.esp
WastelandFashion.esp
WastelandFashionAccessories.esp
RaiderFaceVariety_2.0.esp
TrapperFaceVariety.esp
AA Lots More Settlers and Enemies.esp
AA LMSE_BetterSettlers11c_Patch_Mortal.esp
AA LMSE_FarHarbor.esp
AA LMSE_VariedRaiders_Patch.esp
Clothing Of The Commonwealth.esp
Crimsomrider's 1950s Feminine Outfits.esp
Settler Sandbox Overhaul.esp
Grunts.esp
Guards.esp
Randomized DC Guard Outfits.esp
AnS Wearable Backpacks and Pouches.esp
AnS Wearable Backpacks and Pouches - Ballistic Weave.esp
AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp
AnS Wearable Backpacks and Pouches - AWKCR.esp
SalvageBeacons.esp
Dogmeat's Backpack.esp
Generator Fusebox - More realistic version.esp
K9TacticalHarness.esp
Reverb and Ambiance Overhaul.esp
Immersive HUD.esp
No more monochrome - Color setting for the Pipboy!.esp
Scavver's Toolbox.esp
Binoculars.esp
NewRecipesFH-VIS.esp
Arbitration - Recommended Core.esp
Arbitration - Automatron AI.esp
Ephla's Unique Chems.esp
Laurent's Robot Skins.esp
Anchorage Power Armor.esp
Consistent Power Armor Overhaul.esp
FALLOUT4WT.esp
ZW's F4 Overhaul - Power Armor.esp
Raider Overhaul - AE Patch-Restored Content-VIS.esp
Weaponsmith - VIS Icon Patch.esp
SuperMutantOverHaul-Armorsmith.esp
3dscopes-AddToSpawnList.esp
FAR.esp
NAC-PRC.esp
NAC-PRC-FarHarbor.esp
NAC-PRC-NukaWorld.esp
UltraInteriorLighting.esp
EnhancedLightsandFX.esp
Pip-Boy Flashlight.esp
WET.esp
WorkshopRearranged.esp
WorkshopRearranged_AtomicRadio_Patch.esp
WorkshopRearranged_MojaveImports_Patch.esp
WorkshopRearranged_RenovatedFurniture_Patch.esp
BetterModDescriptions.esp
StumbleUponInteriors.esp
subwayrunnnerdynamiclighting.esp
BTInteriors_Project.esp
MODWiki-MW-PA-Gunner-Patch.esp
MODWiki-CORE Gunner-Patch.esp
MODWiki - CORE - Patch.esp
MODWiki -Power Armor-Patch.esp
MODWiki-BettersettlersClothing-Patch.esp
MODWiki-CraftingRedirect-Patch.esp
MODWiki-WorldspaceV4-Patch.esp
3DNPC_FO4_DLC.esp
AnS Wearable Backpacks and Pouches - AWKCR Power Armor.esp
Arbitration - Survival Damage by Player 2.5x.esp
Arbitration - Survival Damage to Player 3x.esp
Arbitration - Survival Damage to Player 5x.esp
conflict resolution.esp
Eli_Armour_Compendium.esp
Live Dismemberment - RegularNoHeadshots.esp
plenty 'o' exploration.esp
Quick Save.esp
StartMeUp.esp


********************************************************************
***         PLUGINS THAT ARE PRESENT IN THE MASTER FILE          ***
***                 BUT NOT IN THE PLUGINS FILE                  ***
********************************************************************
*NewCalibers.esp
*Loads.esm
*Armorsith All DLCs Patch.esp
*Better Explosives - Normal.esp
*Better Explosives - Enhanced Grenades.esp
*Better Explosives - Far Harbor.esp
*Better Explosives - Grenade Frequency 30.esp
*Extended weapon mods.esp
*CutWeaponModsRestored.esp
*CutWeaponModsRestored-Automatron.esp
*CutWeaponModsRestored-FarHarbor.esp
*CutWeaponModsRestored-NukaWorld.esp
*CWMR-Patch-AWKCR.esp
*CWMR-Patch-Extended weapon mods.esp
*Compatibility patch - AWKCR - RGBO.esp
*LegendaryModification.esp
*LegendaryModification2LM.esp
*LegendaryModificationCSA.esp
*LegendaryModificationGroknak.esp
*LegendaryModificationMisc.esp
*LegendaryModification - DLC Far Harbor.esp
*LegendaryModification - DLC Far Harbor (2LM).esp
*LegendaryModification - DLC Far Harbor (2LM Concealed).esp
*LegendaryModification Combined - 2LM and DLC's.esp
*NewCalibers_extendedWeaponMods.esp
*Weaponsmith Extended 2.esp
*FunctionalDisplays-AID-VIS-WI.esp
*FunctionalDisplays-MISC-VIS.esp
*FunctionalDisplays-Patch-DLC-ALL-VIS.esp
*EasyHacking.esp
*CarryWeight1000.esp
*CarryWeight200Strength.esp
*No Fusion Core Drain.esp
*Live Dismemberment - BrutalNoHeadshots.esp
*TrueReporter.esp
*BetterSettlersCleanFacePack.esp
*BetterSettlersMortalPack.esp
*BetterSettlersFarHarborPatchMortal.esp
*BetterSettlersNoLollygagging.esp
*Eli_ArmourCollection.esp
*Wasteland Fashion Armorsmith Patch.esp
*AA LMSE_FarHarbor_BetterSettlers_Patch_Mortal.esp
*SettlersRename.esp
*ZWPAO - MegaPatch.esp
*ZWPAO - Nuka World Patch.esp
*ValdacilsItemSorting - Synth Overhaul TAGS.esp
*Raider Overhaul - AE Patch-Restored Content.esp
*Raider Overhaul - AE Patch.esp
*Weaponsmith - Armorsmith - Synth Overhaul Patch.esp
*WeaponSmith Extended 2 - Survival Ammo Weight Patch.esp
*Loads of Ammo - Leveled Lists.esp
*Waterworld - Puddle Fix.esp
*UltraInteriorLighting_Automatron.esp
*Charles River Cell Correction.esp
*WorkshopRearranged_SnB_Patch.esp
*Plenty 'O' Exploration.esp
*WorkshopRearranged_BTInteriors_Patch.esp
*MODWiki-ModernWeapons-Patch.esp
*Gernash_PERSONAL.esp


********************************************************************
***        PLUGINS THAT ARE PRESENT IN THE PLUGINS FILE          ***
***                  BUT NOT IN THE MASTER FILE                  ***
********************************************************************
*3DNPC_FO4_DLC.esp
*AnS Wearable Backpacks and Pouches - AWKCR Power Armor.esp
*Arbitration - Survival Damage by Player 2.5x.esp
*Arbitration - Survival Damage to Player 3x.esp
*Eli_Armour_Compendium.esp
*Live Dismemberment - RegularNoHeadshots.esp
*plenty 'o' exploration.esp
*Quick Save.esp
*StartMeUp.esp


********************************************************************
***                       NEW PLUGINS FILE                       ***
********************************************************************
*Fallout4.esm
*DLCRobot.esm
*DLCworkshop01.esm
*DLCCoast.esm
*DLCworkshop02.esm
*DLCworkshop03.esm
*DLCNukaWorld.esm
*Unofficial Fallout 4 Patch.esp
*ArmorKeywords.esm
*HUDFramework.esm
*ConcealedArmor.esm
*ZW's F4 Overhaul Master.esm
*Arbitration - Resources.esm
*Homemaker.esm
*Snap'n Build.esm
*Settlement Resources Rebalanced.esp
*Homemaker - Greenhouse and Bunker Disabler.esp
*Homemaker - Streetlights Use Passive Power.esp
*OCDecorator.esp
*OCDecoratorDLC.esp
*OCDispenser.esp
*OCDecorator - No Experience.esp
*AutoDoors.esp
*AD_DLC.esp
*SettleObjExpandPack.esp
*SettleObjExpandPack-AutoDoorsPatch.esp
*CleanSettlement Greenhouse.esp
*AES_Renovated Furniture.esp
*AkaWaterWorld.esp
*Evan_Modular Kitchen.esp
*CWSS Redux.esp
*SMH.esp
*DogBed.esp
*OctaviusSentibar_Labels.esp
*CREAtiveClutter.esp
*dinoshelf.esp
*dinoshelf_extra_ammo.esp
*dinoshelf_retex.esp
*OWR.esp
*OWR_CraftableDecor.esp
*OWR_CraftableDecor_CW.esp
*hdreworkedprojectrevised.esp
*D.E.C.A.Y.esp
*RaiderOverhaul.esp
*Glowing Animals Emit Light.esp
*SuperMutantOverhaul.esp
*Synth Overhaul.esp
*GunnersOverhaul.esp
*ImmersiveVendors.esp
*Armorsmith Extended.esp
*Armorsmith All DLCs Patch.esp
*Crafting Workbench.esp
*Crafting Workbenches - Ammo.esp
*Crafting Workbenches - Faction and Quest Requirements.esp
*Craftable Armor Size.esp
*Craftable Armor Size - Fix Material Requirements.esp
*Crafting Workbenches - Removed Crafting Experience.esp
*ConcealedArmor.esp
*Realistic Guns and Bullets Overhaul.esp
*TakeCover.esp
*3dscopes-framework.esp
*3dscopes.esp
*3dscopes-FarHarbor.esp
*3dscopes-NukaWorld.esp
*3dscopes Add+DLC+BMD Sollus91 Custom.esp
*Tracers - Light em up.esp
*VaultTecAcceleratedFocusSystem.esp
*VaultTecAcceleratedFocusSystem - FarHarbor.esp
*VaultTecAcceleratedFocusSystem - NukaWorld.esp
*MojaveImports.esp
*ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp
*FunctionalDisplays.esp
*FunctionalDisplays-Collectibles.esp
*QuickEnterFromStand.esp
*QuickExitToStand.esp
*ShellRain.esp
*QuickTrade.esp
*LooksMenu.esp
*LooksMenu Customization Compendium.esp
*CBBE.esp
*Realistic Death Physics - ALL DLC.esp
*The Eyes Of Beauty.esp
*3DNPC_FO4.esp
*EveryonesBestFriend.esp
*dD-Enhanced Blood Basic.esp
*Move (Get Out the Way).esp
*FO4Hotkeys.esp
*AtomicRadio.esp
*Companion Fall Damage Immunity.esp
*Arbitration - Button Lowered Weapons.esp
*BetterSettlers.esp
*AzarPonytailHairstyles.esp
*Hoodless Scribe Hat.esp
*Armorsmith Deserter X.esp
*Armorsmith Elianora.esp
*PoliceGlassesStandalone.esp
*Evil Detective Outfit.esp
*Survivalist.esp
*WastelandFashion.esp
*WastelandFashionAccessories.esp
*RaiderFaceVariety_2.0.esp
*TrapperFaceVariety.esp
*AA Lots More Settlers and Enemies.esp
*AA LMSE_BetterSettlers11c_Patch_Mortal.esp
*AA LMSE_FarHarbor.esp
*AA LMSE_VariedRaiders_Patch.esp
*Clothing Of The Commonwealth.esp
*Crimsomrider's 1950s Feminine Outfits.esp
*Settler Sandbox Overhaul.esp
*Grunts.esp
*Guards.esp
*Randomized DC Guard Outfits.esp
*AnS Wearable Backpacks and Pouches.esp
*AnS Wearable Backpacks and Pouches - Ballistic Weave.esp
*AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp
*AnS Wearable Backpacks and Pouches - AWKCR.esp
*SalvageBeacons.esp
*Dogmeat's Backpack.esp
*Generator Fusebox - More realistic version.esp
*K9TacticalHarness.esp
*Reverb and Ambiance Overhaul.esp
*Immersive HUD.esp
*No more monochrome - Color setting for the Pipboy!.esp
*Scavver's Toolbox.esp
*Binoculars.esp
*NewRecipesFH-VIS.esp
*Arbitration - Recommended Core.esp
*Arbitration - Automatron AI.esp
*Ephla's Unique Chems.esp
*Laurent's Robot Skins.esp
*Anchorage Power Armor.esp
*Consistent Power Armor Overhaul.esp
*FALLOUT4WT.esp
*ZW's F4 Overhaul - Power Armor.esp
*Raider Overhaul - AE Patch-Restored Content-VIS.esp
*Weaponsmith - VIS Icon Patch.esp
*SuperMutantOverHaul-Armorsmith.esp
*3dscopes-AddToSpawnList.esp
*FAR.esp
*NAC-PRC.esp
*NAC-PRC-FarHarbor.esp
*NAC-PRC-NukaWorld.esp
*UltraInteriorLighting.esp
*EnhancedLightsandFX.esp
*Pip-Boy Flashlight.esp
*WET.esp
*WorkshopRearranged.esp
*WorkshopRearranged_AtomicRadio_Patch.esp
*WorkshopRearranged_MojaveImports_Patch.esp
*WorkshopRearranged_RenovatedFurniture_Patch.esp
*BetterModDescriptions.esp
*StumbleUponInteriors.esp
*subwayrunnnerdynamiclighting.esp
*BTInteriors_Project.esp
*MODWiki-MW-PA-Gunner-Patch.esp
*MODWiki-CORE Gunner-Patch.esp
*MODWiki - CORE - Patch.esp
*MODWiki -Power Armor-Patch.esp
*MODWiki-BettersettlersClothing-Patch.esp
*MODWiki-CraftingRedirect-Patch.esp
*MODWiki-WorldspaceV4-Patch.esp
*3DNPC_FO4_DLC.esp
*AnS Wearable Backpacks and Pouches - AWKCR Power Armor.esp
*Arbitration - Survival Damage by Player 2.5x.esp
*Arbitration - Survival Damage to Player 3x.esp
*Eli_Armour_Compendium.esp
*Live Dismemberment - RegularNoHeadshots.esp
*plenty 'o' exploration.esp
*Quick Save.esp
*StartMeUp.esp

 

 

 

This program could be considered beta, but I believe everything works as intended. Just in case, manually backup loadorder.txt.

Edited by dreadflopp
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Very cool Dread.   I've taken to manually sorting my LO as well recently... big part of that is just that I like the visual organization lol.  I suppose this isn't the thread to discuss but I remember reading... sounds like you're working on your own version of Morrowloot, or something like it?

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Very cool Dread.   I've taken to manually sorting my LO as well recently... big part of that is just that I like the visual organization lol.  I suppose this isn't the thread to discuss but I remember reading... sounds like you're working on your own version of Morrowloot, or something like it?

Well kinda. Morrowloot is cool but I felt I needed more control since the authors added features that I didn't want. I'm also looking for something that isn't conflicting with as much as Morrowloot does, which conflicts with everything basically. I'm making a mod in which I'm making sacrifices to get it as conflict free as possible. I'm editing the leveled lists by hand. All leveled lists (not sublists) are split into two. I'm only keeping low level loot in the original leveled list and adding my sublists to  these, which contains the original high level loot. This way I can control the chance of getting high level loot. As of now, a normal level list have 30% chance to reach high level, a 'best' list have 50% chance and a boss list have 75% chance. The high level list are split equally (~26% chance each) between dwemer, elven and orcish making it compatible with (or without) WAF true orcish. You have 15% chance to get glass and 6% chance to get ebony. Taking into account that there is only 30% chance to reach this leveled list the chance to get ebony is ~2% and the chance to get glass ~5%. In those leveled lists that have daedric, like best and boss, the chance to get daedricis half that of ebony. Dragonbone is removed. I allow more daedric than Morrowloot does, which I believe is lore friendly. There has been an invasion of daedric creatures in the past after all. On top of this, the leveled lists will be completely unleveled, meaning all items are spawning with the same probability from level 1, giving the illusion of a static world even though the creatures level up. To balance things there will be an optional module that sets skill level requirements to use weapons and armors of a certain material.

 

No cell, worldspace, container, weapon, armor or creature records or anything like that will be touched. The only conflicts will be in the leveled lists, making it easy to patch.

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Sounds really cool... one feature I did really like from Morrowloot was the placing of high level loot in the world, though I realize that is precisely the sort of conflict-inducing feature you're trying to avoid here.

 

I also do somewhat wonder in terms of actual gameplay how that will work out... I did quite enjoy how in Morrowloot you were pretty seriously restricted to low level gear early on, unless you happened to stumble across something valuable.  A daedric/ebony sword drop at level 1 would almost bum me out more than excite, as there would be little to look forward to.

 

In general I really like the feeling of having to scrounge and scrape together stuff to get by early on - the end game is almost always over-powered no matter what you do (if you've managed your build and gear efficiently) so I want to struggle early on, making the end feel rewarding.

 

It does sound like you're accounting for this stuff, I'm just sometimes not trusting of the practice of de-leveling.  I like the concept for sure, but I find it can cause as many 'issues' as it solves.

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There are issues with deleveling for sure, hence the skill level requirement. I haven't decided on this yet though. It may be better with a levleled level list. I am being very careful when I'm editing the llists for this reason, no leveled lists are deleveled yet and I have kept all original levels, or true orcish levels actually. Going really off topic here...

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